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Archive for the ‘augmented reality’ category: Page 29

Dec 11, 2020

Stretchable sensor gives robots and VR a human touch

Posted by in categories: augmented reality, robotics/AI, virtual reality

It’s not a stretch to say that stretchable sensors could change the way soft robots function and feel. In fact, they will be able to feel quite a lot.

Cornell researchers have created a fiber-optic sensor that combines low-cost LEDs and dyes, resulting in a stretchable “skin” that detects deformations such as pressure, bending and strain. This sensor could give soft robotic systems – and anyone using augmented reality technology – the ability to feel the same rich, tactile sensations that mammals depend on to navigate the natural world.

Dec 9, 2020

Mojo Vision teams up with optics leader Menicon to develop AR contact lenses

Posted by in categories: augmented reality, biotech/medical

Mojo Vision has developed prototypes for contact lenses that enable people to see augmented reality images as overlays on the real world. And now it has teamed up with Menicon, Japan’s largest and oldest maker of contact lenses, to further develop the product.

Saratoga, California-based Mojo Vision has developed a smart contact lens with a tiny built-in display that lets you view augmented reality images on a screen sitting right on your eyeballs. It’s a pretty amazing innovation, but the company has to make sure that it works with contact lenses as they have been built for decades. The partnership with Menicon will help the company do that, Mojo Vision chief technology officer Mike Wiemer said in an interview with VentureBeat.

“It’s a development agreement, and it could turn into a commercial agreement,” Wiemer said. “I’m very excited to work with them.”

Nov 20, 2020

Voxon’s US$10,000 hologram table – no glasses required

Posted by in categories: augmented reality, holograms, virtual reality

Interactive 3D images that appear to float in the air, above a table that a group of people can stand around without needing any special headsets or glasses: that’s what South Australian company Voxon Photonics has built with its US$10,000 VX1 table.

Fiction has promised us holograms for decades, with one of the most famous examples appearing in 1977’s Star Wars: A New Hope. On board the Millennium Falcon, R2D2 and Chewbacca play some sort of digital board game, interacting with figures built out of light hovering in the air above a table.

Such things have been a long time coming to the real world. VR and AR can both somewhat replicate the experience, but they require headsets. In the best case, these are a bit antisocial, stopping you from looking others in the eye. In the worst case, they completely remove the wearer from the real world to immerse them in virtual space.

Nov 16, 2020

Pilot In A Real Aircraft Just Fought An AI-Driven Virtual Enemy Jet For The First Time

Posted by in categories: augmented reality, military, robotics/AI

Donning an augmented reality headset in the cockpit, a veteran F-22 pilot just had a dogfight with a projection of a Chinese J-20 fighter.

Nov 14, 2020

The Future of AR

Posted by in categories: augmented reality, neuroscience

AR has been a bit of a fad in recent days. However, I personally believe that it will be an integral part of our future lives- but in the form of neural implants rather than glasses or contact lenses.

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Oct 24, 2020

Scientists borrow solar panel tech to create new ultrahigh-res OLED display

Posted by in categories: augmented reality, computing, mobile phones, solar power, sustainability

Ultra high-res displays for gadgets and tv sets may be coming. 😃


By expanding on existing designs for electrodes of ultra-thin solar panels, Stanford researchers and collaborators in Korea have developed a new architecture for OLED—organic light-emitting diode—displays that could enable televisions, smartphones and virtual or augmented reality devices with resolutions of up to 10,000 pixels per inch (PPI). (For comparison, the resolutions of new smartphones are around 400 to 500 PPI.)

Such high-pixel-density displays will be able to provide stunning images with true-to-life detail—something that will be even more important for headset displays designed to sit just centimeters from our faces.

Continue reading “Scientists borrow solar panel tech to create new ultrahigh-res OLED display” »

Oct 17, 2020

Soldiers Become Another Node In DoD’s Internet Of Things: ENVG-B

Posted by in categories: augmented reality, internet, military

Article on the soldiers of the very near future. This is when Internet of Things is used for military purposes allowing better situational awareness.


ENVG-B is still being fielded across the force, but the Army is already developing a next-gen system, a set of augmented reality targeting goggles — a militarized Microsoft HoloLens — known as IVAS. The Army’s also developing an Adaptive Squad Architecture to ensure all the different technologies going on a soldier’s body are compatible.

“ENVG-B is a system of systems,” Lynn Bollengier of L3Harris Technologies said at this week’s annual Association of the US Army conference. These systems include integrated augmented reality aspects from the Nett Warrior tablet, as well as wireless interconnectivity with weapon sights.

Continue reading “Soldiers Become Another Node In DoD’s Internet Of Things: ENVG-B” »

Oct 16, 2020

Weather Broadcast AR with Unreal Engine

Posted by in categories: augmented reality, climatology

The Weather Channel broadcasts tornado with Unreal Engine AR.

Oct 16, 2020

Engineers produce a fisheye lens that’s completely flat

Posted by in categories: augmented reality, virtual reality

IS THE METAMATERIAL FISHEYE LENS AN ANSWER FOR RETINAL PROJECTION? There is a race to figure out the best way to project images onto the human retina, for augmented reality devices. Since the human retina is curved, unlike a photographic plate, a wide-angled, curved image designed to fit with the inherent curvature of the retina is in order. Planetariums can use fisheye lenses to project onto a curved dome in a similar way. Can modification of the new method for creating flat, wide angled fisheye metalenses be used for this purpose? There would be three immediate applications of such a capability: 1) Augmented reality projection which is not limited to a narrow portion of the visual field. 2) Full immersion virtual reality devices. 3) Night vision glasses that take large areas of aperture and project wide-angled images through a smaller exit pupil than the human pupil. It is possible that such a lens would be used in combination with another complementing metalens to allow the proper projection.


To capture panoramic views in a single shot, photographers typically use fisheye lenses — ultra-wide-angle lenses made from multiple pieces of curved glass, which distort incoming light to produce wide, bubble-like images. Their spherical, multipiece design makes fisheye lenses inherently bulky and often costly to produce.

Now engineers at MIT and the University of Massachusetts at Lowell have designed a wide-angle lens that is completely flat. It is the first flat fisheye lens to produce crisp, 180-degree panoramic images. The design is a type of “metalens,” a wafer-thin material patterned with microscopic features that work together to manipulate light in a specific way.

Continue reading “Engineers produce a fisheye lens that’s completely flat” »

Oct 11, 2020

US Army testing augmented reality goggles on dogs

Posted by in categories: augmented reality, military

The US Army is testing augmented reality goggles on its service dogs in hopes to allow troops to give orders remotely.

Pooches are commonly deployed to sniff out explosives, hazardous materials or to assist in rescues. The tech would retrofit special safety goggles military dogs already wear with live cameras and visual indicators so handlers can issue specific directions – allowing the dogs to work without putting soldiers in danger.

“Augmented reality works differently for dogs than for humans,” said Dr. Stephen Lee, an Army Research Office senior scientist in a statement. “AR will be used to provide dogs with commands and cues; it’s not for the dog to interact with it like a human does. This new technology offers us a critical tool to better communicate with military working dogs.”

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