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Archive for the ‘virtual reality’ category: Page 6

Jan 7, 2022

Hands-on with Nreal Light, One of the First Consumer-available AR Glasses

Posted by in categories: augmented reality, mobile phones, virtual reality

Nreal is a China-based startup behind the Nreal Light AR glasses, which aim for a sunglasses-like design. By hooking it up to your (Android) phone, it’s able to project virtual objects in your real environment and even allow you to walk around with position tracking. While we’re not quite there yet, I think the Nreal Light is definitely getting us closer to fully fledged AR glasses.

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Jan 7, 2022

Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th

Posted by in categories: entertainment, food, virtual reality

Schell Games today announced that Lost Recipes, its upcoming historical cooking sim, is set to release January 27th on the Quest platform, bringing with it the chance to cook ancient recipes in period accurate kitchens from around the world.

Arriving from the VR veterans known for I Expect You to Die, Until You Fall, and the upcoming VR adaptation of Among Us, Lost Recipes throws you into a time portal to recreate dishes from centuries past.

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Jan 6, 2022

Why AR, not VR, will be the heart of the metaverse

Posted by in categories: augmented reality, neuroscience, virtual reality

Of course, a minimum level of fidelity is required, but what’s far more important is perceptual consistency. By this, I mean that all sensory signals (i.e. sight, sound, touch, and motion) feed a single mental model of the world within your brain. With augmented reality, this can be achieved with relatively low visual fidelity, as long as virtual elements are spatially and temporally registered to your surroundings in a convincing way. And because our sense of distance (i.e. depth perception) is relatively coarse, it’s not hard for this to be convincing.

But for virtual reality, providing a unified sensory model of the world is much harder. This might sound surprising because it’s far easier for VR hardware to provide high-fidelity visuals without lag or distortion. But unless you’re using elaborate and impractical hardware, your body will be sitting or standing still while most virtual experiences involve motion. This inconsistency forces your brain to build and maintain two separate models of your world — one for your real surroundings and one for the virtual world that is presented in your headset.

When I tell people this, they often push back, forgetting that regardless of what’s happening in their headset, their brain still maintains a model of their body sitting on their chair, facing a particular direction in a particular room, with their feet touching the floor (etc.). Because of this perceptual inconsistency, your brain is forced to maintain two mental models. There are ways to reduce the effect, but it’s only when you merge real and virtual worlds into a single consistent experience (i.e. foster a unified mental model) that this truly gets solved.

Jan 6, 2022

Panasonic is crafting a tiny pair of VR goggles called the MeganeX

Posted by in categories: futurism, virtual reality

(Pocket-lint) — Panasonic has been working on VR glasses for a while. Originally revealing its future offerings back in 2020. Now we have a proper device in the form of the MeganeX.

At this year’s CES, the company has shown off a tiny pair of compact VR goggles designed to work with SteamVR. These VR goggles use MicroOLED technology capable of delivering 2,560x2,560 pixels per eye with a 120Hz refresh rate and 10-bit HDR.

Jan 5, 2022

Qualcomm Unveils Gambit to Build “Digital Chassis” for Self-Driving Cars

Posted by in categories: augmented reality, mobile phones, robotics/AI, transportation, virtual reality

It’s also building chips for Microsoft’s AR glasses.

At the 2022 Consumer Electronics Show (CES) currently taking place in Las Vegas, chip maker Qualcomm’s CEO Cristiano Amon announced several key new initiatives.

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Jan 4, 2022

Facebook Hosted Three Huge Concerts in the Metaverse and They Seriously Flopped

Posted by in category: virtual reality

Meta announced a slate of big name virtual reality concerts set to take place entirely in the metaverse last month — and nobody seemed to notice.

Dec 31, 2021

KFC and Walmart Are Using VR to Train Employees. Here’s Why Your Company Should Too

Posted by in category: virtual reality

VR isn’t just fun and games, as demonstrated by the growing number of companies using it effectively for employee training programs.

Dec 27, 2021

How AI, VR, AR, 5G, and blockchain may converge to power the metaverse

Posted by in categories: augmented reality, blockchains, cryptocurrencies, internet, robotics/AI, virtual reality

Emerging technologies including AI, virtual reality (VR), augmented reality (AR), 5G, and blockchain (and related digital currencies) have all progressed on their own merits and timeline. Each has found a degree of application, though clearly AI has progressed the furthest. Each technology is maturing while overcoming challenges ranging from blockchain’s energy consumption to VR’s propensity for inducing nausea. They will likely converge in readiness over the next several years, underpinned by the now ubiquitous cloud computing for elasticity and scale. And in that convergence, the sum will be far greater than the parts. The catalyst for this convergence will be the metaverse — a connected network of always-on 3D virtual worlds.

The metaverse concept has wide-sweeping potential. On one level, it could be a 3D social media channel with messaging targeted perfectly to every user by AI. That’s the Meta (previously Facebook) vision. It also has the potential to be an all-encompassing platform for information, entertainment, and work.

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Dec 27, 2021

China Steps In the Metaverse with Baidu: Meet Xi Rang

Posted by in categories: computing, mobile phones, virtual reality

Meta surely won’t have a free run.

Chinese search engine giant Baidu has launched its own version of the metaverse, called Xi Rang, South China Morning Post (SCMP) reported. A video released by the media outlet shows users experiencing the metaverse through virtual reality (VR) headsets and handheld controllers.

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Dec 21, 2021

Nanome uses VR to build molecules and reality check AI recommendations

Posted by in categories: robotics/AI, virtual reality

Chemists can manipulate molecules, watch proteins interact and share their work with colleagues in the virtual reality platform.

Chemists may be one of the first researchers to see the benefits of working in virtual reality instead of actual reality. The VR software company Nanome has a 21st century replacement for the ball and stick models that date from 1,865 as well as software models that create 2D images of molecules on computer screens.

The VR platform has won over highly educated researchers who are skeptical of everything who at the same time have been waiting for decades for this technology to mature, according to Steve McCloskey, founder and CEO of Nanome.

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