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Archive for the ‘virtual reality’ category: Page 18

Sep 17, 2022

Ray Kurzweil: Singularity, Superintelligence, and Immortality | Lex Fridman Podcast #321

Posted by in categories: existential risks, life extension, nanotechnology, Ray Kurzweil, robotics/AI, singularity, virtual reality

New Kurzweil Vid!, September 17, 2022!


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Continue reading “Ray Kurzweil: Singularity, Superintelligence, and Immortality | Lex Fridman Podcast #321” »

Sep 17, 2022

Weirdest sex tech of the future from metaverse sexual skeletons to VR tongues

Posted by in categories: cyborgs, sex, virtual reality

AS man and machine get ever closer, the world of sex tech seems to get a little stranger.

We’ve rounded up some of the most bizarre sex tech inventions that are in the works, including an exoskeleton could let humans make love in the metaverse.

Humans may rely on exoskeletons to have realistic sex in the metaverse, one sex tech expert has revealed.

Sep 15, 2022

1 person injured at Northeastern University after package detonated on Boston campus, officials say

Posted by in categories: law enforcement, virtual reality

They dislike virtual reality development.

Quote:

“Several federal law enforcement sources told CNN the package contained a rambling note that criticized Facebook founder Mark Zuckerberg and the relationship between academic institutions and the developers of virtual reality.”

Continue reading “1 person injured at Northeastern University after package detonated on Boston campus, officials say” »

Sep 11, 2022

BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!

Posted by in categories: life extension, robotics/AI, virtual reality

Are you looking for the most recent Artificial Intelligence Trends? Artificial intelligence will have advanced far enough to become the most revolutionary technology ever devised by man. Artificial intelligence (AI) is progressing at an alarming rate. At the moment, new technical applications and systems are being employed to imitate, extend, and expand human intelligence.

Curious to know more? stay connected for that as we dive deeper!

Continue reading “BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!” »

Sep 7, 2022

David Chalmers on Reality+: Virtual Worlds and the Problems of Philosophy

Posted by in categories: ethics, neuroscience, virtual reality

David Chalmers, Professor of Philosophy and Neural Science at NYU, joins us to discuss his newest book Reality+: Virtual Worlds and the Problems of Philosophy.

Topics discussed in this episode include:

Continue reading “David Chalmers on Reality+: Virtual Worlds and the Problems of Philosophy” »

Sep 2, 2022

No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes

Posted by in categories: augmented reality, computing, education, mobile phones, virtual reality

You need to wait till 2023 to get them though.

Lenovo has unveiled its T1 Glasses at its Tech Life 2022 event and promises to place a full HD video-watching experience right inside your pockets, a company press release.

Mobile computing devices have exploded in the past few years as gaming has become more intense, and various video streaming platforms have gathered steam. The computing power of smartphones and tablets has increased manifold. Whether you want to ambush other people in an online shooting game or sit back and watch a documentary in high-definition, a device in your pocket can help you do that with ease.

Continue reading “No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes” »

Sep 1, 2022

How People Adapt to Cybersickness From Virtual Reality

Posted by in categories: entertainment, military, virtual reality

Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.

Source: Iowa State University

While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.

Sep 1, 2022

Robot Dogs and Drones 3D Mapping ‘Ghost Ships’ with Laser-based Sensors

Posted by in categories: drones, mapping, military, robotics/AI, virtual reality

Sounds like a sci-fi movie right? But it’s not. Naval Surface Warfare Center, Philadelphia Division is testing laser-based sensors on robot dogs or drones as a way to perform battle damage assessment, repair, installation, and modernization – all remotely.

NSWCPD’s Advanced Data Acquisition Prototyping Technology Virtual Environments (ADAPT.VE) engineers and scientists are testing new applications for light detection and ranging (LiDAR) to build 3D ship models aboard the ‘mothballed’ fleet of decommissioned ships at the Philadelphia Navy Yard.

Aug 31, 2022

Augmented Reality & Not Needing Physical Objects — Mark Zuckerberg & Joe Rogan

Posted by in categories: augmented reality, virtual reality

At the moment I think Meta VR gets laughed at, but this is a good explanation.


Clip from The Joe Rogan Experience #1863 with Mark Zuckerberg.
August 25th 2022

Continue reading “Augmented Reality & Not Needing Physical Objects — Mark Zuckerberg & Joe Rogan” »

Aug 31, 2022

Smaller, Cheaper Lidar With New Chip-Based Beam Steering Device

Posted by in categories: biotech/medical, robotics/AI, virtual reality

Researchers have developed a new chip-based beam steering technology that provides a promising route to small, cost-effective, and high-performance lidar systems. Lidar, or light detection and ranging, uses laser pulses to acquire 3D information about a scene or object. It is used in a wide range of applications such as autonomous driving, 3D holography, biomedical sensing, free-space optical communications, and virtual reality.

“Optical beam steering is a key technology for lidar systems, but conventional mechanical-based beam steering systems are bulky, expensive, sensitive to vibration, and limited in speed,” said research team leader Hao Hu from the Technical University of Denmark. “Although devices known as chip-based optical phased arrays (OPAs) can quickly and precisely steer light in a non-mechanical way, so far, these devices have had poor beam quality and a field of view typically below 100 degrees.”

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