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Archive for the ‘virtual reality’ category: Page 74

Jul 19, 2016

Robots Replacing Developers? This Startup Uses Artificial Intelligence To Build Smart Software

Posted by in categories: business, robotics/AI, virtual reality, wearables

The role of technology within our personal and professional lives continues evolving at an exceptionally fast pace. From utility-based mobile apps and wearable devices, to the emergence of augmented and virtual reality, the digital revolution is expanding to cover every aspect of the human experience.

In an era of entrepreneurship, founders rely heavily on advancements in technology to develop cutting edge products, platforms and experiences that meet the growing demands of a global consumer base. As content remains essential to building a brand or launching a business, it’s also critical that companies have the capability to swiftly adapt in changing markets. Being able to successfully scale a business, amidst the inevitable pivots and unexpected turns, requires having access to the tools and solution-based software needed to create, modify and fix things on-demand.

For companies dependent on manpower to manage these responsibilities, efficiency becomes contingent upon talent and training, guided by sharp instincts and relentlessly working around the clock to assure tasks are not only completed effectively, but to further offset the likelihood of human error. For software developers, who have an extremely detailed and meticulous role, being such an invaluable piece to the puzzle can prove to be very risky, time-consuming and equally as expensive; especially as testing, predicting and automating becomes increasingly paramount. As companies aim to cut costs without sacrificing quality, while understanding the core function of technology is to provide streamline solutions to complex problems, what arises is the notorious battle of man versus machine, and also where a company like Dev9 steps in.

Continue reading “Robots Replacing Developers? This Startup Uses Artificial Intelligence To Build Smart Software” »

Jul 18, 2016

Virtual Reality Chair

Posted by in category: virtual reality

This virtual reality chair allows you to sit AND move at the same time.

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Jul 16, 2016

Virtuix Omni Provides Virtual Worlds in Which to Walk, Run, and Jump

Posted by in categories: entertainment, health, virtual reality

2016 has been called the year that virtual reality becomes a reality, as some of the most anticipated devices will be made available on the consumer market. From Magic Leap (valued at over $1 billion) to Oculus (acquired by Facebook last year for $2 billion), there’s plenty of interest in the market, and ample room for it.

Though virtual reality is often depicted as an experience for the recliner or gaming chair, a number of VR enthusiasts want us to rethink how we engage with the technology. Instead of sitting around, they’d like to get us moving and looking beyond the go-to medium of gaming. Developers of these new devices consider fields like military training and healthcare as valuable places for mobile virtual reality to be applied.

Leading this approach is a Kickstarter VR company called Virtuix, whose treadmill-like device Omni encourages users to get upright and active. The reason to develop such a device felt like a natural evolution to Virtuix’s former Product Manager, Colton Jacobs.

“If I am walking in the virtual world my avatar is actually walking…”, he says, “…then the body’s natural reaction is, I want to stand up, I want to be walking with this avatar as if I’m actually there.”

Continue reading “Virtuix Omni Provides Virtual Worlds in Which to Walk, Run, and Jump” »

Jul 15, 2016

Virtual Reality Food

Posted by in categories: food, virtual reality

Consume your favorite foods…without any of the calories. Seriously.

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Jul 13, 2016

An Open Valve: How a Modding Community Shaped the Future of Virtual Reality

Posted by in categories: futurism, virtual reality

Interesting story on VR.


How did a traditional gaming software company end up creating arguably the most cutting-edge VR hardware on the market, the HTC Vive?

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Jul 12, 2016

Samsung thinks you can overcome your fear of spiders using virtual reality

Posted by in category: virtual reality

VR for phobias; makes sense. Scared of spiders? Samsung believes VR may be the treatment for you.


Could you face your fears if you knew you weren’t actually facing your fears? That’s the premise behind a virtual reality experiment Samsung is running for a new app called Itsy, which is designed to help people face their fear of spiders. Created with the help of researchers at Stockholm University, Itsy tries to wean people into giving up their fear of arachnids.

The program is being run by Samsung’s Nordic branch, and the reason is extremely specific.

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Jul 12, 2016

Traditional Contact Lenses Reimagined to Include Biosensoring Virtual Reality

Posted by in categories: biotech/medical, virtual reality

IRVINE, Calif., July 11, 2016 /PRNewswire/ — From measuring glaucoma to augmenting reality, advances in technology have enabled smart contact lenses to steadily gain traction in the past year. Although still in the early stages of development, the introduction of such novelties will inevitably be life-changing.

Photo — http://photos.prnewswire.com/prnh/20160711/388295

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Jul 12, 2016

Here’s what you’ll see at TIFF and The Verge’s VR showcase this month

Posted by in categories: entertainment, virtual reality

We’re really excited to be working with the Toronto International Film Festival on a three-day event called POP showcasing some of the most inventive VR creations… and it’s coming up very soon — Friday, July 15th through Sunday, July 17th at the TIFF Bell Lightbox in Toronto. Tickets are on sale now, and we’d love to see you there.

Let’s talk about what you’ll see when you’re there. The theme of this POP event is empathy and real-world storytelling — how VR can really impact your view of (and connections to) the world. We have more than a dozen pieces that you can try.

Continue reading “Here’s what you’ll see at TIFF and The Verge’s VR showcase this month” »

Jul 9, 2016

Microsoft uses BBC Micro Bit and virtual reality to prepare autistic kids for jobs

Posted by in categories: computing, education, employment, neuroscience, virtual reality

Good work by Microsoft.


Autism is a spectrum disorder, meaning not all people that meet the classification have identical behaviors. Some of these folks are very functional, while others may struggle more to socialize, or not be able to hold jobs.

Continue reading “Microsoft uses BBC Micro Bit and virtual reality to prepare autistic kids for jobs” »

Jul 4, 2016

DARPA Develops Virtual Eye That Captures a Real Time Virtual Reality View Using Two Cameras

Posted by in categories: computing, drones, virtual reality

DARPA Vector Logo.eps

During a disaster situation, first responders benefit from one thing above anything else: accurate information about the environment that they are about to enter. Having foreknowledge of specific building layouts, the locations of impassable obstacles, fires or chemical spills can often be the only thing between life or death for anyone trapped inside. Currently first responders need to rely on their own experience and observations, or possibly a drone sent in ahead of them sending back an unreliable 2D video feed. Unfortunately neither option is optimal, and sadly many victims in a disaster situation will likely perish before they are discovered or the area is deemed safe enough to be entered.

But a team at the Defense Advanced Research Projects Agency (DARPA) has developed technology that can offer first responders the option of exploring a disaster area without putting themselves in any risk. Virtual Eye is a software system that can capture and transmit video feed and convert it into a real time 3D virtual reality experience. It is made possible by combining cutting-edge 3D imaging software, powerful mobile graphics processing units (GPUs) and the video feed from two cameras, any two cameras. This allows first responders — soldiers, firefighters or anyone really — the option of walking through a real environment like a room, bunker or any enclosed area virtually without needing to physically enter.

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