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Archive for the ‘entertainment’ category

Apr 25, 2024

ONE REVOLUTION PER MINUTE — a short film by Erik Wernquist

Posted by in categories: entertainment, space

Is a short film I made to explore my fascination with artificial gravity in space.

It takes place aboard the \.

Apr 22, 2024

A new physics paper suggests that we may all be living in the ultimate 4X strategy game after all

Posted by in categories: entertainment, physics, robotics/AI

I found this on NewsBreak: A new physics paper suggests that we may all be living in the ultimate 4X strategy game after all.


My money’s on the universe being like Civ 6, with its borked-n-bonkers AI.

Apr 20, 2024

The Trailer for the World’s First Fully AI-Generated Film is Here

Posted by in categories: entertainment, mobile phones, robotics/AI

The world’s first fully AI-generated movie has been announced with the trailer for Next Stop Paris predictably containing one too many fingers.

TCLtv+ Studios is a brand new production team and its first release will be a short AI-generated romcom featuring professional voice actors and an original script but the imagery will be generated with AI tools.

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Apr 19, 2024

Amazon Installed Over 17,000 Chargers For Its Rivian Electric Van Fleet

Posted by in categories: entertainment, sustainability

Amazon is leading the electric delivery van game as the company aims to go net zero in the next 16 years.

Apr 18, 2024

A24 Admits Those Ads for “Civil War” Were AI-Generated

Posted by in categories: entertainment, robotics/AI

A24 released a series of realistic apocalyptic scenes on Instagram promoting the Civil War movie, but the images are AI generated.

Apr 15, 2024

Nash equilibrium

Posted by in categories: economics, entertainment

J. V. Neumann, Zur Theorie der Gesellschaftsspiele, 1928. Proved the existence of equilibrium in 2 players’ zero-sum games.

The birth of game theory.


The modern concept of Nash equilibrium is instead defined in terms of mixed strategies, where players choose a probability distribution over possible pure strategies (which might put 100% of the probability on one pure strategy; such pure strategies are a subset of mixed strategies). The concept of a mixed-strategy equilibrium was introduced by John von Neumann and Oskar Morgenstern in their 1944 book The Theory of Games and Economic Behavior, but their analysis was restricted to the special case of zero-sum games. They showed that a mixed-strategy Nash equilibrium will exist for any zero-sum game with a finite set of actions.[13] The contribution of Nash in his 1951 article “Non-Cooperative Games” was to define a mixed-strategy Nash equilibrium for any game with a finite set of actions and prove that at least one (mixed-strategy) Nash equilibrium must exist in such a game. The key to Nash’s ability to prove existence far more generally than von Neumann lay in his definition of equilibrium. According to Nash, “an equilibrium point is an n-tuple such that each player’s mixed strategy maximizes his payoff if the strategies of the others are held fixed. Thus each player’s strategy is optimal against those of the others.” Putting the problem in this framework allowed Nash to employ the Kakutani fixed-point theorem in his 1950 paper to prove existence of equilibria. His 1951 paper used the simpler Brouwer fixed-point theorem for the same purpose.[14]

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Apr 12, 2024

Improved Attention and Memory: Scientists Uncover New Cognitive Benefits of Video Games

Posted by in categories: entertainment, neuroscience

A new study, published in the British Psychological Society’s British Journal of Psychology, reveals that regular gamers exhibit enhanced performance in tasks assessing cognitive functions, including attention and memory.

The study, which took place at the Lero Esports Science Research Lab at the University of Limerick, involved 88 young adults, half of whom regularly played more than seven hours of action-based video games each week.

Participants were tested with three tasks measuring different aspects of their cognitive performance – a simple reaction time test, a task that involved switching between responding to combinations of numbers and letters to evaluate executive function and working memory, and a maze-based activity to assess visuospatial memory.

Mar 30, 2024

PS5 owners lose access to hundreds of games as digital purchases wiped from their accounts

Posted by in categories: entertainment, futurism

Problems with the future of gaming.


A strange bug is removing people’s games on PlayStation 4 and 5, and Vita, and Sony doesn’t have a fix.

It wasn’t long ago that PlayStation sparked fan outrage when it said it would remove Discovery video content from people’s libraries, even though they had paid for it.

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Mar 29, 2024

Universal brain-computer interface lets people play games with just their thoughts

Posted by in categories: computing, entertainment, neuroscience

Imagine playing a racing game like Mario Kart, using only your brain to execute the complex series of turns in a lap.

Mar 28, 2024

OpenAi Sora Short Film First Impression

Posted by in categories: entertainment, robotics/AI

@OpenAI #sora #sorai #openai #openaisora

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