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Archive for the ‘augmented reality’ category: Page 17

Dec 16, 2022

HTC will announce a lightweight Meta Quest competitor at CES

Posted by in categories: augmented reality, space, virtual reality

A first look at the unnamed device, which will feature color passthrough mixed reality.

HTC plans to introduce a new flagship AR / VR headset next month that will reestablish its presence in the consumer virtual reality space. The company isn’t planning to release full details until CES on January 5th.


More details are coming next month.

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Dec 13, 2022

4 Mind-Boggling Technology Advances In Store For 2023

Posted by in categories: augmented reality, bioengineering, biological, internet, robotics/AI, space

Kindly see my latest FORBES article:

In the piece I explore some of the emerging tech that will impact our coming year. Thank you for reading and sharing!


2022 was a transformative year for technological innovation and digital transformation. The trend will continue as the pace of innovation and development of potentially disruptive emerging technologies exponentially increases every year. The question arises, what lies ahead for tech for us to learn and experience in 2023?

Continue reading “4 Mind-Boggling Technology Advances In Store For 2023” »

Dec 8, 2022

Why OpenAI’s New ChatGPT Has People Panicking | New Humanoid AI Robots Technology

Posted by in categories: augmented reality, entertainment, law, robotics/AI

Deep Learning AI Specialization: https://imp.i384100.net/GET-STARTED
ChatGPT from Open AI has shocked many users as it is able to complete programming tasks from natural language descriptions, create legal contracts, automate tasks, translate languages, write articles, answer questions, make video games, carry out customer service tasks, and much more — all at the level of human intelligence with 99% percent of its outputs. PAL Robotics has taught its humanoid AI robots to use objects in the environment to avoid falling when losing balance.

AI News Timestamps:
0:00 Why OpenAI’s ChatGPT Has People Panicking.
3:29 New Humanoid AI Robots Technology.
8:20 Coursera Deep Learning AI

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Dec 7, 2022

Good Morning 2033

Posted by in categories: augmented reality, health, robotics/AI, virtual reality

Good Morning, 2033 — A Sci-Fi Short Film.

What will your average morning look like in 2033? And who hacked us?

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Dec 6, 2022

AI-designed structured material creates super-resolution images using a low-resolution display

Posted by in categories: augmented reality, robotics/AI, virtual reality, wearables

One of the promising technologies being developed for next-generation augmented/virtual reality (AR/VR) systems is holographic image displays that use coherent light illumination to emulate the 3D optical waves representing, for example, the objects within a scene. These holographic image displays can potentially simplify the optical setup of a wearable display, leading to compact and lightweight form factors.

On the other hand, an ideal AR/VR experience requires relatively to be formed within a large field-of-view to match the resolution and the viewing angles of the human eye. However, the capabilities of holographic image projection systems are restricted mainly due to the limited number of independently controllable pixels in existing image projectors and spatial light modulators.

A recent study published in Science Advances reported a deep learning-designed transmissive material that can project super-resolved images using low-resolution image displays. In their paper titled “Super-resolution image display using diffractive decoders,” UCLA researchers, led by Professor Aydogan Ozcan, used deep learning to spatially-engineer transmissive diffractive layers at the wavelength scale, and created a material-based physical image decoder that achieves super-resolution image projection as the light is transmitted through its layers.

Dec 5, 2022

Experimenting with ChatGPT and WebAR

Posted by in categories: augmented reality, robotics/AI

I was able to build this AR scene by talking to a chatbot 🤩🤩.

#chatgpt #openai #threejs #aframe #8thwall

Nov 24, 2022

Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass

Posted by in categories: augmented reality, biotech/medical, cyborgs, government, law, life extension, neuroscience, robotics/AI, virtual reality, wearables

Neuralink’s invasive brain implant vs phantom neuro’s minimally invasive muscle implant. Deep dive on brain computer interfaces, Phantom Neuro, and the future of repairing missing functions.

