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Archive for the ‘virtual reality’ category: Page 4

Feb 15, 2022

This ‘Half-Life: Alyx’ Mod is the John Wick VR Game We Always Wanted

Posted by in category: virtual reality

Half-Life: Alyx (2020) has been in the wild for a little under two years now, and modders have been busy using it to make cool stuff—just like they did with the original Half-Life (1998). Enter ‘Gunman Contracts’, a multi-chapter mod that scores some serious style points while smartly leveraging Valve’s Source 2 for some John Wick-style action.

Gunman Contracts is set of free mods for Half-Life: Alyx created by Germany-based graphics designer ‘ANB_Seth’.

Continue reading “This ‘Half-Life: Alyx’ Mod is the John Wick VR Game We Always Wanted” »

Feb 14, 2022

VR’s Biggest Ad Yet Pushed ‘Meta Quest’ to a National Audience During the Super Bowl

Posted by in categories: electronics, virtual reality

It’s hard to find a single event with a bigger audience than the Super Bowl, which has made it one of the hottest pieces of advertising real estate anywhere. Meta went big this year with a 60 second ad spot that served to both promote VR to a national audience and solidify its rebranding from Oculus Quest 2 to Meta Quest 2.

If you were watching the Rams and Bengals duke it out during Super Bowl 56 on Sunday, you will also have been introduced to ‘Questy’s’ in an ad during the first quarter. The 60 second spot, which centered around a personified animatronic band that once played at a restaurant called Questy’s, was likely the single most expensive VR-related ad ever shown on TV to date.

Feb 14, 2022

Will the Primary Purpose of the Metaverse be to Escape Reality or Create an Alternate One?

Posted by in category: virtual reality

Will we find a way to escape our reality by immersing ourselves in virtual reality?

Feb 12, 2022

The risks and rewards of investing in the metaverse real estate boom

Posted by in categories: internet, virtual reality

There’s a land rush happening — and it’s not in New York City or Beverly Hills.

Early speculators, professional real estate agents, and celebrities are buying up land that doesn’t even exist in the real world. They are investing in metaverse real estate, a concept mind-boggling to most people.

So, what exactly is the metaverse? Technologists say the metaverse is the next level of the internet. It’s a virtual reality platform where people can play games, connect with friends, attend meetings, and even go to virtual concerts. Ever since Facebook announced it would change its name to Meta and focus on building its own digital world, interest in metaverse real estate skyrocketed.

Continue reading “The risks and rewards of investing in the metaverse real estate boom” »

Feb 12, 2022

Could we really live forever as a chatbot or a hologram?

Posted by in categories: holograms, life extension, robotics/AI, virtual reality

VR, robots, chatbots and holograms could allow us to exist forever in some way.

Feb 7, 2022

Meta moves to tackle creepy behaviour in virtual reality

Posted by in category: virtual reality

Women describe their experiences but what can firms behind virtual-reality platforms do about it?

Feb 2, 2022

Report: Microsoft HoloLens 3 is dead as its mixed-reality vision implodes

Posted by in categories: augmented reality, virtual reality

A report by Business Insider says Microsoft has scrapped plans for its own HoloLens 3 and has instead partnered with Samsung—but that no one really knows what’s going on.


Microsoft has reportedly scrapped its third-generation HoloLens, leaving the company’s “metaverse” plans in disarray.

According to a report from Business Insider, Microsoft killed off the HoloLens 3 in 2021, shifting to a planned device with Samsung instead. The problem? According to the publication, the company’s mixed-reality/augmented reality/virtual-reality division isn’t sure what it plans to do. That’s resulted in employees leaving for Meta and other companies instead.

Continue reading “Report: Microsoft HoloLens 3 is dead as its mixed-reality vision implodes” »

Feb 2, 2022

Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer

Posted by in categories: computing, internet, space, virtual reality

Seattle-based software company Pluto VR has brought its virtual reality streaming platform PlutoSphere into Early Access.

Initially announced in February 2021, PlutoSphere allows its users to stream VR applications to a headset without the need for a local computer, in order to dramatically reduce the cost of entry for virtual reality. Instead of building a new rig around VR compatibility, you can theoretically just get a headset, then run everything from every library you own via data streaming.

Continue reading “Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer” »

Jan 31, 2022

Apple Embraces VR: Every Virtual Reality Announcement From the WWDC 2017 Keynote

Posted by in categories: computing, virtual reality

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote.

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. To that end, the company largely steered clear of talking about VR publicly.

Today marks a major shift in Apple’s public support for virtual reality. VR was a recurrent theme throughout the keynote today, highlighting their belief in the importance of the medium. Here’s an overview of everything they announced:

Continue reading “Apple Embraces VR: Every Virtual Reality Announcement From the WWDC 2017 Keynote” »

Jan 31, 2022

Wearable Synthetic Skin for Virtual Reality

Posted by in categories: robotics/AI, transhumanism, virtual reality, wearables

Parents Use AI To See One Last Message From Their Deceased Son ‘…what’s to keep me from showing face, Man?’

Feel Virtual Reality In Mid-Air! ‘…a pressure on the lips — warm and soft, moist and sweet.’ — Frederick Pohl, 1965.

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