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Archive for the ‘virtual reality’ category: Page 4

Sep 11, 2022

BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!

Posted by in categories: life extension, robotics/AI, virtual reality

Are you looking for the most recent Artificial Intelligence Trends? Artificial intelligence will have advanced far enough to become the most revolutionary technology ever devised by man. Artificial intelligence (AI) is progressing at an alarming rate. At the moment, new technical applications and systems are being employed to imitate, extend, and expand human intelligence.

Curious to know more? stay connected for that as we dive deeper!

Continue reading “BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!” »

Sep 7, 2022

David Chalmers on Reality+: Virtual Worlds and the Problems of Philosophy

Posted by in categories: ethics, neuroscience, virtual reality

David Chalmers, Professor of Philosophy and Neural Science at NYU, joins us to discuss his newest book Reality+: Virtual Worlds and the Problems of Philosophy.

Topics discussed in this episode include:

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Sep 2, 2022

No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes

Posted by in categories: augmented reality, computing, education, mobile phones, virtual reality

You need to wait till 2023 to get them though.

Lenovo has unveiled its T1 Glasses at its Tech Life 2022 event and promises to place a full HD video-watching experience right inside your pockets, a company press release.

Mobile computing devices have exploded in the past few years as gaming has become more intense, and various video streaming platforms have gathered steam. The computing power of smartphones and tablets has increased manifold. Whether you want to ambush other people in an online shooting game or sit back and watch a documentary in high-definition, a device in your pocket can help you do that with ease.

Continue reading “No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes” »

Sep 1, 2022

How People Adapt to Cybersickness From Virtual Reality

Posted by in categories: entertainment, military, virtual reality

Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.

Source: Iowa State University

While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.

Sep 1, 2022

Robot Dogs and Drones 3D Mapping ‘Ghost Ships’ with Laser-based Sensors

Posted by in categories: drones, mapping, military, robotics/AI, virtual reality

Sounds like a sci-fi movie right? But it’s not. Naval Surface Warfare Center, Philadelphia Division is testing laser-based sensors on robot dogs or drones as a way to perform battle damage assessment, repair, installation, and modernization – all remotely.

NSWCPD’s Advanced Data Acquisition Prototyping Technology Virtual Environments (ADAPT.VE) engineers and scientists are testing new applications for light detection and ranging (LiDAR) to build 3D ship models aboard the ‘mothballed’ fleet of decommissioned ships at the Philadelphia Navy Yard.

Aug 31, 2022

Augmented Reality & Not Needing Physical Objects — Mark Zuckerberg & Joe Rogan

Posted by in categories: augmented reality, virtual reality

At the moment I think Meta VR gets laughed at, but this is a good explanation.


Clip from The Joe Rogan Experience #1863 with Mark Zuckerberg.
August 25th 2022

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Aug 31, 2022

Smaller, Cheaper Lidar With New Chip-Based Beam Steering Device

Posted by in categories: biotech/medical, robotics/AI, virtual reality

Researchers have developed a new chip-based beam steering technology that provides a promising route to small, cost-effective, and high-performance lidar systems. Lidar, or light detection and ranging, uses laser pulses to acquire 3D information about a scene or object. It is used in a wide range of applications such as autonomous driving, 3D holography, biomedical sensing, free-space optical communications, and virtual reality.

“Optical beam steering is a key technology for lidar systems, but conventional mechanical-based beam steering systems are bulky, expensive, sensitive to vibration, and limited in speed,” said research team leader Hao Hu from the Technical University of Denmark. “Although devices known as chip-based optical phased arrays (OPAs) can quickly and precisely steer light in a non-mechanical way, so far, these devices have had poor beam quality and a field of view typically below 100 degrees.”

Aug 28, 2022

A Case Study For The Industry: LG Investing In Metaverse

Posted by in categories: augmented reality, business, transportation, virtual reality

As the world increasingly embraces Web3, corporations are turning to metaverse applications to stay ahead of the curve. Based on Verified Market Research, the Metaverse market is anticipated to expand at a CAGR of 39.1 percent from 2022 to 2030, reaching USD 824.53 Billion in 2020 and USD 27.21 Billion in 2020. This is due to the increasing demand for AR/VR content and gaming and the need for more realistic and interactive training simulations.

These startups show Proof of Concept with a working product and clear value proposition for businesses and consumers.


Launch a corporate accelerator: Another way to increase your exposure to the Metaverse is to launch a corporate accelerator. This will give you access to a broader range of startups and help you build a more diverse portfolio. In addition, it will allow you to offer mentorship and resources to the startups you invest in.

Continue reading “A Case Study For The Industry: LG Investing In Metaverse” »

Aug 27, 2022

Meta’s next VR headset is coming in October

Posted by in categories: computing, virtual reality

Mark Zuckerger has confirmed on The Joe Rogan Experience podcast that Meta will be releasing its next virtual reality headset in October. While he didn’t mention a product name, he described a device that’s consistent with previous reports about the headset that’s codenamed “Project Cambria.” He said the company will likely launch it around its annual Connect event, which took place in late October last year.

According to a previous report by The Information, Reality Labs employees described the new headset as “laptop for the face” or “Chromebook for the face.” It will reportedly have outward-facing cameras enabling mixed-reality experiences. Also, the publication said back then that it will have the capability to allow users’ avatars in the metaverse to mirror their expressions and to show where they’re looking in real life.

As The Verge notes, Zuckerberg has also confirmed those features during his guesting. He said the headset’s features allow some kind of eye contact in virtual reality and that it will be able to translate users’ expressions in real time to their avatars, whether they’re smiling, frowning or pouting.

Aug 25, 2022

Deep Dive: Why 3D reconstruction may be the next tech disruptor

Posted by in categories: augmented reality, robotics/AI, virtual reality

Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! Watch here.

Artificial intelligence (AI) systems must understand visual scenes in three dimensions to interpret the world around us. For that reason, images play an essential role in computer vision, significantly affecting quality and performance. Unlike the widely available 2D data, 3D data is rich in scale and geometry information, providing an opportunity for a better machine-environment understanding.

Data-driven 3D modeling, or 3D reconstruction, is a growing computer vision domain increasingly in demand from industries including augmented reality (AR) and virtual reality (VR). Rapid advances in implicit neural representation are also opening up exciting new possibilities for virtual reality experiences.

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