While the International Space Station was traveling over the north Atlantic Ocean, astronauts David Saint-Jacques of the Canadian Space Agency and Nick Hague of NASA grappled Dragon at 7:01 a.m. EDT using the space station’s robotic arm Canadarm2. go.nasa.gov/2WmNrki
Archive for the ‘robotics/AI’ category: Page 1889
May 5, 2019
Neuralink: Elon Musk’s ‘mind-boggling’ AI computer has ‘potential for abuse’
Posted by Genevieve Klien in categories: Elon Musk, robotics/AI
ELON MUSK’S ‘mind-boggling’ Neuralink brain-computer interface, could revolutionise the human consciousness – but the cutting-edge tech could come at a cost, an AI expert has warned.
May 5, 2019
A Beginner’s Guide to Brain-Computer Interface and Convolutional Neural Networks
Posted by Marcos Than Esponda in category: robotics/AI
May 5, 2019
An AI used art to control monkeys’ brain cells
Posted by Gerard Bain in categories: neuroscience, robotics/AI
Art created by an artificial intelligence exacts unprecedented control over nerve cells tied to vision in monkey brains, and could lead to new neuroscience experiments.
May 4, 2019
Microsoft Tips New Azure, AI, Blockchain, IoT Tech Ahead of Build
Posted by Genevieve Klien in categories: augmented reality, bitcoin, robotics/AI
Ahead of its 2019 Build developer conference, Microsoft announced a slew of updates across its Azure cloud, cognitive services, blockchain, intelligent edge, and HoloLens 2.
May 4, 2019
NASA and Star Wars: The Connections Are Strong in This One
Posted by Michael Lance in categories: robotics/AI, space
#StarWarsDay #StarWars #StarWarsCelebration #NASA #MayThe4thBeWithYou
Space Screening, ‘TIE’-ins, Tatooine and The Droids You’re Looking For
NASA astronauts “use the force” every time they launch … from a certain point of view. We have real-world droids and ion engines. We’ve seen dual-sun planets like Tatooine and a moon that eerily resembles the Death Star. And with all the excitement around the premiere of Star Wars: The Force Awakens, the Force will soon be felt 250 miles above Earth on the International Space Station. Disney is sending up the new film so the astronauts can watch in orbit, and the station’s commander, Scott Kelly, can hardly wait:
Continue reading “NASA and Star Wars: The Connections Are Strong in This One” »
May 2, 2019
Google’s latest AI art project turns your face into a “poem portrait”
Posted by Genevieve Klien in category: robotics/AI
May 2, 2019
AI Evolved These Creepy Images to Please a Monkey’s Brain
Posted by Genevieve Klien in categories: information science, robotics/AI
So why not ask the neurons what they want to see?
Read: The human remembering machine
That was the idea behind XDREAM, an algorithm dreamed up by a Harvard student named Will Xiao. Sets of those gray, formless images, 40 in all, were shown to watching monkeys, and the algorithm tweaked and shuffled those that provoked the strongest responses in chosen neurons to create a new generation of pics. Xiao had previously trained XDREAM using 1.4 million real-world photos so that it would generate synthetic images with the properties of natural ones. Over 250 such generations, the synthetic images became more and more effective, until they were exciting their target neurons far more intensely than any natural image. “It was exciting to finally let a cell tell us what it’s encoding instead of having to guess,” says Ponce, who is now at Washington University in St. Louis.
Continue reading “AI Evolved These Creepy Images to Please a Monkey’s Brain” »
May 2, 2019
Breakthroughs in neuromorphic computing demonstrate high computing efficiency, performance
Posted by Klaus Baldauf in categories: innovation, robotics/AI
LIVERMORE, Calif. — As the demands on computers are rapidly changing to more data-centric tasks — such as image processing, voice recognition or autonomous driving functions — there quickly arises a need for greater computing efficiencies.
May 2, 2019
DQN: This paper published in Nature on 26th February 2015
Posted by Quinn Sena in categories: information science, robotics/AI
This paper published in Nature on 26th February 2015, describes a DeepRL system which combines Deep Neural Networks with Reinforcement Learning at scale for the first time, and is able to master a diverse range of Atari 2600 games to superhuman level with only the raw pixels and score as inputs.
For artificial agents to be considered truly intelligent they should excel at a wide variety of tasks that are considered challenging for humans. Until this point, it had only been possible to create individual algorithms capable of mastering a single specific domain. With our algorithm, we leveraged recent breakthroughs in training deep neural networks to show that a novel end-to-end reinforcement learning agent, termed a deep Q-network (DQN), was able to surpass the overall performance of a professional human reference player and all previous agents across a diverse range of 49 game scenarios.