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VR and Interstellar Travel

Crew members in route to a distant planet may best be accommodated by full immersion VR. The actual spaceship could be reduced to a relatively simple, small, well-shielded vehicle. Inside the crew’s biological material could be supported by a simplified nutrition, waste and maintenance system. Their minds could inhabit a fully immersive VR environment that would provide them with all the luxuries of vast, diverse spaces and experiences — complete with simulated gravity, simulated pleasant nature-like and artificial environments, and simulated meals.

They could also engage in simulating the type of society they intend to build once they arrive in their new physical environment, using similar constraints to the ones they will encounter. This could allow many years for actual human experiences to test and refine what they will build and how they will interact in their new home.

Advances in maintaining biological material may even allow a single generation to survive the entire journey. They may adopt their own conventions for simulating death and birth for reasons related to simulating their new home or for maintaining psychological well-being over many centuries. Simulated death and reincarnation may allow a single crew to experience many childhoods and parenting situations without the need for actual procreation.

Another concern that this addresses is the need for massive funding for research and development as well as resource provisioning when building conventional spacecraft intended to deliver things like artificial gravity, agriculture and pleasant living spaces for large multigenerational populations — all while shielding them from radiation. Funding the development of fully immersive VR seems like a relatively easier to fund activity that has immediate uses here on earth and elsewhere. The types of ships that would be sufficient for sustaining and shielding humans living mostly in immersive VR would be so simplified that most of the fundamental research that would be specific to designing such crafts may have already occurred.

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Walking, talking holograms have been a staple of sci-fi films since Princess Leia was magically brought to life in “Star Wars”.

Now scientists in Britain say they can make even more realistic 3D versions—a butterfly, a globe, an emoji—which can be seen with the , heard and even felt without the need for any .

Writing in the journal Nature, a team at the University of Sussex in southern England, said technology currently in use can create 3D images but they are slow, short-lived and “most importantly, rely on operating principles that cannot produce tactile and auditive content as well”.

An important aspect of human memory is our ability to conjure specific moments from the vast array of experiences that have occurred in any given setting. For example, if asked to recommend a tourist itinerary for a city you have visited many times, your brain somehow enables you to selectively recall and distinguish specific memories from your different trips to provide an answer.

Studies have shown that —the kind of you can consciously recall like your home address or your mother’s name—relies on healthy medial temporal lobe structures in the , including the hippocampus and entorhinal cortex (EC). These regions are also important for spatial cognition, demonstrated by the Nobel-Prize-winning discovery of “place cells” and “grid cells” in these regions— that activate to represent specific locations in the environment during navigation (akin to a GPS). However, it has not been clear if or how this “spatial map” in the brain relates to a person’s memory of events at those locations, and how in these regions enables us to target a particular memory for retrieval among related experiences.

A team led by neuroengineers at Columbia Engineering has found the first evidence that in the human brain target specific memories during recall. They studied recordings in neurosurgical patients who had electrodes implanted in their brains and examined how the patients’ brain signals corresponded to their behavior while performing a virtual-reality (VR) object-location memory task. The researchers identified “memory-trace cells” whose activity was spatially tuned to the location where subjects remembered encountering specific objects. The study is published today in Nature Neuroscience.

A new technique to change the structure of liquid crystals could lead to the development of fast-responding liquid crystals suitable for next generation displays—3D, augmented and virtual reality—and advanced photonic applications such as mirrorless lasers, bio-sensors and fast/slow light generation, according to an international team of researchers from Penn State, the Air Force Research Laboratory and the National Sun Yat-sen University, Taiwan.

“The liquid crystals we are working with are called blue-phase liquid crystals,” said Iam Choon Khoo, the William E. Leonhard Professor of Electrical Engineering, who is the corresponding author for this article. “The most important thing about this research is the fundamental understanding of what happens when you apply a field, which has led to the development of Repetitively-Applied Field technique. We believe that this method is almost a universal template that can be used for reconfiguring many similar types of liquid crystals and soft matter.”

Blue-phase liquid crystals typically self-assemble into a cubic photonic-crystal . The researchers believed that by creating other structures they could develop properties not present in the current form. After nearly two years of experimentation, they realized that by applying an intermittent electrical field and allowing the system to relax between applications and to dissipate accumulated heat, they could slowly coax the crystals into stable and field-free orthorhombic and tetragonal structures.

“…consider Robert Nozick’s thought-experiment in conjunction with Felipe De Brigard’s inverse experience machine argument: “If you like it, does it matter if it’s real?”


Does Nozick’s experience machine prove anything?

Perhaps consider Robert Nozick’s thought-experiment in conjunction with Felipe De Brigard’s inverse experience machine argument: “If you like it, does it matter if it’s real?”

By contemplating the full spectrum of scenarios of the coming technological singularity many can place their bets in favor of the Cybernetic Singularity which is a sure path to digital immortality and godhood as opposed to the AI Singularity when Homo sapiens is retired as a senescent parent. This meta-system transition from the networked Global Brain to the Gaian Mind is all about evolution of our own individual minds, it’s all about our own Self-Transcendence. https://www.ecstadelic.net/top-stories/the-ouroboros-code-br…etaphysics #OuroborosCode


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