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Archive for the ‘augmented reality’ category: Page 16

Jun 26, 2022

Armored Cadillac Escalade doubles as a leather-lined, bulletproof, rolling safe room

Posted by in categories: augmented reality, biotech/medical

The latest in the company’s series of AddArmor vehicles, the 2022 B6 Escalade features lightweight B6 AR 500 bullet-resistant material in every body panel that offers B6-level protection, plus B6-level reinforced glass that can sustain prolonged strikes from rocks, bats, or other blunt objects, the company claims. A PA siren system (to disperse crowds) and run-flat tires also help prepare the Escalade for dangerous situations. B6 protection is the highest level of civilian pr… See more.


The 2022 B6 Cadillac Escalade will let drug kingpins travel with the peace of mind that shots from an assault rifle can’t penetrate their luxury SUV.

Jun 23, 2022

The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity

Posted by in categories: augmented reality, biotech/medical, information science, mathematics, mobile phones, robotics/AI, singularity, supercomputing, virtual reality

The talk is provided on a Free/Donation basis. If you would like to support my work then you can paypal me at this link:
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Unfortunately my internet link went down in the second Q&A session at the end and the recording cut off. Shame, loads of great information came out about FPGA/ASIC implementations, AI for the VR/AR, C/C++ and a whole load of other riveting and most interesting techie stuff. But thankfully the main part of the talk was recorded.

Continue reading “The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity” »

Jun 20, 2022

Generative AI to Help Humans Create Hyperreal Population in Metaverse

Posted by in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality

In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephenson’s Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.

Jun 14, 2022

The Future Of | Official Trailer | Netflix

Posted by in categories: augmented reality, food, internet, wearables

What if we could look into the future to see how every aspect of our daily lives – from raising pets and house plants to what we eat and how we date – will be impacted by technology? We can, and should, expect more from the future than the dystopia promised in current science fiction. The Future Of… will reveal surprising and personal predictions about the rest of our lives — and the lives of generations to come.

SUBSCRIBE: http://bit.ly/29qBUt7

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Jun 13, 2022

Apple may launch its AR glasses in late 2024 alongside 2nd-gen AR/VR headset

Posted by in category: augmented reality

Apart from the much-hyped AR/VR headset, Apple seems to be working on a new AR headset. According to sources, the Cupertino-based tech giant is eyeing 2024 to launch its first-ever AR glasses.

Jun 13, 2022

Apple’s AR glasses reportedly coming late 2024 along with second-gen VR headset

Posted by in categories: augmented reality, mobile phones, virtual reality

There’s a lot going on when it comes to Apple’s rumored mixed reality headset, which is expected to combine both AR and VR technologies into a single device. However, at the same time, the company has also been working on new AR glasses. According to Haitong Intl Tech Research analyst Jeff Pu, Apple’s AR glasses will be announced in late 2024.

In a note seen by 9to5Mac, Pu mentions that Luxshare will remain as one of Apple’s main suppliers for devices to come between late 2022 and 2024. Among all devices, the analyst highlights products such as Apple Watch Series 8, iPhone 14, and Apple’s AR/VR headset. But more than that, Pu believes that Apple plans to introduce new AR glasses in the second half of 2024.

At this point, details about Apple’s AR glasses are unknown. What we do know so far is that, unlike Apple’s AR/VR headset, the new AR glasses will be highly dependent on the iPhone due to design limitations. Analyst Ming-Chi Kuo said in 2019 that the rumored “Apple Glasses” will act more like a display for the iPhone, similar to the first generation Apple Watch.

May 18, 2022

The Metaverse has the power to improve healthcare, and it has already begun

Posted by in categories: augmented reality, biotech/medical, entertainment

It doesn’t have to be all fun and games in the Metaverse, especially when its best use cases are the ones that need a different reality the most. Thanks to a few companies that have large marketing machines, the word “Metaverse” has become muddled in hype and controversy. While the current use of the coined word might be new to our ears, the technologies that empower it have been around for quite some time now. And they aren’t always used for games or entertainment, even if that is what everyone thinks these days. In fact, one of the most frequent early adopters of these technologies come from the medical field, which continuously tests new equipment, theories, and digital experiences to help improve lives. So while mainstream media, carmakers, and social networks continue to shine the light on new ways to experience different worlds, the Metaverse, its concepts, and its applications are already sneaking their way into medical and scientific institutions, ready to take healthcare to the next, augmented reality level.

May 13, 2022

Project CAMBRIA VR Headset — The First Live Demonstration!

Posted by in categories: augmented reality, media & arts, virtual reality

Project Cambria is coming out Later This year, The Next generation Standalone Mixed Reality Headset.
“This demo was created using Presence Platform, which we built to help developers build mixed reality experiences that blend physical and virtual worlds. The demo, called “The World Beyond,” will be available on App Lab soon. It’s even better with full color passthrough and the other advanced technologies we’re adding to Project Cambria. More details soon.“
Let’s Get into it!

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May 12, 2022

Quantum computers vs supercomputers: How do they differ?

Posted by in categories: augmented reality, quantum physics, robotics/AI, supercomputing

Over the years, supercomputers have played a pivotal role in pushing the frontiers of science. Earlier this year, Meta launched one of the fastest AI supercomputers, the AI Research SuperCluster (RSC), to build sophisticated AI models that can learn from trillions of examples; navigate hundreds of different languages; seamlessly analyse text, images, and video together; build AR tools etc.

However, the quest for something even faster than supercomputers led to the development of quantum computers. Last year, the University of Science and Technology of China (USTC) introduced the world’s fastest programmable superconducting quantum computer; Zuchongzhi 2.1 is a million times faster than a conventional computer.

At last year’s I/O conference, Google unveiled a Quantum AI campus in Santa Barbara, California, complete with a quantum data centre, quantum hardware research labs, and quantum processor chip fab facilities. The tech giant plans to build a useful, error-corrected quantum computer within a decade.

May 11, 2022

Google Shows Early Preview of Augmented Reality Glasses

Posted by in categories: augmented reality, internet

Alphabet Inc.’s Google, which failed to find a consumer audience for its internet-connected glasses about a decade ago, on Wednesday presented a prototype of augmented reality glasses aimed at the general public.

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