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Archive for the ‘virtual reality’ category: Page 74

Aug 11, 2016

Paralysed patients move limbs after virtual reality training

Posted by in categories: biotech/medical, cyborgs, neuroscience, robotics/AI, virtual reality

Eight completely paralysed people have regained function in their limbs following virtual reality training, in an accidental result that has astonished even the scientists involved.

Using a brain-machine interface, scientists showed that people with long-term severe paralysis could retrain the few remaining connections in their damaged spines, letting their brains talk to their extremities once more. This enabled them to feel sensation, move their limbs and improved their bladder and bowel control.

The results came about as a wholly unexpected side effect of training to help people use robotic exoskeletons, which let them walk upright.

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Aug 11, 2016

Mark Zuckerberg says virtual reality is a stepping stone to telepathy

Posted by in category: virtual reality

Mark Zuckerberg reveals Facebook’s VR plans are just a stepping stone to TELEPATHY…


Facebook CEO Mark Zuckeberg told Bloomberg that they plan to use virtual reality to connect all the 7 billion people in the world and believes this technology will lead to a new frontier — telepathy.

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Aug 9, 2016

VR VCs examine the gap between expectations and reality — By Dean Takahashi | VentureBeat

Posted by in categories: augmented reality, finance, virtual reality

vr-panel-2-784x600

“Waves of virtual reality and augmented reality startups have their funding. Venture capitalists invested $1.7 billion in the AR/VR sector in the 12 months ended March 2016, and $1.2 billion of that was invested in the first quarter of this year alone, according to Digi-Capital.”

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Aug 8, 2016

Futurism Photo

Posted by in categories: augmented reality, biotech/medical, virtual reality

“You can take any anatomical part and show any of it. You can move it around you can make it kind of translucent so you can see through the outside”

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Aug 5, 2016

I Worked in a VR Office, and It Was Actually Awesome

Posted by in categories: business, computing, virtual reality

Consider the paradox of the modern business office: It’s a place of productivity where busy people meet deadlines, yet it’s teeming with distractions.

Companies are loading up on game rooms and snack bars, while 70 percent of American offices have adopted an open-office floor plan. The hope for open offices was to encourage random hallway banter, which can lead to innovation, but it’s not working out so great. Turns out privacy is a necessary condition for supporting productive people.

To end the oppression of open offices, several startups are building workstations of the future: software that pulls everything we normally do on a computer inside of virtual reality (VR). After all, what’s more private than a VR display around your head?

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Aug 3, 2016

A team of ex-fighter pilots have invented a new way for surgeons look inside brains

Posted by in categories: biotech/medical, neuroscience, virtual reality

Fighter pilots and brain surgeons have a lot in common. With limited time and a high degree of risk, they must zero in on a dangerous target with the intent to destroy, making sure to minimise any collateral damage.

Perhaps no one understands that relationship better than Alon Geri and Moty Avisar, veterans of the Israeli Air Force and co-founders of Surgical Theatre, an Ohio-based company that brings state-of-the-art virtual reality to brain surgeons.

Physicians in thick black goggles can step inside a patient’s skull, explore the malformed region, craft a strategy for entry, elimination, and exit, and even do dry runs of the surgery itself. When it comes time to make the first incision, there are fewer surprises.

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Jul 31, 2016

People of the future may not congregate in crowds—at least not physically

Posted by in categories: augmented reality, virtual reality

VR again helping people and their fears.


Actual crowds may be replaced by what we might call distributed crowds, with virtual and augmented reality’s help.

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Jul 29, 2016

HP Virtual Reality Display

Posted by in category: virtual reality

HP’s boldly goes where no monitor has gone before — virtual reality.

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Jul 28, 2016

Why Virtual Reality Will Be the Most Social Computing Platform Yet — By Kyle Russell | Andreessen Horowitz

Posted by in category: virtual reality

“The key to understanding why “social VR” will be important is to think about virtual (and augmented) reality as a computing platform, rather than as a PC peripheral for gaming.”

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Jul 26, 2016

Facebook open sources its 360-degree video camera

Posted by in categories: electronics, virtual reality

Facebook said from the start that it would open source its Surround 360 camera this summer, and it’s following through on that promise. You can now visit GitHub to learn how to build the camera, install its software and (naturally) tweak both the hardware and software to meet your needs. Just keep in mind that this isn’t exactly a homebrew project — you’ll need about $30,000 in parts to build the official version. It’s more for video pros that want to produce 360-degree content without having to turn to pricier, pre-packaged offerings like Nokia’s Ozo. Still, it’s worth exploring the source if you want to either see how Facebook’s VR cam works or design a lower-cost alternative.

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