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Archive for the ‘virtual reality’ category: Page 14

Jul 1, 2023

Virtual reality system helps surgeons, reassures patients

Posted by in categories: biotech/medical, neuroscience, virtual reality

Having undergone two aneurysm surgeries, Sandi Rodoni thought she understood everything about the procedure. But when it came time for her third surgery, the Watsonville, California, resident was treated to a virtual reality trip inside her own brain.

Stanford Medicine is using a new software system that combines imaging from MRIs, CT scans and angiograms to create a three-dimensional model that physicians and patients can see and manipulate — just like a virtual reality game.

Jun 24, 2023

Now hear this: Voice cloning AI startup ElevenLabs nabs $19M from a16z and other heavy hitters

Posted by in categories: biotech/medical, robotics/AI, virtual reality

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ElevenLabs, a year-old AI startup from former Google and Palantir employees that is focused on creating new text-to-speech and voice cloning tools, has raised $19 million in a series A round co-led by Andreessen Horowitz (a16z), former Github CEO Nat Friedman and former Apple AI leader Daniel Gross, with additional participation from Credo Ventures, Concept Ventures and an array of strategic angel investors including Instagram’s co-founder Mike Krieger, Oculus VR co-founder Brendan Iribe and many others.

Continue reading “Now hear this: Voice cloning AI startup ElevenLabs nabs $19M from a16z and other heavy hitters” »

Jun 21, 2023

DeepMind’s RoboCat learns to perform a range of robotics tasks

Posted by in categories: robotics/AI, virtual reality

DeepMind says that it has developed an AI model, called RoboCat, that can perform a range of tasks across different models of robotic arms. That alone isn’t especially novel. But DeepMind claims that the model is the first to be able to solve and adapt to multiple tasks and do so using different, real-world robots.

“We demonstrate that a single large model can solve a diverse set of tasks on multiple real robotic embodiments and can quickly adapt to new tasks and embodiments,” Alex Lee, a research scientist at DeepMind and a co-contributor on the team behind RoboCat, told TechCrunch in an email interview.

RoboCat — which was inspired by Gato, a DeepMind AI model that can analyze and act on text, images and events — was trained on images and actions data collected from robotics both in simulation and real life. The data, Lee says, came from a combination of other robot-controlling models inside of virtual environments, humans controlling robots and previous iterations of RoboCat itself.

Jun 20, 2023

DaveAI deploys cutting-edge 3D visualizer for Hindware

Posted by in categories: business, virtual reality

DaveAI, a leading virtual sales experience platform, is thrilled to announce the launch of its innovative 3D visualizer for Hindware, a renowned brand in the world of premium sanitaryware. This deployment sets new standards for the virtual showroom experience, providing Hindware customers with an unparalleled level of interactivity and realism.

DaveAI’s 3D visualizer marks an important step forward in the growth of virtual sales, enabling businesses and customers alike to engage with items in a transformative way. Users may now immerse themselves in a visually spectacular virtual environment, where every product detail is brought to life with incredible precision and lifelike accuracy, thanks to modern technology.

“We are excited to partner with DaveAI and bring the 3D visualizer to our customers” said Nitin Dhingra, CDO & Vice President at Hindware Limited. “This cutting-edge technology brings our extensive collection of quality sanitaryware to life in an entirely new way. Our customers can now explore and personalize imaginary bathroom facilities with unprecedented simplicity and realism. This deployment reflects Hindware’s dedication to providing excellent client experiences while remaining at the forefront of industry innovation. We are enthusiastic about the unlimited possibilities that this collaboration opens up, and are looking forward to seeing our customers interact with our products in this immersive virtual environment.”

Jun 16, 2023

Artificial skin heals wounds and makes robots sweat

Posted by in categories: biotech/medical, chemistry, cyborgs, health, robotics/AI, virtual reality

Circa 2020

Imagine a dressing that releases antibiotics on demand and absorbs excessive wound exudate at the same time. Researchers at Eindhoven University of Technology hope to achieve just that, by developing a smart coating that actively releases and absorbs multiple fluids, triggered by a radio signal. This material is not only beneficial for the health care industry, it is also very promising in the field of robotics or even virtual reality.

Continue reading “Artificial skin heals wounds and makes robots sweat” »

Jun 10, 2023

Sol Reader is a VR headset exclusively for reading books

Posted by in categories: augmented reality, biotech/medical, computing, mobile phones, neuroscience, virtual reality, wearables

We’ve been waxing lyrical (and critical) about Apple’s Vision Pro here at TechCrunch this week – but, of course, there are other things happening in the world of wearable tech, as well. Sol Reader raised a $5 million seed round with a headset that doesn’t promise to do more. In fact, it is trying to do just the opposite: Focus your attention on just the book at hand. Or book on the face, as it were.

