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Nov 27, 2022

Deepmind’s new video game AIs learn from humans

Posted by in categories: entertainment, robotics/AI

Deepmind introduces a new research framework for AI agents in simulated environments such as video games that can interact more flexibly and naturally with humans.

AI systems have achieved great success in video games such as Dota or Starcraft, defeating human professional players. This is made possible by precise reward functions that are tuned to optimize game outcomes: Agents were trained using unique wins and losses calculated by computer code. Where such reward functions are possible, AI agents can sometimes achieve superhuman performance.

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Nov 27, 2022

Ubisoft’s New AI: Breathing Life Into Games!

Posted by in category: robotics/AI

11/26/22


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Nov 27, 2022

Exclusive: Where’s The Beef? Not In This Steak

Posted by in category: sustainability

TIME got to try the world’s first lab-grown steak, no cows required.

Nov 27, 2022

Microsoft Uses Transfer Learning to Train Autonomous Drones

Posted by in categories: drones, robotics/AI

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The model is able to transfer knowledge between a simulated environment and real-world settings.

Nov 27, 2022

Super Intelligent A.I. is Neither Necessary nor Desirable

Posted by in category: robotics/AI

A.I. Risk and the dangers of the cult of AGI.

Nov 27, 2022

Researchers are building robots that can build themselves

Posted by in categories: particle physics, robotics/AI

Researchers at MIT’s Center for Bits and Atoms are working on an ambitious project, designing robots that effectively self-assemble. The team admits that the goal of an autonomous self-building robot is still “years away,” but the work has thus far demonstrated positive results.

At the system’s center are voxels (a term borrowed from computer graphics), which carry power and data that can be shared between pieces. The pieces form the foundation of the robot, grabbing and attaching additional voxels before moving across the grid for further assembly.

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Nov 27, 2022

Robotics Breakthrough Builds Anything

Posted by in categories: information science, robotics/AI, transportation

MIT researchers have devised an algorithm using voxels robotics devices to build anything from houses to planes to cars and even other robots by using a grid system that transfers knowledge to determine when to build what, and when to build other robot builders. New Google Deepmind video game artificial intelligence develops agents that can talk, listen, ask questions, navigate, search and retrieve information, control things, and do a range of other intelligent tasks in real-time. New Non-invasive brain computer interface device transmits information through optic nerve to compete with Neuralink BCI.

Tech News Timestamps:
0:00 Robotics Breakthrough Builds Anything — Even Robots.
2:44 New Google Deepmind Video Game AI
5:25 New Neuralink BCI Competitor.

#robot #ai #neuralink

Nov 27, 2022

Identity in the metaverse: Creating a global identity system

Posted by in category: futurism

Check out the on-demand sessions from the Low-Code/No-Code Summit to learn how to successfully innovate and achieve efficiency by upskilling and scaling citizen developers. Watch now.

With the advent of the metaverse, the need for a global identity system has become apparent. There are many different ways to create an identity in the metaverse, but no single system is universally accepted.

The challenge is usually two-fold: first, how to create an identity that is accepted by all the different platforms and services in the metaverse, and second, how to keep track of all the different identities a person may have.

Nov 27, 2022

2001: A Space Odyssey

Posted by in categories: computing, media & arts, space travel

https://youtube.com/watch?v=XVaRhggkFJQ

http://www.hbomax.com Stanley Kubrick redefined the limits of filmmaking in his classic science fiction masterpiece, a contemplation on the nature of humanity, 2001: A Space Odyssey. Stone Age Earth: In the presence of a mysterious black obelisk, pre-humans discover the use of tools—and weapons—violently taking first steps toward intelligence. 1999: On Earth’s moon astronauts uncover another mysterious black obelisk. 2001: Between Earth and Jupiter, the spacecraft’s intelligent computer makes a mistake that kills most of the human crew—then continues to kill to hide its error. Beyond Time: The sole survivor of the journey to Jupiter ascends to the next level of humanity.

Nov 27, 2022

The REAL Possibility of Mapping Alien Planets!

Posted by in categories: mapping, physics, space

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