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Archive for the ‘virtual reality’ category: Page 9

Apr 15, 2022

Metaverse: How Companies like Amazon Are Innovating With Unique Ways in The Virtual World

Posted by in categories: biotech/medical, evolution, virtual reality

This article has been sponsored by Amazon India.

M etaverse has been touted to be the next big thing to bring about a global evolution, not just in technology but in almost every sector.

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Apr 14, 2022

NASA Virtually Teleports Doctor Hundred of Miles In Space To Show Off ‘Holoportation’

Posted by in categories: augmented reality, biotech/medical, holograms, virtual reality

In a remarkable development, the National Aeronautics and Space Administration (NASA) ‘holoported’ the first human being into space late last year. Holoportation is the process through which a three dimensional holographic representation of an individual is created, in a combination of a ‘hologram’ and ‘teleportation’. NASA revealed the development late last week, as it announced that it had transported flight surgeon Dr. Josef Schmid, mixed and virtual reality firm AEXA Aerospance’s chief executive officer Dr. Fernando De La Pena Llaca and others to the International Space Station (ISS) during October 2021 while the ISS was orbiting the Earth at an altitude of 250 miles above the Earth’s surface.

NASA Uses Microsoft’s Hololens Konnect Camera To Create Live Hologram of Flight Surgeon In Space

The event place last year when NASA’s Crew 2 astronauts were present on the ISS. The astronauts took to the skies in April last year and returned in November, soon after Dr. Schmid and others were holoportated to the orbiting space laboratory.

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Apr 14, 2022

Smell significantly enhances sense of realism in virtual reality, researchers find

Posted by in category: virtual reality

You walk along a dark winding path deep in a forest. There is a swamp you must wade through. You spot an old wooden shack and walk to it past a smoldering fire. Its broken shutters and verandah sag under vines and neglect.

Apr 3, 2022

Mark Zuckerberg — Founder and CEO of Meta | The Tim Ferriss Show

Posted by in categories: augmented reality, biotech/medical, business, computing, virtual reality

It’s a reference to the evil form in the ‘Lord of the Rings’ books. For those unfamiliar with the ‘Lord of the Rings” books and movies, the Eye of Sauron is the chief antagonist in the series, exemplified as a flaming eye and that is a metaphor for pure evil. It’s not something anyone would want to be compared to unless, of course, you are Meta founder and CEO Mark Zuckerberg.


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Apr 1, 2022

Mojo Vision unveils latest augmented reality contact lens prototype

Posted by in categories: augmented reality, biotech/medical, computing, health, mobile phones, virtual reality, wearables

Mojo Vision said it has created a new prototype of its Mojo Lens augmented reality contact lenses. This smart contact lens will bring “invisible computing” to life, the company believes.

The Mojo Lens prototype is a critical milestone for the company in its development, testing, and validation process, and is an innovation positioned at the intersection of smartphones, augmented reality/virtual reality, smart wearables, and health tech.

The prototype includes numerous new hardware features and technologies embedded directly into the lens — advancing its display, communications, eye tracking, and power system.

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Mar 25, 2022

Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy

Posted by in categories: quantum physics, virtual reality

At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers.

Manus has been building motion gloves for use in real-time VR and motion capture for years now, with prior offerings being based on IMU and flex-sensor tracking.

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Mar 24, 2022

Surgery Training Platform ‘Osso VR’ Secures $66M Series C Financing

Posted by in categories: biotech/medical, virtual reality

Osso VR, the VR surgical training platform, today announced it’s closed a $66 million Series C financing round, something the company says will be used to broaden its VR surgical offering and hire more expert talent.

The Series C round was led by Oak HC/FT, which includes participation from Signalfire, GSR Ventures, Tiger Global Management and Kaiser Permanente Ventures.

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Mar 19, 2022

You’re invited to join our subreddit community —

Posted by in categories: bioengineering, biotech/medical, cyborgs, genetics, nanotechnology, robotics/AI, singularity, transhumanism, virtual reality

R/IntelligenceSupernova — dedicated to techno-optimists, singularitarians, transhumanist thinkers, cosmists, futurists, AI researchers, cyberneticists, crypto enthusiasts, VR creators, artists, philosophers of mind. Accelerating now towards the Cybernetic Singularity with unprecedented advances in AI & Cybernetics, VR, Biotechnology, Nanotechnology, Bionics, Genetic Engineering, Optogenetics, Neuroengineering, Robotics, and other IT fields.

Join now: https://www.reddit.com/r/IntelligenceSupernova.

#Subreddit #IntelligenceSupernova

Mar 19, 2022

David Chalmers — Reality+: Virtual Worlds and the Problems of Philosophy

Posted by in categories: neuroscience, virtual reality

Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already.

Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis.

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Mar 7, 2022

Simulated human eye movement aims to train metaverse platforms

Posted by in categories: augmented reality, computing, virtual reality

Computer engineers at Duke University have developed virtual eyes that simulate how humans look at the world accurately enough for companies to train virtual reality and augmented reality programs. Called EyeSyn for short, the program will help developers create applications for the rapidly expanding metaverse while protecting user data.

The results have been accepted and will be presented at the International Conference on Information Processing in Sensor Networks (IPSN), May 4–6, 2022, a leading annual forum on research in networked sensing and control.

“If you’re interested in detecting whether a person is reading a comic book or advanced literature by looking at their eyes alone, you can do that,” said Maria Gorlatova, the Nortel Networks Assistant Professor of Electrical and Computer Engineering at Duke.

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