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Archive for the ‘virtual reality’ category: Page 5

Jan 23, 2022

2022: The Year in which Virtual Reality goes Mainstream

Posted by in categories: computing, neuroscience, virtual reality

The Future of Virtual Reality has been shown at CES 2022 in the form of retina display VR Headsets, full body tracking solutions and brain computer interfaces previewing what the future of full dive virtual reality could look like. Companies such as Meta/Facebook, Google, Apple and Valve are all investing millions into making Virtual Reality mainstream and look just like real life.

TIMESTAMPS:
00:00 A vision into the Future at CES
00:50 Next Generation VR Headsets.
02:29 The Future of VR Hardware.
04:47 VR CPU’s & GPU’s.
07:00 Is the Future of VR Mainstream?
07:48 Last Words.

#virtualreality #vr #future

Jan 22, 2022

‘Wooorld’ is a Multiplayer Version of ‘Google Earth VR’ for Quest, Releasing Soon

Posted by in categories: mapping, virtual reality

Google Earth VR is a fun and useful way of seeing the world—it’s easy to lose yourself visiting your hometown, or mapping out new adventures thanks to the company’s extensive 3D building scans. Unfortunately Google Earth VR is a PC VR only app, meaning it doesn’t work natively on Quest. That’s not set to change anytime soon, although a third-party Quest app is looking to offer up much of the magic of Earth VR while also making it a multiplayer experience.

Wooorld (that’s three ‘o’s) isn’t being developed by Google, however it appears to be making good use of Google Maps APIs, giving it access to all the 2D and 3D data you’d find on Google Earth VR.

Continue reading “‘Wooorld’ is a Multiplayer Version of ‘Google Earth VR’ for Quest, Releasing Soon” »

Jan 20, 2022

Advanced UHD video moves toward living rooms of households

Posted by in categories: internet, robotics/AI, virtual reality

A string of Chinese video platforms are accelerating moves toward producing high-quality, 8K ultrahigh definition content by integrating 5G, artificial intelligence and virtual reality technologies.

It’s an important step toward moving 8K video into people’s living rooms, experts said.

Chinese UHD video production and distribution platform Sikai Garden Network Technology Co Ltd, also known as 4K Garden, plans to send UHD content to different terminal devices, including televisions, outdoor 8K light-emitting diode screens and VR headsets, and to explore diversified and innovative applications for the UHD industry, said Wu Yi, chairman of 4K Garden.

Jan 18, 2022

CES 2022 Preview: Carbon Origins Wants to Merge Robot Delivery With the Metaverse

Posted by in categories: business, food, habitats, robotics/AI, sustainability, virtual reality

If you’re looking to get a fresh start on a new career in 2022, may I suggest a new occupation as a virtual reality robot delivery driver?

Yes, that’s a job – or at least a new gig – being offered by a startup out of Minneapolis called Carbon Origins. The company, which is building a refrigerated sidewalk delivery robot by the name of Skippy, is looking to assemble a roster of remote robot pilots who will utilize virtual reality technology to pilot Skippy around to businesses and consumer homes.

Continue reading “CES 2022 Preview: Carbon Origins Wants to Merge Robot Delivery With the Metaverse” »

Jan 14, 2022

Ultralight Headsets Could Finally Make VR Comfortable

Posted by in categories: computing, virtual reality

Bulky, uncomfortable headsets are hopefully on the way out, with VR companies looking into ways to make ultralight options powered by Qualcomm chips.

Jan 12, 2022

Farmer Uses VR to Make Cows Think They’re in a Green Pasture

Posted by in category: virtual reality

Tricking cows into thinking they’re outside has lowered stress levels, and increased milk production.

Jan 11, 2022

Prager Metis sets up first CPA firm in metaverse

Posted by in categories: augmented reality, blockchains, business, space, virtual reality

Prager Metis has become the first CPA firm to open up a metaverse headquarters. The firm, which in real life is based in New York, is setting up shop in Decentraland, a 3D virtual world, as part of a joint venture with Banquet LLC, a metaverse studio.

The firm purchased the piece of virtual real estate on Dec. 28, a three-story digital structure. On the first floor is an open floor plan that doubles as a gallery space for nonfungible tokens from Prager Metis clients along with a large entertainment area. The second floor will provide more of a working space with meeting rooms and conference capabilities. The third floor will serve as a rooftop space where Prager Metis intends to host events and even live entertainment.

The metaverse has been attracting attention ever since Facebook’s parent company announced a name change last October to Meta to highlight its interest in developing technology for virtual reality and augmented reality. More businesses have followed suit in setting up shop in the metaverse. Prager Metis isn’t the first firm to dip its toes in the waters: PricewaterhouseCoopers’ Hong Kong firm announced last month that it had bought virtual land on another metaverse platform, the Sandbox, but Prager Metis is going further by setting up an actual headquarters in Decentraland. It plans to focus on advisory services for clients and potentially for other accounting firms as well. The firm already has clients who have entered the rapidly growing market for nonfungible tokens, or NFTs, which use blockchain technology to create collectibles and artwork that people bid on to buy and trade.

Jan 11, 2022

Oculus Quest Now Supports Hassle-Free Wireless SteamVR Gaming

Posted by in categories: entertainment, virtual reality

Oculus Quests a re some of the best wireless VR headsets you can buy. But they can’t run high-end games like those found in the Steam Store. You can connect to a PC with a cable, but that’s inconvenient. Wirelessly streaming VR games required jumping through hoops with using developer mode and SideQuest. But with the $20 Virtual Desktop app, that’s not the case anymore.

Virtual Desktop always had the capability to wirelessly stream SteamVR games, in truth. You could install the streaming app on your PC and then your Oculus Quest VR headset, and as far as the app was concerned, you would have been good to go. But Oculus prevented the app from streaming VR games and limited it to just controlling your PC in a VR environment. It did so in the name of customer experience.

Jan 11, 2022

A Turkish Farmer Tests Out VR Goggles on Cows To Get More Milk

Posted by in category: virtual reality

Enter the cow matrix.

Meta’s much-anticipated virtual reality project Metaverse is expected to be the beginning of a whole new era. And while we are excited for all the opportunities this new virtual world might offer us, not all uses of VR are meant for humans.

You might remember our previous coverage about Russian cows that are fitted with VR goggles. These VR headsets were claimed to help cows relax by offering them sun-filled views of green pastures so that the animals would be happier and produce more milk.

Jan 9, 2022

Disney Patents Virtual World Simulator That Doesn’t Require Headsets, Goggles, Or Smartphones

Posted by in categories: business, mapping, mobile phones, virtual reality

The immersive tech could eventually allow park visitors to interact with Mickey Mouse and Elsa as images, not cast members in costume.


Disney is joining the metaverse party.

We aren’t talking online gigs or business meetings with avatars. Disney wants to enhance the virtual dimension of its theme parks with its Virtual World Simulator, new technology for which it was granted a patent in the U.S. on December 28.

Continue reading “Disney Patents Virtual World Simulator That Doesn’t Require Headsets, Goggles, Or Smartphones” »

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