Menu

Blog

Archive for the ‘wearables’ category: Page 64

Mar 29, 2016

New plasma printing technique can deposit nanomaterials on flexible, 3D substrates

Posted by in categories: computing, electronics, nanotechnology, wearables

A new nanomaterial printing method could make it both easier and cheaper to create devices such as wearable chemical and biological sensors, data storage and integrated circuits — even on flexible surfaces such as paper or cloth. The secret? Plamsa.

Read more

Mar 29, 2016

Multiple bends won’t crack this lightweight, paper-like, flexible ceramic

Posted by in categories: electronics, materials, wearables

A flexible, paper-like ceramic material has been created that promises to provide an inexpensive, fireproof, non-conductive base for a whole range of new and innovative electronic devices (Credit: Eurakite). View gallery (4 images)

Materials to make hard-wearing, bendable non-conducting substrates for wearables and other flexible electronics are essential for the next generation of integrated devices. In this vein, researchers at the University of Twente have reformulated ceramic materials so that they have the flexibility of paper and the lightness of a polymer, but still retain exceptional high-temperature resistance. The new material has been dubbed flexiramics.

Continue reading “Multiple bends won’t crack this lightweight, paper-like, flexible ceramic” »

Mar 24, 2016

Virtual reality devices are the next generation of computing, IDC says

Posted by in categories: computing, virtual reality, wearables

BOSTON — When evaluating wearables, IT can’t leave out augmented and virtual reality devices, which are poised to have a major effect on the enterprise.

Read more

Mar 19, 2016

A Student Claims to Have Designed Working Artificial Gills

Posted by in categories: innovation, wearables

In time for vacation/ summer holiday season.


A mysterious site showcases a detailed blueprint of a wearable device that lets users breathe underwater like fish.

Read more

Mar 16, 2016

Virtual Reality And Payment Wearables Tee Off At The Arnold Palmer Invitational Presented By MasterCard

Posted by in categories: augmented reality, virtual reality, wearables

MasterCard is bringing the future of commerce to life with virtual and augmented reality commerce experiences and payment enabled wearables at the.
Arnold Palmer Invitational Presented by MasterCard (API) in Orlando, FL. Soon, golf fans may be able to shop for Graeme McDowell’s equipment and G-Mac apparel, while teeing off with him on a virtual fairway. Or, while out on the course, golfers might simply tap their golf glove at the point-of-sale to buy refreshments from the beverage cart—no wallet required.

Read more

Mar 9, 2016

‘Artificial pancreas’ is one of new tech devices aimed at diabetes

Posted by in categories: biotech/medical, health, mobile phones, robotics/AI, wearables

Wearables and other connected devices have been available to help treat chronic conditions like asthma and heart disease for a while now. But thus far, the nation’s 30 million diabetics haven’t seen much to help them improve their health or reduce the daily grind of finger pricks and needle pokes.

The $2.5 billion connected-care industry may be off to a late start in diabetes, but it’s making up for lost time. A new breed of connected glucometers, insulin pumps and smartphone apps is hitting the market. They promise to make it easier for diabetics to manage the slow-progressing disease and keep them motivated with feedback and support. In as little as two years, the industry plans to take charge of the entire uncomfortable, time-consuming routine of checking and regulating blood-sugar levels with something called an artificial pancreas. Such systems mimic the functions of a healthy pancreas by blending continuous glucose monitoring, remote-controlled insulin pumps and artificial intelligence to maintain healthy blood-sugar levels automatically.

For Jeroen Tas, CEO of Philips’ Connected Care and Health Informatics unit, diabetes management is also personal: his daughter Kim is diabetic.

Continue reading “‘Artificial pancreas’ is one of new tech devices aimed at diabetes” »

Mar 8, 2016

When Will Virtual Embodiment Take Shape in Mainstream Society?

Posted by in categories: neuroscience, robotics/AI, thought controlled, virtual reality, wearables

Virtual and augmented reality is taking giant leaps every day, both in the mainstream and in research labs. In a recent TechEmergence interview, Biomedical Engineer and Founder of g.tec Medical Engineering Christopher Guger said the next big steps will be in brain-computer interfaces (BCIs) and embodiment.

Image credit: HCI International

Image credit: HCI International

If you’re unfamiliar with the term, embodiment is the moment when a person truly “feels” at one with a device controlled by their thoughts, while sensing that device as a part of, or an extension, of themselves. While researchers are taking big strides toward that concept, Guger believes those are only baby steps toward what is to come.

While augmented or virtual reality can take us away for a brief period, Guger said true embodiment will require far more BCI development. There has been a lot of work recently in robotic embodiment using BCI.

Continue reading “When Will Virtual Embodiment Take Shape in Mainstream Society?” »

Mar 7, 2016

Virtual reality on the cusp of enterprise adoption

Posted by in categories: augmented reality, internet, virtual reality, wearables

Many opportunities in the VR/ AR space for enterprise Apps, Platforms, and services. Over the years we all have seen many opportunities missed where companies did not do the proper value map assessment and apply their finding to their own prod roadmaps. I personally have created my own value map of VR & AR opportunities across various industries and their biz caps.; and hope that others have done the same around this technology.


But augmented reality might be the best stepping stone, Hardware, Gadgets, Developer, Internet of Things, Wearables, Google, HTC, Fujitsu, Epson.

Read more

Feb 29, 2016

How to make your own Bluetooth-controlled underlit miniskirt

Posted by in categories: internet, transportation, wearables

The Internet full of incredible DIY projects that make you wish you had the years of experience required to build your own Batmobile, flaming Mad Max guitar, or hoverboard. Thankfully with the underlit miniskirt, we’ve come across a DIY item that looks awesome and is still easy to make.

This wearable was inspired by the Hikaru skirt, a programmable LED miniskirt that took certain corners of the Japanese Internet by storm earlier this year.

Read more

Feb 29, 2016

AI learns to predict human reactions

Posted by in categories: information science, mobile phones, robotics/AI, wearables

A team of Stanford researchers have developed a novel means of teaching artificial intelligence systems how to predict a human’s response to their actions. They’ve given their knowledge base, dubbed Augur, access to online writing community Wattpad and its archive of more than 600,000 stories. This information will enable support vector machines (basically, learning algorithms) to better predict what people do in the face of various stimuli.

“Over many millions of words, these mundane patterns [of people’s reactions] are far more common than their dramatic counterparts,” the team wrote in their study. “Characters in modern fiction turn on the lights after entering rooms; they react to compliments by blushing; they do not answer their phones when they are in meetings.”

In its initial field tests, using an Augur-powered wearable camera, the system correctly identified objects and people 91 percent of the time. It correctly predicted their next move 71 percent of the time.

Continue reading “AI learns to predict human reactions” »

Page 64 of 70First6162636465666768Last