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Archive for the ‘virtual reality’ category: Page 15

Dec 22, 2022

Virtual reality can work for those with one functional eye

Posted by in categories: internet, virtual reality

Modern-day headsets and apps could be the key.

Virtual reality (VR) may soon be the way we use the internet. There are misconceptions about who can and cannot use the technology. Trying out headsets and apps is a great way to know if the technology suits your needs.

If you or someone you know only has one functional eye, and this has been keeping you away from exploring the world of virtual reality, then here’s a little surprise for you. VR experiences are not majorly affected if you do not use both of your eyes.

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Dec 21, 2022

Cybernetic Theory: The Code of Reality & Our Future as Cybergods

Posted by in categories: cosmology, existential risks, physics, robotics/AI, singularity, transhumanism, virtual reality

In this talk titled CYBERNETIC THEORY: THE CODE OF REALITY & OUR FUTURE AS CYBERGODS at the Rotary Club, The Grand Autograph Hotel, Novosibirsk, Russia, on July 19, 2022, I go over many topics such as evolutionary cybernetics, Digital Physics, consciousness, philosophy of mind, cybernetic theory, Omega Point cosmology, physics of time, simulation theory, the Global Mind, AGI, VR, Metaverse, Cybernetic Singularity, transhumanism, posthumanism, cybernetic immortality, synthetic telepathy, mind-uploading, neurotechnologies, Fermi Paradox, the Dark Universe (Dark Matter and Dark Energy), the Argument for Cybertheism. The main 45-minute slide presentation is followed by a 15-minute Q&A session… More.


Russian-American futurist Alex M. Vikoulov presents his published works in a talk titled CYBERNETIC THEORY: THE CODE OF REALITY & OUR FUTURE AS CYBERGODS at the Rotary Club, The Grand Autograph Hotel, Novosibirsk, Russia, on July 19, 2022. The main 45-min.

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Dec 19, 2022

John Carmack Quits Job Building Metaverse, Blasts Facebook

Posted by in category: virtual reality

Facebook VR leader — and Doom creator — John Carmack has quit his advisory position at the company now known as Meta, and took to the social network to unsparingly explain his departure.

In a Facebook post, Carmack publicly shared his resignation email, which he said he decided to post after it had been partially leaked to the press.

“This is the end of my decade in VR,” the gaming pioneer’s note began. “I have mixed feelings.”

Dec 18, 2022

Virtual reality titan John Carmack is leaving Meta

Posted by in category: virtual reality

Video game pioneer John Carmack is resigning from his consulting position at Meta with “mixed feelings” about the “end of his decade in VR,” he announced in a Facebook post Friday.

Dec 17, 2022

John Carmack is leaving Meta

Posted by in categories: entertainment, virtual reality

Carmack, known for his work in VR and on classic games like Doom and Quake, is stepping down from his consulting CTO role at Meta.

John Carmack, a titan of the technology industry known for his work on virtual reality as well as classic games like Doom.

Carmack originally joined Oculus as CTO in 2013, after helping to promote the original Oculus Rift prototypes that he received from Palmer Luckey, and got pulled into Meta when the company (then Facebook) acquired Oculus in 2014.

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Dec 17, 2022

VR mastermind John Carmack leaves Meta for good and goes all in on AGI

Posted by in categories: robotics/AI, virtual reality

Metaverse was a huge, company destroyin, blunder. Smart move this decade is Drop Everything else and chase Agi.


VR pioneer John Carmack is leaving Meta for good. With his departure, the industry loses a visionary and an important voice.

Carmack published his farewell letter on Facebook after parts of the email were leaked to the press.

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Dec 16, 2022

HTC will announce a lightweight Meta Quest competitor at CES

Posted by in categories: augmented reality, space, virtual reality

A first look at the unnamed device, which will feature color passthrough mixed reality.

HTC plans to introduce a new flagship AR / VR headset next month that will reestablish its presence in the consumer virtual reality space. The company isn’t planning to release full details until CES on January 5th.


More details are coming next month.

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Dec 15, 2022

Honda says VR is changing how it designs cars. You might not notice

Posted by in categories: biotech/medical, virtual reality

Honda is pulling away from a design practice that’s (literally) shaped auto making since the ’30s.

The $43 billion company still depends on life-size clay models to evaluate its designs, a tried and true method pioneered by GM designer Harley Earl. But Honda is gradually relying less on the practice, ever since the Coronavirus tore across the globe and resulting lockdowns divided its teams in Los Angeles, Ohio and Japan. The way Honda tells it, those early 2020 travel rules “threatened” its designers’ ability to work with engineers on the ’24 Prologue, creating a window for a deeper dive into virtual reality.

Dec 9, 2022

HEXATRACK-Space Express Concept Connecting Lunar &Martian City (Lunar & Mars Glass) and Beyond-SHORT

Posted by in categories: media & arts, space, virtual reality

HEXATRACK-Space Express Concept Connecting Lunar &Martian City (Lunar & Mars Glass) and Beyond — SHORT VERSIONHEXATRACK-Space Express Concept, designed and created by Yosuke A. Yamashiki, Kyoto University.
Lunar Glass & Mars Glass, designed and created by Takuya Ono, Kajima Co. Ltd.
Visual Effect and detailed design are generated by Juniya Okamura.
Concept Advisor Naoko Yamazaki, AstronautSIC Human Spaceology Center, GSAIS, Kyoto UniversityVR of Lunar&Mars Glass — created by Natsumi Iwato and Mamiko Hikita, Kyoto University.
VR contents of Lunar&Mars Glass by Shinji Asano, Natsumi Iwato, Mamiko Hikita and Junya Okamura.
Daidaros concept by Takuya Ono.
Terraformed Mars were designed by Fuka Takagi & Yosuke A. Yamashiki.
Exoplanet image were created by Ryusuke Kuroki, Fuka Takagi, Hiroaki Sato, Ayu Shiragashi and Y. A. Yamashiki.
All Music (” Lunar City” “Martian”“Neptune”) are composed and played by Yosuke Alexandre Yamashiki.

Dec 8, 2022

How VR Is Changing How We Look at Tumors | Mashable

Posted by in categories: biotech/medical, virtual reality

Tumors are three-dimensional phenomena, but so far we have been using 2D imagery to scan and study them. With the advancement of virtual reality in recent years, professor and director at Cancer Research UK Cambridge Institute Greg Hannon saw an opportunity to advance cancer research by incorporating 3D imaging and VR technology.

In 2017, his IMAXT team (Imaging and Molecular Annotation of Xenografts and Tumors) received a £20 million grant from Cancer Grand Challenges to develop VR software that could map tumours at an unprecedented level of detail. In the last few years, the project welcomed interdisciplinary and international collaborations between scientists and artists who created and tested the technology on breast cancers.

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