“The Sundance Institute—the organization responsible for the annual film festival that has given rise to the likes of Quentin Tarantino and Ava DuVernay—is looking to nurture a whole new kind of talent: virtual reality filmmakers.”
Category: virtual reality – Page 100
Neurogear 1.0 — Combining VR with EEG neurosensing.
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In the television series Star Trek, virtual reality-chambers called “holodecks” take humans into computer-generated worlds where they interact with avatars — and with each other. Imagine being able to visit a distant planet or Tahiti during your lunch break. In Star Trek, holodecks come into existence in the 24th century and reproduce all sensory perceptions, including touch and smell.
Chambers that replicate the touch and feel of solid materials are still a decade or two away. But virtual reality worlds that are amazingly similar to what we saw in Star Trek are already here. Hundreds of companies are working on virtual reality hardware, software, applications and content. I expect that 2016 will be the year when we start visiting exotic lands from the comfort of our offices and living rooms.
There are several technology developments which are bringing the future to us ahead of the Star Trek schedule. For starters, there is what is called “full-immersion virtual reality.” These are systems that take us out of the real world, into an entirely different digital realm. We hear stereo sounds and see panoramic displays that are so convincing that users lose track of time and space (they also, until very recently, suffered from serious nausea and motion sickness). Facebook’s Oculus Rift is the leading immersive virtual reality (VR) system but numerous others are either on the market or in the works.
“Technology is finally catching up with Landmark Entertainment Group’s big ideas. The global entertainment design firm announced Thursday that it is collaborating with Pavilion of Me to create a virtual reality experience called the Virtual World’s Fair that will launch in 2017.”
Haptics is a growing field that aims to allow our bodies to control and ultimately ‘feel’ our virtual identity. Instead of using the theorized mechanism of a neural computer link, haptic tech attaches sensors and stimuli to our body. A report by research firm Markets and Markets thinks haptic technology, which could soon include something like a glove that let’s you move a hand in cyberspace, will be worth 30 billion by 2020.
Haptic technology, also known as kinesthetic communication, sounds like something out of science fiction. But products, like the vibrating cell phone, have been out for decades. And there’s more advanced systems on the way. That’s partly because of another hyped field: virtual reality. With pioneering virtual reality headsets like the Oculus Rift poised for release next year, the question becomes: How to make this experience even more immersive.
The tech is based on our sense of touch, a sensation that philosopher John Locke believed to be the most undeniable of all human senses. We believe something is real by touching it, a philosophy that haptic technology follows.
I think about pros and cons of living in a connected world … think about it …sometimes the answer it is not so simple, nor unique.
http://www.fas.org/sgp/crs/misc/R44227.pdf by Eric A. Fischer — Senior Specialist in Science and Technology, October 13, 2015
Remote driving could be a good halfway step to fully autonomous vehicles, but it feels pretty weird.
In January this year Microsoft announced the HoloLens, a technology based on virtual and augmented reality (AR).
HoloLens supplements what you see with overlaid 3D images. It also uses artificial intelligence (AI) to generate relevant information depending on the situation the wearer is in. The information is then augmented to your normal vision using virtual reality (VR).
“Next Wednesday, the design agency Positron will release a virtual reality “experience” in which viewers can get a first-person look from the cockpit at a race between the DeLorean and a Tesla Model S P90-D. The date is no coincidence: fans know October 21, 2015, is the day Marty McFly arrives in the future in Back to the Future II. This year also marks the 30th anniversary of the first film, released in 1985.”