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Archive for the ‘virtual reality’ category: Page 11

Oct 4, 2021

VeeR VR — Virtual Reality

Posted by in category: virtual reality

Global VR video community for virtual reality video lovers.

Oct 3, 2021

Building a template for the future 6G network

Posted by in categories: augmented reality, cybercrime/malcode, encryption, internet, virtual reality

Traditional networks are unable to keep up with the demands of modern computing, such as cutting-edge computation and bandwidth-demanding services like video analytics and cybersecurity. In recent years, there has been a major shift in the focus of network research towards software-defined networks (SDN) and network function virtualization (NFV), two concepts that could overcome the limitations of traditional networking. SDN is an approach to network architecture that allows the network to be controlled using software applications, whereas NFV seeks to move functions like firewalls and encryption to virtual servers. SDN and NFV can help enterprises perform more efficiently and reduce costs. Needless to say, a combination of the two would be far more powerful than either one alone.

In a recent study published in IEEE Transactions on Cloud Computing, researchers from Korea now propose such a combined SDN/NFV network architecture that seeks to introduce additional computational functions to existing network functions. “We expect our SDN/NFV-based infrastructure to be considered for the future 6G network. Once 6G is commercialized, the resource management technique of the network and computing core can be applied to AR/VR or holographic services,” says Prof. Jeongho Kwak of Daegu Gyeongbuk Institute of Science and Technology (DGIST), Korea, who was an integral part of the study.

The new network architecture aims to create a holistic framework that can fine-tune processing resources that use different (heterogeneous) processors for different tasks and optimize networking. The unified framework will support dynamic service chaining, which allows a single network connection to be used for many connected services like firewalls and intrusion protection; and code offloading, which involves shifting intensive computational tasks to a resource-rich remote server.

Sep 20, 2021

Nine Ways We Use AR and VR on the ISS

Posted by in categories: augmented reality, virtual reality

Even the most highly trained and experienced person sometimes needs a hand.

Sep 18, 2021

This AI Makes Digital Copies of Humans! 👤

Posted by in categories: robotics/AI, virtual reality

❤️ Check out the Gradient Dissent podcast by Weights & Biases: http://wandb.me/gd.

📝 The paper “The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting” is available here:
https://augmentedperception.github.io/therelightables/

Continue reading “This AI Makes Digital Copies of Humans! 👤” »

Sep 16, 2021

RocketVirtual Blog

Posted by in category: virtual reality

I finally completed my extensive WebXR blog and multi-user VR chat server examples at these two link address… You are welcome to share the knowledge with others interested in creating a complete VR experience inside the browser using JavaScript libraries and HTML5. Check it out, enjoy, and follow me on twitter for recent updates. https://funbit64.com/ #technology #javascript #webxr #virtualreality #oculusquest2 #metaverse #webdeveloper #blog #sourcecode #learncoding #share #html #aframe #vrtraining #vrtechnology #vrexperience #vrdevelopment #vrheadset #vrgame #immersive #immersivetechnology #immersiveexperiences


A virtual reality blog for VR software developers, and VR content creators. Current and relevant working examples, original content and blogger commentary. Making use of VR technologies: WebXR, A-Frame, WebVR (depricated), JavaScript and HTML5.

Continue reading “RocketVirtual Blog” »

Sep 15, 2021

Jaron Lanier — Is Consciousness an Ultimate Fact?

Posted by in categories: computing, neuroscience, virtual reality

Is there something special about consciousness? Can our inner subjective experience—the sight of purple, smell of cheese, sound of Bach—ever be explained in purely physical terms? Even in principle? Most scientists see consciousness as a science problem to solve. Some philosophers claim that consciousness can never be explained in terms of current science.

Free access to Closer to Truth’s library of 5,000 videos: http://bit.ly/376lkKN

Continue reading “Jaron Lanier — Is Consciousness an Ultimate Fact?” »

Sep 15, 2021

US Navy, Boeing conduct first-ever refueling between unmanned tanker, F-35C

Posted by in categories: drones, robotics/AI, virtual reality

“Once operational, the MQ-25 will refuel every receiver-capable platform including E-2,” Reed said in a separate news release on the August flight test between T1 and the Navy’s Air Test and Evaluation Squadron Two Zero (VX) 20. “This flight keeps us on a fast track to getting the Stingray out to the fleet where its refueling capability will greatly increase the range and operational flexibility of the carrier air wing and strike group.”

The first aerial refueling test was conducted on June 4, when an F/A-18E-F Super Hornet refueled in air with the unmanned tanker for the first time in naval aviation history. In this first in-air encounter with the drone, a Super Hornet approached to take measurements, made several “dry connects” to practice connecting and detaching from the tanker, and made two actual refuelings, with 300 pounds and then 25 pounds of fuel being passed from the Stingray to the Super Hornet at different altitudes and flying conditions.

Last month, the Navy and Boeing conducted in a virtual environment the first manned-unmanned teaming event between the Stingray and a Super Hornet, where the manned jet bypassed the ground control station and communicated directly with the tanker drone to give directions on where and when to rendezvous for a refueling.

Continue reading “US Navy, Boeing conduct first-ever refueling between unmanned tanker, F-35C” »

Sep 15, 2021

New Chip Can Decode Any Type of Data Sent Across a Network

Posted by in categories: computing, information science, internet, virtual reality

Every piece of data that travels over the internet — from paragraphs in an email to 3D graphics in a virtual reality environment — can be altered by the noise it encounters along the way, such as electromagnetic interference from a microwave or Bluetooth device. The data are coded so that when they arrive at their destination, a decoding algorithm can undo the negative effects of that noise and retrieve the original data.

Since the 1950s, most error-correcting codes and decoding algorithms have been designed together. Each code had a structure that corresponded with a particular, highly complex decoding algorithm, which often required the use of dedicated hardware.

Researchers at MIT.

Sep 12, 2021

The Metaverse, Web3, and the Inevitability of NFTs

Posted by in categories: augmented reality, internet, sustainability, virtual reality

As I begin to understand the future of the internet and its evolving technology, I believe this author has it right and has cleverly synthesized a coherent image of a future sustainable as NFT, VR, AR and Metaverse Web 3.0. #Metaverse #NFT #web3 #VR #AR


NFTs are here to stay and will be foundational to our new world.

Sep 5, 2021

This Florida Museum Is Opening the World’s First-ever Virtual Walk-through of Machu Picchu

Posted by in categories: biotech/medical, virtual reality

For those who dream of visiting Peru’s Machu Picchu, a new virtual reality (VR) exhibit is set to fully immerse guests in the wonders of the UNESCO World Heritage site.

Debuting this October at the Boca Raton Museum of Art in Florida, the Machu Picchu and the Golden Empires of Peru exhibition is the first of its kind, offering a full-motion, 360-degree, interactive VR experience. Guests can expect to experience the ruins of Machu Picchu as if they were there in person, all while also learning about the ancient civilizations of Peru.

In order to preserve this historic site, less than one million visitors are allowed in each year. During the pandemic, that number dropped to approximately 250,000 to allow for social distancing. But with the Machu Picchu and the Golden Empires of Peru exhibition, the goal is for as many people as possible to experience these impressive ruins.

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