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Feb 22, 2016
‘AI can solve world’s biggest problems’ — Google Brain engineer
Posted by Klaus Baldauf in categories: futurism, robotics/AI
Google Brain software engineer Quoc Le shares his belief that artificial intelligence and deep learning will shape the future of the world.
Feb 22, 2016
How to Build an Unbeatable Poker-Playing Robot
Posted by Dan Kummer in category: robotics/AI
Feb 22, 2016
TAME | Tell Congress to Fund Critical Healthspan Research
Posted by Matt Johnstone in categories: biotech/medical, health, life extension
Help start a revolution in heathcare!
Sign onto our new letter of support and let your Senator know — the time is NOW to fund the first ever FDA approved research to target ALL the diseases of aging at once.
http://tame.healthspanpolicy.org/
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Feb 22, 2016
IARPA Project Targets Hidden Algorithms of the Brain
Posted by Karen Hurst in categories: computing, information science, neuroscience, robotics/AI
Whether in the brain or in code, neural networks are shaping up to be one of the most critical areas of research in both neuroscience and computer science. An increasing amount of attention, funding, and development has been pushed toward technologies that mimic the brain in both hardware and software to create more efficient, high performance systems capable of advanced, fast learning.
One aspect of all the efforts toward more scalable, efficient, and practical neural networks and deep learning frameworks we have been tracking here at The Next Platform is how such systems might be implemented in research and enterprise over the next ten years. One of the missing elements, at least based on the conversations that make their way into various pieces here, for such eventual end users is reducing the complexity of the training process for neural networks to make them more practically useful–and without all of the computational overhead and specialized systems training requires now. Crucial then, is a whittling down of how neural networks are trained and implemented. And not surprisingly, the key answers lie in the brain, and specifically, functions in the brain and how it “trains” its own network that are still not completely understood, even by top neuroscientists.
In many senses, neural networks, cognitive hardware and software, and advances in new chip architectures are shaping up to be the next important platform. But there are still some fundamental gaps in knowledge about our own brains versus what has been developed in software to mimic them that are holding research at bay. Accordingly, the Intelligence Advanced Research Projects Activity (IARPA) in the U.S. is getting behind an effort spearheaded by Tai Sing Lee, a computer science professor at Carnegie Mellon University’s Center for the Neural Basis of Cognition, and researchers at Johns Hopkins University, among others, to make new connections between the brain’s neural function and how those same processes might map to neural networks and other computational frameworks. The project called the Machine Intelligence from Cortical Networks (MICRONS).
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Feb 22, 2016
Russian Army to Introduce New ‘Robot Warriors’
Posted by Karen Hurst in categories: military, robotics/AI, transportation
Russia’s NextGen Robots are coming.
Russian military institutions are working on a program of robotization of the army that will introduce combat robots able to act independently on the battlefield, deputy head of the Defense Ministry Pavel Popov said in an interview with the Moskovsky Komsomolets newspaper.
Special military units of robots will be operated by a united control system, Popov said, adding that many robotic and pilotless vehicles are already employed in the Russian military.
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Feb 22, 2016
IARPA wants to improve human/machine forecasting
Posted by Karen Hurst in category: computing
Human and machine forecasting.
The agency’s Hybrid Forecasting Competition is intended to improve how humans and computers interact on geopolitical and geoeconomic analysis.
Feb 22, 2016
Is San Bernardino iPhone Fully Encrypted?
Posted by Philip Raymond in categories: encryption, government, hacking, law enforcement, mobile phones, policy, privacy, security
Here is a question that keeps me up at night…
Is the San Bernardino iPhone just locked or is it properly encrypted?
Isn’t full encryption beyond the reach of forensic investigators? So we come to the real question: If critical data on the San Bernardino iPhone is properly encrypted, and if the Islamic terrorist who shot innocent Americans used a good password, then what is it that the FBI thinks that Apple can do to help crack this phone? Doesn’t good encryption thwart forensic analysis, even by the FBI and the maker of the phone?
In the case of Syed Rizwan Farook’s iPhone, the FBI doesn’t know if the shooter used a long and sufficiently unobvious password. They plan to try a rapid-fire dictionary attack and other predictive algorithms to deduce the password. But the content of the iPhone is protected by a closely coupled hardware feature that will disable the phone and even erase memory, if it detects multiple attempts with the wrong password. The FBI wants Apple to help them defeat this hardware sentry, so that they can launch a brute force hack—trying thousands of passwords each second. Without Apple’s help, the crack detection hardware could automatically erase incriminating evidence, leaving investigators in the dark.
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Tags: crack, encryption, FBI, hack, iPhone, ISIS, Mitch Vogel, password, San Bernardino, shooter, Syed Farook, Syed Rizwan Farook, terrorist
Feb 22, 2016
Facebook to Open New Division to Build the Future of Social VR
Posted by Shailesh Prasad in categories: mobile phones, virtual reality
Ever since Facebook purchased Oculus in 2014, Mark Zuckerberg has been speaking to promise of virtual reality as the next communications platform. Yesterday at the Mobile World Congress in Barcelona he punctuated those thoughts with a big announcement – the creation of an internal team dedicated to Social VR.
Led by Daniel James and Mike Booth, the team will work closely with Oculus as well as other divisions within Facebook to explore and build the future of social interaction in VR, the company says.
Facebook describes their work in VR as “still early” but Oculus has been working to lay the groundwork themselves with experiences like Toybox and an upcoming social SDK that will allow developers to easily implement key multiplayer and networking features into their experiences. In fact, Oculus’ dedication to Social VR is “the reason why [they’re] part of Facebook,” Oculus founder Palmer Luckey told us earlier this year.
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