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Archive for the ‘virtual reality’ category: Page 76

Apr 19, 2016

Playing VR Game ‘Mars 2030’, Which Uses NASA Data to Explore the Red Planet

Posted by in categories: entertainment, space, virtual reality

Playing the new experience from Fusion, NASA and MIT.

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Apr 18, 2016

NYU Holodeck to be a model for year 2041 cyberlearning

Posted by in categories: education, robotics/AI, virtual reality

NYU-X Holodeck (credit: Winslow Burleson and Armanda Lewis)

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

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Apr 18, 2016

Transhumanism is Being Guided by Reason and the Word “Why”

Posted by in categories: biotech/medical, cyborgs, neuroscience, transhumanism, virtual reality

My new story for The Huffington Post on the virtue of reason and asking: Why?.


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Image of the future — By Smart Gadget Technology

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Apr 13, 2016

How Virtual Reality Will Change the Face of Healthcare

Posted by in categories: health, virtual reality

VR is Poised to Change Many Facets of Healthcare. Find out How.

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Apr 13, 2016

Samsung’s flagship KS9800 is bold, beautiful, and wicked smart

Posted by in categories: electronics, virtual reality

Wicked nice — however, I cannot wait to see SamSung leverage Q-Dots (QD) for VR.


It’s Samsung’s best 4K UHD TV yet, and not just because it has stunning picture quality. It’s also the smartest, easiest-to-use TV we’ve seen in some time.

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Apr 13, 2016

Facebook says VR headsets will look like Ray-Bans in 10 years

Posted by in categories: futurism, virtual reality

Virtual Reality is awesome, but having to wear a huge headset isn’t fun.

Facebook knows that, so while unveiling its roadmap for the next 10 years, Mark Zuckerberg said future VR headsets would basically be the size of a normal pair of glasses.

Some of the biggest names in tech are coming to TNW Conference in Amsterdam this May.

Continue reading “Facebook says VR headsets will look like Ray-Bans in 10 years” »

Apr 11, 2016

Watch a live surgery take place in virtual reality on April 14th

Posted by in categories: 3D printing, augmented reality, biotech/medical, cyborgs, virtual reality

Hmmm; not sure if I can watch given my tolerance level of seeing blood.


Cutting-edge technology has a way of snaking itself into the medical field. Over the past few years, for example, we’ve seen 3D printers used to create prescription medication, prosthetic limbs, casts, replacement bones, homemade cosmetic braces and even cartilage implants.

Now, we’re beginning to see some of the ways that virtual reality will impact modern medicine with a company by the name of Medical Realities leading the way.

Continue reading “Watch a live surgery take place in virtual reality on April 14th” »

Apr 7, 2016

BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs

Posted by in categories: augmented reality, computing, transportation, virtual reality

Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

Continue reading “BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs” »

Apr 7, 2016

Virtual reality puts patients on the road to recovery

Posted by in categories: biotech/medical, virtual reality

Nice


Recovering mobility after a stroke or an accident can take a lot of hard work. Now a team in Manchester is using virtual reality to help patients get moving again.

Marge Brown cannot help the tears welling up in her eyes as she watches her husband stroll on a treadmill through a virtual wood he can see on the giant video screen in front of him.

Continue reading “Virtual reality puts patients on the road to recovery” »

Apr 7, 2016

Imperial ambitions | The Economist

Posted by in categories: augmented reality, big data, business, drones, internet, Mark Zuckerberg, robotics/AI, virtual reality

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“The scale of Facebook’s ambition, and the rivalries it faces, reflect a consensus that these technologies will transform how people interact with each other, with data and with their surroundings.”

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