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Archive for the ‘wearables’ category: Page 24

Dec 10, 2022

Soft robot detects damage and heals itself

Posted by in categories: robotics/AI, wearables

For years, Shepherd’s Organic Robotics Lab has used stretchable fiber-optic sensors to make soft robots and related components – from skin to wearable technology – as nimble and practical as possible.

In fiber-optic sensors, light from a LED is sent through an optical waveguide, and a photodiode detects changes in the beam’s intensity to determine when the material is being deformed. One of the virtues of the technology is that waveguides are still able to propagate light if they are punctured or cut.

The researchers combined the sensors with a polyurethane urea elastomer that incorporated hydrogen bonds, for rapid healing, and disulfide exchanges, for strength.

Dec 10, 2022

Paper-thin solar cell can turn any surface into a power source (w/video)

Posted by in categories: solar power, sustainability, wearables

MIT engineers have developed ultralight fabric solar cells that can quickly and easily turn any surface into a power source.

These durable, flexible solar cells, which are much thinner than a human hair, are glued to a strong, lightweight fabric, making them easy to install on a fixed surface. They can provide energy on the go as a wearable power fabric or be transported and rapidly deployed in remote locations for assistance in emergencies. They are one-hundredth the weight of conventional solar panels, generate 18 times more power-per-kilogram, and are made from semiconducting inks using printing processes that can be scaled in the future to large-area manufacturing.

Continue reading “Paper-thin solar cell can turn any surface into a power source (w/video)” »

Dec 6, 2022

AI-designed structured material creates super-resolution images using a low-resolution display

Posted by in categories: augmented reality, robotics/AI, virtual reality, wearables

One of the promising technologies being developed for next-generation augmented/virtual reality (AR/VR) systems is holographic image displays that use coherent light illumination to emulate the 3D optical waves representing, for example, the objects within a scene. These holographic image displays can potentially simplify the optical setup of a wearable display, leading to compact and lightweight form factors.

On the other hand, an ideal AR/VR experience requires relatively to be formed within a large field-of-view to match the resolution and the viewing angles of the human eye. However, the capabilities of holographic image projection systems are restricted mainly due to the limited number of independently controllable pixels in existing image projectors and spatial light modulators.

A recent study published in Science Advances reported a deep learning-designed transmissive material that can project super-resolved images using low-resolution image displays. In their paper titled “Super-resolution image display using diffractive decoders,” UCLA researchers, led by Professor Aydogan Ozcan, used deep learning to spatially-engineer transmissive diffractive layers at the wavelength scale, and created a material-based physical image decoder that achieves super-resolution image projection as the light is transmitted through its layers.

Dec 3, 2022

Electronic nanogenerator tattoos as human-machine interfaces

Posted by in categories: cyborgs, energy, health, internet, nanotechnology, wearables

The field of epidermal electronics, or e-tattoos, covers a wide range of flexible and stretchable monitoring gadgets that are wearable directly on the skin. We have covered this area in multiple Nanowerk Spotlights, for instance stick-on epidermal electronics tattoo to measure UV exposure or tattoo-type biosensors based on graphene; and we also have posted a primer on electronic skin.

Taking the concept of e-tattoos a step further, integrating them with triboelectric nanogenerators (TENGs), for instance for health monitoring, could lead to next generation wearable nanogenerators and Internet-of-things devices worn directly on and powered by the skin.

In work reported in Advanced Functional Materials (“Triboelectric Nanogenerator Tattoos Enabled by Epidermal Electronic Technologies”), researchers report a tattoo-like TENG (TL-TENG) design with a thickness of tens of micrometers, that can interface with skin without additional adhesive layers, and be used for energy harvesting from daily activities.

Nov 29, 2022

High-performance and compact vibration energy harvester created for self-charging wearable devices

Posted by in categories: climatology, mobile phones, physics, wearables

Walking can boost not only your own energy but also, potentially, the energy of your wearable electronic devices. Osaka Metropolitan University scientists made a significant advance toward self-charging wearable devices with their invention of a dynamic magnifier-enhanced piezoelectric vibration energy harvester that can amplify power generated from impulsive vibrations, such as from a human walking, by about 90 times, while remaining as small as currently developed energy harvesters. The results were published in Applied Physics Letters.

These days, people carry multiple such as smartphones, and wearable devices are expected to become increasingly widespread in the near future. The resulting demand for more efficient recharging of these devices has increased the attention paid to energy harvesting, a technology that converts energy such as heat and light into electricity that can small devices. One form of energy harvesting called vibration energy harvesting is deemed highly practical given that it can transform the from vibration into electricity and is not affected by weather or climate.

