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Archive for the ‘virtual reality’ category: Page 77

Apr 6, 2016

Microsoft’s ‘holoportation’ tech could be key to supplanting phones

Posted by in categories: augmented reality, mobile phones, virtual reality

A few months ago; it was announced that Smartphones will be a thing of the past within the next 5 years. Luv it AR & VR with an earpiece for communications.


This is getting freaky…

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Apr 5, 2016

IKEA launches virtual reality shopping experience

Posted by in categories: habitats, virtual reality

Luv it.


IKEA has announced the launch of the IKEA VR Experience, a new app for the HTC Vive that will act as a pilot test to explore new ways to transform the retail experience in home furnishings.

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Apr 5, 2016

Virtual reality helps farmers connect to kids, public

Posted by in categories: education, food, internet, robotics/AI, sustainability, virtual reality

I expect education to be taught more through VR & AI. I know as a kid, my own elementary, Jr High/ Middle School, and HS experience was pretty mundane and boring at times. By having VR & AI technologies to enable the catering/ customizing of education to the student’s needs and pace will be awesome.


Virtual reality on a Nebraska farm tour combined with a live audience made for a first-time event Tuesday at Deere & Co. headquarters, Moline.

Designed to highlight innovation behind sustainable food production, the web broadcast may have originated in Moline, but it was seen online by 37,000 high school students in the United States.

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Apr 5, 2016

Virtual Reality is going to revolutionize real estate

Posted by in categories: habitats, virtual reality

I will be surprised if no one isn’t already adopting this technology in the commercial & residential real estate industry as well as for REITs especially for enabling investors & insurers to assess property remotely. We’re already seeing the technology leveraged in the hospitality & travel industry currently.


The realization of Virtual Reality (VR) is set to have a big impact on real estate, offering buyers a revolutionary new way to view properties they’re interested in.

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Apr 5, 2016

Nvidia Unveils New Supercomputers and AI Algorithms

Posted by in categories: information science, robotics/AI, space travel, supercomputing, virtual reality

Big day for Nvidia with announcements on AI and VR.


The first day of the company’s GPU Technology Conference was chock full of self-driving cars, trips to Mars, and more.

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Apr 5, 2016

FOVE Virtual Reality

Posted by in category: virtual reality

Pupil tracking VR headset.


Control other devices with just your eyes.

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Apr 5, 2016

Technicolor stores Hollywood history in a bottle

Posted by in categories: biotech/medical, media & arts, virtual reality

A Technicolor scientist surrounded by the latest virtual reality technology inspects a vial containing a few droplets of water—and one million copies of an old movie encoded into DNA.

The company has come a long way since the Hollywood golden age, when the world gazed in awe at the lush palette of “The Wizard of Oz” and “Gone with the Wind” provided by its three-strip cameras.

Now celebrating its centenary year, Technicolor’s laboratories are at the cutting edge of the science of filmmaking, leading a worldwide revolution in immersive entertainment.

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Apr 4, 2016

How Virtual Reality Is About to Transform the Travel Industry — By Neil Hughes | LinkedIn Pulse

Posted by in category: virtual reality

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“Travel agencies have struggled to bring people back into their stores over the last few years thanks to the Internet. In the UK and Belgium, however, one of Europe’s biggest tour operators Thomas Cook rolled out Samsung Gear VR headsets in a bid to entice customers back into its stores by offering to bring dream vacation destinations to life.”

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Apr 4, 2016

Interesting Virtual reality Animation

Posted by in category: virtual reality

Oculus Rift roller coaster reaction.

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Apr 2, 2016

There Are Some Super Shady Things in Oculus Rift’s Terms of Service

Posted by in categories: ethics, virtual reality

This is NOT the way to encourage people to use this device, nor develop anything for it at all. Shame on them!

“By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.”


The Oculus Rift is starting to ship, and we’re pretty happy with it. While it’s cool, like any interesting gadget, it’s worth looking through the Terms of Service, because there are some worrisome things included.

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