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Archive for the ‘robotics/AI’ category: Page 1765

May 31, 2019

The Expectations And Possibility Of Adaptive AI Hardware

Posted by in categories: innovation, robotics/AI

Recent attempts to move beyond narrow AI applications in industry have struggled to gain traction. ReThink Robotics, a leading startup founded by AI founding MIT researcher Dr. Rodney Brooks to create adaptive collaborative robots for industrial robotics, closed its doors in October 2018 and has since had its IP acquired by HAHN Group. In a retrospective published by The Robot Report, several contributing factors led to the shutdown. ReThink’s reliance on series elastic actuators compromised the precision and repeatability found in typical actuators in favor of safety, which likely led to efforts to compensate on hardware through software.

While the company utilized innovative machine control and machine vision technologies in iterating on their robots, the combination of mechanical motion of firmware at the heart of their products led to a narrow range of issues at varying quality. This made Baxter and Sawyer, ReThink’s flagship industrial robots, ill-suited for adaptive industrial use.

Other companies attempting to build adaptive robots, including Jibo, have met similar troubles. Touted as an interactive social robot with a personality, Jibo launched their eponymous robot in November 2017 with an emphasis on naturalistic human-computer interaction, but entered the market with more limited functionality than cheaper smart assistant speakers. The company has since closed down and transferred ownership of their IP to SQN Venture Partners in November 2018.

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May 31, 2019

Developing video games with elementary adaptive artificial intelligence in unity: An intelligent systems approach

Posted by in categories: entertainment, robotics/AI

Video games have increasingly demonstrated a great deal of audiovisual realism, in par with the massive performance improvement of computer systems. At the.

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May 31, 2019

New Twist on AI Evolutionary Algorithms in Neuroscience

Posted by in categories: information science, neuroscience, robotics/AI

IBM’s biologically motivated machine learning accelerates brain research.

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May 31, 2019

DeepMind’s Gamer AI is Better At Co-op Mode Than Human Players

Posted by in categories: entertainment, robotics/AI

The AI taught itself the skill through a technique called reinforcement learning — essentially, it picked up the rules of the game over thousands of matches in randomly generated environments.

A paper on their research was published today in Science.

“How you define teamwork is not something I want to tackle,” Max Jaderberg, a DeepMind researcher who worked on the project told The New York Times. “But one agent will sit in the opponent’s base camp, waiting for the flag to appear, and that is only possible if it is relying on its teammates.”

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May 30, 2019

Breaking: robot makes breakfast

Posted by in category: robotics/AI

Researchers have programmed a robot to crack an egg. It’s more important than it sounds. Mark Bruer reports.

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May 30, 2019

Mad Scientist initiative helps illustrate ‘realm of the possible’

Posted by in categories: law, robotics/AI

A Mad Scientist conference in Austin, Texas, recently addressed robotics, artificial intelligence and autonomy, the future of space, planetary habitability, and the legal and ethical dilemmas surrounding disruptive technologies.

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May 30, 2019

The Future of Artificial Intelligence and Cybernetics

Posted by in categories: cyborgs, internet, robotics/AI

This post by Prof. Kevin Warwick originally appeared at OpenMind.

Article from the book There’s a Future: Visions for a Better World

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May 30, 2019

How Starship Technologies Pioneered The Delivery Robot Model

Posted by in categories: robotics/AI, space travel

Excited about the impending delivery robot revolution? If so, you need to know about Starship Technologies, the company which kickstarted the whole thing. Founded by two of the original creators of Skype, Starship is poised to change the world of deliveries. Here’s what you need to know.

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May 29, 2019

Defense against wireless attacks using a deep neural network and game theory

Posted by in categories: business, habitats, internet, mobile phones, robotics/AI, security

A growing number of devices are now connected to the internet and are capable of collecting, sending and receiving data. This interconnection between devices, referred to as the Internet of Things (IoT), poses serious security threats, as cyberattackers can now target computers and smartphones, but also a vast array of other devices, such as tablets, smart watches, smart home systems, transportation systems and so on.

For the time being, examples of large-scale IoT implementations (e.g. connected infrastructure, cities, etc.) are somewhat limited, yet they could soon become widespread, posing significant risks for businesses and public services that heavily rely on the internet in their daily operations. To mitigate these risks, researchers have been trying to develop to protect devices connected to the internet from wireless attacks.

To this end, two researchers at Baoji University of Arts and Sciences, in China, have recently developed a new method to defend devices in an IOT environment from wireless network attacks. Their approach, presented in a paper published in Springer’s International Journal of Wireless Information Networks, combines a with a model based on , a branch of mathematics that proposes strategies for dealing with situations that entail competition between different parties.

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May 29, 2019

Sensor-packed glove learns signatures of the human grasp

Posted by in categories: biotech/medical, cyborgs, robotics/AI

Wearing a sensor-packed glove while handling a variety of objects, MIT researchers have compiled a massive dataset that enables an AI system to recognize objects through touch alone. The information could be leveraged to help robots identify and manipulate objects, and may aid in prosthetics design.

The researchers developed a low-cost knitted glove, called “scalable tactile glove” (STAG), equipped with about 550 tiny sensors across nearly the entire hand. Each sensor captures pressure signals as humans interact with objects in various ways. A processes the signals to “learn” a dataset of pressure-signal patterns related to specific objects. Then, the system uses that dataset to classify the objects and predict their weights by feel alone, with no visual input needed.

In a paper published in Nature, the researchers describe a dataset they compiled using STAG for 26 common objects—including a soda can, scissors, tennis ball, spoon, pen, and mug. Using the dataset, the system predicted the objects’ identities with up to 76 percent accuracy. The system can also predict the correct weights of most objects within about 60 grams.

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