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Archive for the ‘virtual reality’ category: Page 31

Nov 6, 2021

Apple Patent Outlines Direct Retinal Projection To Beam AR Images Onto Your Eyeballs

Posted by in categories: augmented reality, virtual reality

Apple is looking into how it may change how you view AR (augmented reality) altogether…literally. Instead of projecting an image onto a lens, which is viewed by someone wearing an AR headset or glasses, Apple envisions beaming the image directly onto the user’s eyeball itself.

Apple recently unveiled its upcoming lineup of new products. What it did not showcase, however, was revealed in a recent patent—Apple is shown researching how it can change how we see AR and the future of its “Apple Glass” product, if one comes to exist. The patent reveals how Apple intends to move away from the traditional way of projecting an image onto a lens, to projecting the image directly onto the retina of the wearer. This will be achieved through the use of micro projectors.

The issue that Apple is trying to avoid is the nausea and headaches some people experience while viewing AR and VR (virtual reality). The patent states the issue as “accommodation-convergence mismatch,” which causes eyestrain for some. Apple hopes that by using its “Direct Retinal Projector” it can alleviate those symptoms and make the AR and VR realm accessible for more users.

Nov 5, 2021

Invasive surveillance: Are regulators ready to deal with Facebook’s ‘metaverse’?

Posted by in categories: surveillance, virtual reality

With VR data they’ve got data about 100 per cent of your experience — how you saw it, where you looked. The next generation of Facebook’s VR headset is going to have eye tracking.

This is probably the most invasive surveillance technology we’re going to bring into our homes in the next decade.

Facebook’s pivot was met with plenty of scepticism, with critics saying the timing points to a cynical rebrand designed to distance the company from Facebook’s rolling scandals. Others have argued the metaverse already exists as a graveyard strewn with ideas like Google Glass smart glasses, which have failed to catch on. But with Zuckerberg pledging to invest at least $US10 billion this year on metaverse development and proposing to hire 10,000 workers across the European Union over the next five years, there is a looming question for policymakers about how this ambition can or should be regulated.

Nov 4, 2021

These are the First Real Nanobots Entering your Body

Posted by in categories: biotech/medical, nanotechnology, robotics/AI, virtual reality

The Rise of actually real and useful Nanobots making use of the rapidly advancing miniaturization of robotics and microchips through companies such as TSMC, Intel and Samsung. These nanobots are soon going to enable things such as full dive virtual reality, healing diseases such as cancer and potentially even increasing the longevity up to 200 years. These tiny computer/robots will enter our bloodstream and cross the blood brain barrier to read and write similar to how Brain Computer Interfaces such as Neuralink currently work. The future of technology is looking really exciting.

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TIMESTAMPS:
00:00 Have we reached the Nanobot-Era?
02:51 The Applications of Nanobots.
04:26 All the types of BCI’s.
06:44 So, when will there be Nanobots?
09:13 Last Words.

#nanobots #ai #nanotechnology

Nov 1, 2021

Immersive Worlds: The Metaverse We Design vs. A Computational Multiverse We Inhabit

Posted by in categories: cosmology, genetics, nanotechnology, quantum physics, robotics/AI, virtual reality

VR can soon become perceptually indistinguishable from the physical reality, even superior in many practical ways, and any artificially created “imaginary” world with a logically consistent ruleset of physics would be ultrarealistic. Advanced immersive technologies incorporating quantum computing, AI, cybernetics, optogenetics and nanotech would make this a new “livable” reality within the next few decades. Can this new immersive tech help us decipher the nature of our own “b… See more.

Nov 1, 2021

Virtual reality can combat isolation with awe and empathy, on Earth and in space

Posted by in categories: space travel, virtual reality

It takes seven months to get to Mars in an efficiently engineered spaceship, covering the distance of 480 million kilometers. On this journey, a crew would have to survive in a confined space with no opportunity to experience nature or interact with new people. It is easy to imagine how this much isolation could have a severe impact on the crew’s well-being and productivity.

The challenges long-duration space travelers experience are not foreign to regular folk, although to … See more.

