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Archive for the ‘virtual reality’ category: Page 66

May 6, 2016

On the Design of Escaped Realities — By Venkatesh Rao | Ribbonfarm

Posted by in category: virtual reality

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“A question of particular philosophical urgency today is this: are virtual realities currently being designed in 3d game studios going to be more or less of a retreat from reality than the consensual fictions of the past, such as 2d games, novels, sporting events and religious mythologies?”

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May 4, 2016

Guinness Record Set With 25 Continuous Hours in Virtual Reality

Posted by in category: virtual reality

The Guinness Book of World records, a record of the extraordinary (and often insane) stunts people will pull for notoriety, and now the book has its first virtual reality entry. Watch as Derek Westerman swaps reality for Tilt Brush inside the HTC Vive and stays there for 25 hours straight.

It’s a desire within most of us, to do something extraordinary in life. Most of us are content to achieve this by parent children, going bungee jumping or backpacking around Europe. But there are a group of people for whom only documented proof of their unique abilities or achievements is enough – they’re the record breakers, as documented since 1955 by the world famous Guinness World Records.

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May 4, 2016

Walking with Gear VR

Posted by in categories: habitats, virtual reality

Walk around a virtual apartment or an art gallery with the Gear VR.

Demo by Interactive Lab.

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May 4, 2016

Virtual reality painting

Posted by in category: virtual reality

Virtual reality painting is here.

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May 3, 2016

Virtual Reality Is the Most Powerful Medium of Our Time — By Molly Gottschalk | Artsy

Posted by in categories: media & arts, virtual reality

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“Virtual reality, too, has existed for a long time—at least in some form. In 1935, American science fiction writer Stanley G. Weinbaum planted early seeds of virtual reality with his short story Pygmalion’s Spectacles, having imagined a pair of magic goggles that could transport the wearer into a faraway place—a holographic, multisensory motion picture complete with touch and smell.”

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Apr 27, 2016

Virtual Dining Experience Allows You To Taste Food Without The Calories

Posted by in categories: 3D printing, augmented reality, biotech/medical, electronics, food, virtual reality

Is AR your new diet plan?


The future of dining is here, and it’s all about molecular gastronomy, augmented reality headsets and multi-textured algae — and it’s virtually no calories.

Researchers at Project Nourished have found a way to merge the taste, feel and smell of food using atomizers, virtual reality headsets, a device that mimics chewing sounds, a glass with built-in sensors, a specialized utensil, and a 3D-printed food cube. The goal is to trick the user’s mind and palate into thinking they’re experiencing something entirely different than what they’re actually eating.

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Apr 27, 2016

The best is the last — By Benedict Evans | ben-evans.com

Posted by in categories: augmented reality, business, computing, innovation, virtual reality

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“The point of this excursion into tech history is that a technology often produces its best results just when it’s ready to be replaced — it’s the best it’s ever been, but it’s also the best it could ever be.”

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Apr 26, 2016

Global Wearable Technologies: Devices, Applications, And Services Market 2016 — 2021

Posted by in categories: 3D printing, augmented reality, computing, drones, mobile phones, quantum physics, robotics/AI, singularity, space travel, virtual reality, wearables

We’re in an exploding evolution state for technology across all industry sectors and consumer markets.

3 to next 5 years — we see IoT, Smartphones, Wearables, AI (bots, drones, smart devices and machines), 3D printing, commercialization of space, CRISPR, Liq Biopsies, and VR & AR tech.

5 to next 8 years — we will see more BMI technology, smart body parts, QC & other Quantum Tech, Humanoid AI tech, bio-computing, early stage space colonization and mining expansion in space, smart medical tech., and an early convergence of human & animals with technology. 1st expansion of EPA in space exploration due to mining and over mining risks as well as space colonization. New laws around Humanoids and other technologies. Smartphones no longer is mass use due to AR and BMI technology and communications.

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Apr 26, 2016

Japan set to open ‘robot kingdom‘ that employees robots

Posted by in categories: augmented reality, robotics/AI, virtual reality

Now, that is a concept to consider. Could we see theme parks like Disney be completely operated by robots and leverage other AI technology as well as VR/ AR technology?


A Nagasaki amusement park is turning the fears of a robot-run world into a family friendly attraction. Huis Ten Bosch is set to feature more than 200 androids in its ‘robot kingdom’ to serve guests.

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Apr 26, 2016

HTC launches $100 million VR startup accelerator — By Adi Robertson | The Verge

Posted by in categories: business, virtual reality

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“HTC is launching a $100 million accelerator program for startups that want to use its VR technology. The program, called Vive X, will launch in Beijing, Taipei, and San Francisco, with the possibility of expanding to more cities over time.”

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