“I’m excited to see Apple’s demonstration of the future of general AR/VR for the masses. However, even if it’s eventually affordable and in a much smaller form factor, we’re still left with the haunting question: Do I really need more time with my smart devices,” said Ben Chelf, CEO at Sol. “At Sol, we’re less concerned with spatial computing or augmented and virtual realities and more interested in how our personal devices can encourage us to spend our time wisely. We are building the Sol Reader specifically for a single important use case — reading. And while Big Tech surely will improve specs and reduce cost over time, we can now provide a time-well-spent option at 10% of the cost of Apple’s Vision.”

The device is simple: It slips over your eyes like a pair of glasses and blocks all distractions while reading. Even as I’m typing that, I’m sensing some sadness: I have wanted this product to exist for many years – I was basically raised by books, and lost my ability to focus on reading over the past few years. Something broke in me during the pandemic – I was checking my phone every 10 seconds to see what Trump had done now and how close we were to a COVID-19-powered abyss. Suffice it to say, my mental health wasn’t at its finest – and I can’t praise the idea of Sol Reader enough. The idea of being able to set a timer and put a book on my face is extremely attractive to me.

Jun 10, 2023

Meta test puts Reels on the Quest

Posted by in categories: augmented reality, internet, space, virtual reality

Reels started as Instagram’s solution for competing with TikTok and soon launched on sister-site Facebook — a natural expansion. Meta is now testing Reels on a less expected medium: the Meta Quest. Its VR headset works for internet browsing, watching movies, games and more — but the addition of typically-vertical Reels presents a different viewing experience than these more malleable (and typically screen-wide) options.

Meta founder and CEO Mark Zuckerberg announced the update through a 13-second video on Meta’s Instagram Channel. It featured a Reel from influencer Austin Sprinz’s Instagram account in which he visited the world’s deepest pool. The immersive video is a good choice for VR, taking the viewer underwater into a seemingly bottomless space — and is certainly better than a cooking or dance Reel.

The Reels update comes ahead of Meta Quest 3’s fall release and follows Apple’s new AR/VR Vision Pro headset announcement. Though, with Quest 3’s pricing starting at $499, compared to the Vision Pro’s $3,499, the pair don’t exactly fall into the same category. Meta’s VR headset line first launched as Oculus Quest and subsequently Oculus Quest 2 before the second-generation model was rebranded as Meta Quest 2. The Meta Quest Pro followed soon after the name change. As for Reels, there’s no timeline for if and when it will leave the testing phase and become available across Meta Quest headsets.

Jun 9, 2023

AI Simulation Theory: 2030 — ∞ Future Timeline of Video Games + VR

Posted by in categories: robotics/AI, virtual reality

The future of artificial intelligence and video games with their relation to simulation theory, and whether or not we may already be in a virtual world controlled by some other form of intelligence.

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Jun 9, 2023

Meta is launching a $500 headset days before Apple is set to unveil its $3,000 offering as the battle for VR heats up

Posted by in category: virtual reality

The new Meta Quest 3 will cost $500 and ship in the fall, the company said in a blog post Thursday. Meta, which also owns Facebook and Instagram, said it will continue to sell the Quest 2 model at a lower price, $300, to help “even more people access the magic of VR.”

Meta is girding for a fight with Apple in the still-nascent world of mixed reality headsets, which meld augmented and virtual reality. Apple plans to introduce its first entry to the market on Monday at its Worldwide Developers Conference, Bloomberg has reported. That device is expected to be more powerful than the Meta product but also far more expensive, with an anticipated price of roughly $3,000.

Meta currently dominates the market for VR headsets, which it sees as key to its vision of the metaverse — interlocking online worlds where people live, work and play. But it’s struggled to build mainstream acceptance of the devices. It cut prices of its Quest Pro model earlier this year after demand was lower than expected.

Jun 9, 2023

Apple Vision Pro first look: A glimpse at the spatial computing future

Posted by in categories: computing, virtual reality

The Vision Pro is Apple’s bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you’d expect from a prestige Apple product.

Still, there’s plenty of cause for concern. The required battery pack is a bit un-Apple, since you’ll have to stuff it into your pocket or find somewhere to store it. And we’ve yet to see someone wearing this headset in the real world. Apple’s event staff stressed that we couldn’t touch the Vision Pro or lean too close. And of course, we won’t see if Apple’s spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.

Continue reading “Apple Vision Pro first look: A glimpse at the spatial computing future” »

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