Archive for the ‘virtual reality’ category: Page 61

Apr 19, 2017

Zuckerberg: Facebook Is Working on a Brain Interface That Lets You “Communicate Using Only Your Mind”

Posted by in categories: augmented reality, robotics/AI, virtual reality

In case you missed it, Facebook’s annual developer conference started today. At the event, CEO Mark Zuckerberg revealed key details about where the company is going next, specifically focusing on what Facebook is working on in relation to bots, virtual reality, augmented reality, and new communication methods (such as advances they are working on in Messenger).

Oh, and he also said that key details are going to be revealed tomorrow about Facebook’s “direct brain interface.”

The work comes from Facebook’s mysterious “Building 8 (B8),” which has apparently been working on brain-computer technologies for some time. In their recent call for an engineer, B8 states that they are seeking “an experienced Brain-Computer Interface (BCI) Engineer who will be responsible for working on a 2-year B8 project focused on developing advanced BCI technologies.”

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Mar 29, 2017

HTC has worked out a way for brands to be able to tell whether you’ve looked at a VR ad — By Julien Rath | Business Insider

Posted by in categories: business, virtual reality

“With the VR Ad Service, advertisers only pay for an ad after a user has seen it.”

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Mar 25, 2017

This VR Suit Has 16 Haptic Zones

Posted by in category: virtual reality

Virtual reality has never felt so real.

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Mar 21, 2017

Take A Peek Under The Helmet Of Virtual Reality At SXSW — By Michel Martin | NPR

Posted by in category: virtual reality

“VR was everywhere at the Austin festival.”

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Mar 17, 2017

Universities dive into VR research — By Benny Evangelista | SFGate

Posted by in category: virtual reality

““I see a much larger opportunity for collaboration, not just between the universities, but between the universities and the industry.””

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Mar 17, 2017

How VR will drive storage — or the reverse — By Robin Harris | ZDNet

Posted by in categories: hardware, virtual reality

“While most people focus on the compute and graphics requirements for virtual reality, storage is the bigger problem going forward.”

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Mar 17, 2017

Robots on Space X and Virgin Galactic Space Tourist Flights?

Posted by in categories: robotics/AI, space, virtual reality

In the next few years Space X and Virgin Galactic will be sending tourists into orbit and during a brainstorming session for last years SpaceApps Challenge we brainstormed some possible applications for Space Robots.

Last night on the International Space Station Astronaut Thomas Pesquet showed the SPHERES robots testing software that will be used to clean up space junk. Smaller versions of these robots could be developed with multiple ports for a Go Pro Camera linked to a SmartWatch app for Space Selfies or for a Virtual Reality 360 degree recording for the Tourists of their trip. Having wireframed for the Samsung Gear Watch App to be used on the International Space Station and with the advances in technology its easy to see how Siri/ Cortana/ Alexa could be incorporated into a SPHERE type Astromechanical robot to advise of Comms, Timetable scheduling and the other apps that are required for day to day use on the International Space Station. Fun applications that we came up with for the Space Apps challenge was a version of Space- Quidditch and Jedi Training for a SPHERE robot fitted with mini propulsion tanks.

The Annual SpaceApps Challenge is a great way of streching your tech skills and learning new ones. If you would like to host a SpaceApps event the deadline is today:

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Mar 3, 2017

Pixel-perfect play confronts the reality of immersive therapy

Posted by in category: virtual reality

Ugly Lies The Bone, US writer Lindsey Ferrentino’s debut at London’s National Theatre, is more than just a survivor story. It’s a visually arresting meditation on virtual reality exposure therapy.

The therapy was first trialled in 1997 by Albert Carlin and Hunter Hoffman at the University of Washington Human Interface Lab in Seattle. The pair designed a virtual reality environment, Spiderworld, which enabled a phobic individual to safely encounter and interact with the object of their irrational fear – in this case, a 3D-rendered arachnid. After 12 sessions, the subject’s symptoms seemed to.

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Feb 26, 2017

Newly-found star system has 7 Earth-like planets and 3 may host life

Posted by in categories: alien life, virtual reality

The planets were discovered orbiting a dwarf star known as Trappist-1, which is 39 light years from Earth. The international group of researchers claim they will know if life exists there within a decade.

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Feb 26, 2017

Making 3D maps of every cell in the human body

Posted by in categories: biotech/medical, health, neuroscience, virtual reality

On 10 February 2017, the London-based charity Cancer Research UK announced that a team of molecular biologists, astronomers and game designers would receive up to £20 million (US$25 million) over the next five years to develop its interactive virtual-reality map of breast cancers. Currently there are animations for tumor that allow virtual flew throughs. However, they are mock-up. The real models will include data on the expression of thousands of genes and dozens of proteins in each cell of a tumor. The hope is that this spatial and functional detail could reveal more about the factors that influence a tumor’s response to treatment.

The project is just one of a string that aims to build a new generation of cell atlases: maps of organs or tumors that describe location and make-up of each cell in painstaking detail.

Cancer Research UK awarded another team up to £16 million to make a similar tumor map that will focus on metabolites and proteins. Later this year, the US National Institute of Mental Health will announce the winners of grants to map mouse brains in extraordinary molecular detail. And on 23–24 February, researchers will gather at Stanford University in California to continue planning the Human Cell Atlas, an as-yet-unfunded effort to map every cell in the human body.

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