A research team led by Associate Professor Takeshi Yoshimura from the Graduate School of Engineering at Osaka Metropolitan University has developed a microelectromechanical system (MEMS) piezoelectric vibration energy harvester that is only approximately 2 cm in diameter with a U-shaped metal component called a dynamic magnifier. Compared with conventional harvesters, the new harvester allows for an increase of about 90 times in the power converted from impulsive vibrations, which can be generated by the human walking motion.

Nov 28, 2022

Apple Watch Ultra becomes a diving computer with launch of Oceanic+

Posted by in categories: computing, wearables

In September, Apple announced a new wearable called the Apple Watch Ultra, and one of the company’s key pitches for the device was its use as a diving computer. Now Oceanic+, the app that makes that feature possible, launched exclusively for the Ultra, Apple announced today.

A lot of the features focus on either planning dives in advance or viewing dive reports after you’re done, but for those that you use underwater, the app utilizes haptics to send you alerts. The Watch Ultra’s very bright screen can help with legibility underwater, too.

Nov 28, 2022

New magnetometer designed to be integrated into microelectronic chips

Posted by in categories: computing, engineering, mobile phones, transportation, wearables

Researchers at the UPC’s Department of Electronic Engineering have developed a new type of magnetometer that can be integrated into microelectronic chips and that is fully compatible with the current integrated circuits. Of great interest for the miniaturization of electronic systems and sensors, the study has been recently published in Microsystems & Nanoengineering.

Microelectromechanical systems (MEMS) are electromechanical systems miniaturized to the maximum, so much so that they can be integrated into a chip. They are found in most of our day-to-day devices, such as computers, car braking systems and mobile phones. Integrating them into has clear advantages in terms of size, cost, speed and energy efficiency. But developing them is expensive, and their performance is often compromised by incompatibilities with other electronic systems within a device.

MEMS can be used, among many others, to develop magnetometers—a device that measures to provide direction during navigation, much like a compass—for integration into smartphones and wearables or for use in the automotive industry. Therefore, one of the most promising lines of work are Lorentz force MEMS magnetometers.

Nov 24, 2022

Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass

Posted by in categories: augmented reality, biotech/medical, cyborgs, government, law, life extension, neuroscience, robotics/AI, virtual reality, wearables

Neuralink’s invasive brain implant vs phantom neuro’s minimally invasive muscle implant. Deep dive on brain computer interfaces, Phantom Neuro, and the future of repairing missing functions.

Connor glass.
Phantom is creating a human-machine interfacing system for lifelike control of technology. We are currently hiring skilled and forward-thinking electrical, mechanical, UI, AR/VR, and Ai/ML engineers. Looking to get in touch with us? Send us an email at [email protected].

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Nov 16, 2022

What if We Could Make Electronics From Mushrooms? | Mashable

Posted by in categories: physics, sustainability, wearables

From wearable gadgets to battery separators, the future of sustainable tech is starting to look like a mushroom. A team of researchers from the Institute of Experimental Physics in Linz have completed a proof-of-concept study, testing whether mycelium skin could substitute plastic in the production of soft electronics. The scientists used processed skin from the mushroom Ganoderma Lucidum – a saprophytic fungus native to some parts of Europe and China that grows naturally on dead hardwood.

This works by laying electronic components on the fungal skin through a process called physical vapor deposition, used to produce thin materials. The resulting electronic circuit has high thermal stability and can withstand thousands of bending cycles. The researchers say that combining conventional electronics with the biodegradable material could help reduce waste in the production of wearable electronics and sustainable battery separators, among other uses.

Continue reading “What if We Could Make Electronics From Mushrooms? | Mashable” »

Nov 10, 2022

BodyTrak wrist camera constructs 3D models of the body in real time

Posted by in categories: health, robotics/AI, wearables

Wearable technology is capable of tracking various measures of human health and is getting better all the time. New research shows how this could come to mean real-time feedback on posture and body mechanics. A research team at Cornell University has demonstrated this functionality in a novel camera system for the wrist, which it hopes to work into smartwatches of the future.

The system is dubbed BodyTrak and comes from the same lab behind a face-tracking wearable we looked at earlier in the year that is able to recreate facial expressions on a digital avatar through sonar. This time around, the group made use of a tiny dime-sized RGB camera and a customized AI to construct models of the entire body.

The camera is worn on the wrist and relays basic images of body parts in motion to a deep neural network, which had been trained to turn these snippets into virtual recreations of the body. This works in real time and fills in the blanks left by the camera’s images to construct 3D models of the body in 14 different poses.

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