Oct 31, 2021

Facebook: Creating the Metaverse (Zuckerberg’s Master Plan)

Posted by in categories: augmented reality, virtual reality

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Timestamps:
00:00 Intro.
01:04: Brief History of Facebook.
04:47: VR & AR Today.
14:21: Mark Zuckerberg’s Master Plan.
23:19: Support Perhaps?

Continue reading “Facebook: Creating the Metaverse (Zuckerberg’s Master Plan)” »

Oct 31, 2021

Zuckerberg accused other tech firms of stifling innovation with high fees as he laid out plans for metaverse

Posted by in categories: computing, government, virtual reality

Facebook founder Mark Zuckerberg accused other tech companies of “stifling innovation” with high fees and little choice for consumers during a live stream on Thursday, all while his company faces an antitrust lawsuit from the federal government and heightened pressure from Congress over recently-leaked internal documents

Zuckerberg made the comments at the Facebook Connect event Thursday, where he announced the company has changed its name to Meta.

He also laid out the company’s plans to build a metaverse — a virtual reality experience where people can meet online. His comments seemed to allude to mobile operating systems like those created by Apple and Google, though he did not mention any company by name or specify the types of platforms he was talking about.

Oct 30, 2021

New Algorithms Give Digital Images More Realistic Color

Posted by in categories: augmented reality, biotech/medical, computing, information science, virtual reality

In Optica, The Optical Society’s (OSA) journal for high impact research, Qiu and colleagues describe a new approach for digitizing color. It can be applied to cameras and displays — including ones used for computers, televisions and mobile devices — and used to fine-tune the color of LED lighting.

“Our new approach can improve today’s commercially available displays or enhance the sense of reality for new technologies such as near-eye-displays for virtual reality and augmented reality glasses,” said Jiyong Wang, a member of the PAINT research team. “It can also be used to produce LED lighting for hospitals, tunnels, submarines and airplanes that precisely mimics natural sunlight. This can help regulate circadian rhythm in people who are lacking sun exposure, for example.”

Oct 30, 2021

New Way To Generate Light Through Pre-Existing Defects in Semiconductor Materials

Posted by in categories: augmented reality, computing, quantum physics, virtual reality

The discovery demonstrates a practical method to overcome current challenges in the manufacture of indium gallium nitride (InGaN) LEDs with considerably higher indium concentration, through the formation of quantum dots that emit long-wavelength light. The researchers have uncovered a new way t.


A type of group-III element nitride-based light-emitting diode (LED), indium gallium nitride (InGaN) LEDs were first fabricated over two decades ago in the 90s, and have since evolved to become ever smaller while growing increasingly powerful, efficient, and durable. Today, InGaN LEDs can be found across a myriad of industrial and consumer use cases, including signals & optical communication and data storage – and are critical in high-demand consumer applications such as solid state lighting, television sets, laptops, mobile devices, augmented (AR) and virtual reality (VR) solutions.

Ever-growing demand for such electronic devices has driven over two decades of research into achieving higher optical output, reliability, longevity and versatility from semiconductors – leading to the need for LEDs that can emit different colors of light. Traditionally, InGaN material has been used in modern LEDs to generate purple and blue light, with aluminum gallium indium phosphide (AlGaInP) – a different type of semiconductor – used to generate red, orange, and yellow light. This is due to InGaN’s poor performance in the red and amber spectrum caused by a reduction in efficiency as a result of higher levels of indium required.

Continue reading “New Way To Generate Light Through Pre-Existing Defects in Semiconductor Materials” »

Oct 29, 2021

New deep reinforcement learning technique helps AI to evolve

Posted by in categories: robotics/AI, virtual reality

Hundreds of millions of years of evolution have produced a variety of life-forms, each intelligent in its own fashion. Each species has evolved to develop innate skills, learning capacities, and a physical form that ensures survival in its environment.

But despite being inspired by nature and evolution, the field of artificial intelligence has largely focused on creating the elements of intelligence separately and fusing them together after the development process. While this approach has yielded great results, it has also limited the flexibility of AI agents in some of the basic skills found in even the simplest life-forms.

Continue reading “New deep reinforcement learning technique helps AI to evolve” »

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