Connor glass.
Phantom is creating a human-machine interfacing system for lifelike control of technology. We are currently hiring skilled and forward-thinking electrical, mechanical, UI, AR/VR, and Ai/ML engineers. Looking to get in touch with us? Send us an email at [email protected].

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Nov 8, 2022

Digital Doubles and Second Selves

Posted by in categories: augmented reality, automation, big data, computing, cyborgs, evolution, futurism, information science, innovation, internet, life extension, machine learning, neuroscience, posthumanism, robotics/AI, singularity, software, supercomputing

This time I come to talk about a new concept in this Age of Artificial Intelligence and the already insipid world of Social Networks. Initially, quite a few years ago, I named it “Counterpart” (long before the TV series “Counterpart” and “Black Mirror”, or even the movie “Transcendence”).

It was the essence of the ETER9 Project that was taking shape in my head.

Over the years and also with the evolution of technologies — and of the human being himself —, the concept “Counterpart” has been getting better and, with each passing day, it makes more sense!

Imagine a purely digital receptacle with the basics inside, like that Intermediate Software (BIOS(1)) that computers have between the Hardware and the Operating System. That receptacle waits for you. One way or another, it waits patiently for you, as if waiting for a Soul to come alive in the ether of digital existence.

Continue reading “Digital Doubles and Second Selves” »

Nov 6, 2022

Sci-fi no more: Introducing the contact lenses of the future

Posted by in categories: augmented reality, biotech/medical, military, robotics/AI

More and more companies and scientists are working to equip contact lenses with applications that not long ago still seemed like science fiction, such as the ability to record videos or diagnose and even treat diseases. Mojo Vision, an American startup, is one company that has been improving its prototypes since 2015. It is currently developing an ambitious project involving augmented reality lenses that, in addition to correcting your vision, will let you consult all kinds of information, from the trails on a ski slope to your pace when you run, all through microLED displays the size of a grain of sand.

“In the short term, it sounds like a futuristic idea, but 20 years ago we couldn’t even imagine many of the technological advances that we have today,” says Ana Belén Cisneros del Río, deputy dean of the College of Opticians-Optometrists in the Spanish region of Castilla y León, of the Mojo Vision project. However, Daniel Elies, a specialist in cornea, cataract and refractive surgery and medical director of the Institute of Ocular Microsurgery (IMO) Miranza Group in Madrid, does not believe that this type of contact lens will become part of everyday life anytime soon, “especially due to cost issues.”

One of the companies interested in manufacturing augmented reality contacts is Magic Leap. Sony, for its part, applied a few years ago for a patent for lenses that can record videos, and Samsung did the same for lenses equipped with a camera and a display that projects images directly into the user’s eye. Some researchers are trying to create robotic lenses that can zoom in and out with the blink of an eye, and yet others are working on night vision contact lenses, which could be useful in military applications.

Nov 4, 2022

WeTac: A small, soft and ultrathin wireless electrotactile system

Posted by in categories: augmented reality, virtual reality

Virtual reality (VR) and augmented reality (AR) headsets are becoming increasingly advanced, enabling increasingly engaging and immersive digital experiences. To make VR and AR experiences even more realistic, engineers have been trying to create better systems that produce tactile and haptic feedback matching virtual content.

Researchers at University of Hong Kong, City University of Hong Kong, University of Electronic Science and Technology of China (UESTC) and other institutes in China have recently created WeTac, a miniaturized, soft and ultrathin wireless electrotactile system that produces on a user’s skin. This system, introduced in Nature Machine Intelligence, works by delivering through a user’s .

“As the tactile sensitivity among and different parts of the hand within a person varies widely, a universal method to encode tactile information into faithful feedback in hands according to sensitivity features is urgently needed,” Kuanming Yao and his colleagues wrote in their paper. “In addition, existing haptic interfaces worn on the hand are usually bulky, rigid and tethered by cables, which is a hurdle for accurately and naturally providing haptic feedback.”

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