Archive for the ‘virtual reality’ category: Page 70

Feb 13, 2016

MindMaze: A Virtual Reality Device That Interfaces With Your Brain

Posted by in categories: economics, finance, neuroscience, virtual reality

MindMaze technology explores the potential of brain machine interfacing with virtual reality, and it just got a huge financial boost.

Switzerland-based VR company, MindMaze received a major investment from Hinduja Group, who has valued the company at over $1 billion. This is a ten-fold increase since its previous valuation in 2012 where it was pegged at $10 million.

In a recent report published by the Economic Times, the investment is only “less than a third” of the company and makes MindMaze one of two “unicorns” in the AR and VR industry. MindMaze now joins Magic Leap in this category, which was values at over $4 billion.

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Feb 13, 2016

The Void: Alien level experience

Posted by in categories: drones, virtual reality

In a remote part of Utah, a small team of engineers, designers, and enthusiasts are creating fun and innovative experiences that rival anything you’d see at Disney World or Universal Studios.

The Void is a new age playground that seamlessly blends virtual reality experiences with physical environments, using effects like wind and water to make those virtual worlds feel even more convincing — anything from jungles to caves to fantastic environments you couldn’t dream of.

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Feb 12, 2016

This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body

Posted by in categories: augmented reality, biotech/medical, space, virtual reality

When I was a kid I remember being a member of Ms. Frizzle’s classroom. We went on adventures under the ocean, into the rainforest, out to the stars, and even to the center of the Earth and it was amazing.

Of course I am talking about my time on the Magic School Bus.

Continue reading “This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body” »

Feb 12, 2016

Honeywell developing virtual reality technologies for military

Posted by in categories: military, transportation, virtual reality

Honeywell chosen to develop military’s VR technology.

A virtual reality display panel that could replace windows in military ground vehicles is being developed by Honeywell Aerospace for DARPA.

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Feb 12, 2016

How Virtual Reality Is About to Totally Transform the Travel Industry

Posted by in categories: habitats, virtual reality

Experience your potential vacation options from your office or home prior to booking.

VR has obvious value when it comes to entertainment. But its best use may lie in tourism.

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Feb 12, 2016

Now You Can Hang With Your Friends In VR

Posted by in category: virtual reality

This virtual reality app and headset lets you hang out with your friend in cool environments.

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Feb 11, 2016

NASA uses virtual reality for robot control

Posted by in categories: robotics/AI, space, virtual reality

This is an excellent use of both VR and Robotics together to evolve and improve technology for NASA & space travel.

NASA and Sony are working on a virtual reality system that will replicate real life challenges when controlling a robonaut.

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Feb 8, 2016

‘Real Housewives’ In Your Living Room? Virtual Reality Could Be Coming To Reality TV

Posted by in categories: futurism, virtual reality

This type of VR is what I have been waiting for; your future TV shows will be through VR.

Hollywood is excited about the potential for virtual reality. But few are as enthusiastic as reality television producers, says the founder of a VR company.

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Feb 6, 2016

Create VR experiences within VR itself using Unreal Engine

Posted by in categories: computing, habitats, neuroscience, virtual reality

Meet “Unreal Engine”; VR’s friend in VR game creations.

Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

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Feb 5, 2016

Why US tech giants are buying British AI start-ups

Posted by in categories: mobile phones, robotics/AI, virtual reality

I will admit there is some great VR and AI talent in the UK.

U.S. giants such as Apple and Microsoft are flocking to the U.K. to buy artificial intelligence (AI) start-ups as Britain establishes itself as the go-to place for the technology.

Microsoft announced that it had acquired London-based Swiftkey, an AI start-up that makes a predictive keyboard for smartphones, on Wednesday for $250 million, sources close to the deal told CNBC.

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