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Archive for the ‘robotics/AI’ category: Page 1690

May 30, 2020

Drone maker XAG in drive to automate rice farming in China

Posted by in categories: biotech/medical, drones, food, robotics/AI

XAG, one of China’s largest makers of agricultural drones, expects increased automation for planting rice in the country’s farmlands as a way to raise efficiency, while mitigating labour shortage and the threat of Covid-19.

May 30, 2020

Algorithm quickly simulates a roll of loaded dice

Posted by in categories: encryption, finance, information science, robotics/AI

The fast and efficient generation of random numbers has long been an important challenge. For centuries, games of chance have relied on the roll of a die, the flip of a coin, or the shuffling of cards to bring some randomness into the proceedings. In the second half of the 20th century, computers started taking over that role, for applications in cryptography, statistics, and artificial intelligence, as well as for various simulations—climatic, epidemiological, financial, and so forth.

May 30, 2020

OpenAI debuts gigantic GPT-3 language model with 175 billion parameters

Posted by in category: robotics/AI

A team of more than 30 OpenAI researchers have released a paper about GPT-3, a language model capable of achieving state-of-the-art results on a set of benchmark and unique natural language processing tasks that range from language translation to generating news articles to answering SAT questions. GPT-3 has a whopping 175 billion parameters. By comparison, the largest version of GPT-2 was 1.5 billion parameters, and the largest Transformer-based language model in the world — introduced by Microsoft earlier this month — is 17 billion parameters.

OpenAI released GPT-2 last year, controversially taking a staggered release approach due to fear that the model could be used for malicious purposes. OpenAI was criticized by some for the staggered approach, while others applauded the company for demonstrating a way to carefully release an AI model with the potential for misuse. GPT-3 made its debut with a preprint arXiv paper Thursday, but no release details are provided. An OpenAI spokesperson declined to comment when VentureBeat asked if a full version of GPT-3 will be released or one of seven smaller versions ranging in size from 125 million to 13 billion parameters.

May 30, 2020

Kelvin Dafiaghor Photo 3

Posted by in category: robotics/AI

Day 6 at the Artificial Intelligence Hub robotic boot camp, the kids continued the programming class using python. There was an online training section with Camp Peavy, he showed the kids robots he built and shared articles on how to build them. it was an awesome experience. It is our vision to domesticate Artificial Intelligence in Africa and we wont stop until we get there. #TakeOver.


Kelvin Dafiaghor added a new photo.

May 30, 2020

Watch: Deepfake Has Leonard Nimoy As Young Spock In J.J. Abrams’ ‘Star Trek’

Posted by in categories: entertainment, robotics/AI

Over the last few years, creating fake videos that swap the face of one person onto another using artificial intelligence and machine learning has become a bit of a hobby for a number of enthusiasts online, with the results of these “deepfakes” getting better and better. Today, a new one applies that tech to Star Trek.

Continue reading “Watch: Deepfake Has Leonard Nimoy As Young Spock In J.J. Abrams’ ‘Star Trek’” »

May 30, 2020

Quasicrystals Are Nature’s Impossible Matter

Posted by in categories: chemistry, robotics/AI, space

VICE.


What do a frying pan, an LED light, and the most cutting edge camouflage in the world have in common? Well, that largely depends on who you ask. Most people would struggle to find the link, but for University of Michigan chemical engineers Sharon Glotzer and Michael Engel, there is a substantial connection, indeed one that has flipped the world of materials science on its head since its discovery over 30 years ago.

The magic ingredient common to all three items is the quasiperiodic crystal, the “impossible” atomic arrangement discovered by Dan Shechtman in 1982. Basically, a quasicrystal is a crystalline structure that breaks the periodicity (meaning it has translational symmetry, or the ability to shift the crystal one unit cell without changing the pattern) of a normal crystal for an ordered, yet aperiodic arrangement. This means that quasicrystalline patterns will fill all available space, but in such a way that the pattern of its atomic arrangement never repeats. Glotzer and Engel recently managed to simulate the most complex quasicrystal ever, a discovery which may revolutionize the field of crystallography by blowing open the door for a whole host of applications that were previously inconceivable outside of science-fiction, like making yourself invisible or shape-shifting robots.

Continue reading “Quasicrystals Are Nature’s Impossible Matter” »

May 30, 2020

Early Bird uses 10 times less energy to train deep neural networks

Posted by in categories: robotics/AI, transportation

Rice University’s Early Bird could care less about the worm; it’s looking for megatons of greenhouse gas emissions.

Early Bird is an energy-efficient method for training deep neural networks (DNNs), the form of artificial intelligence (AI) behind self-driving cars, intelligent assistants, facial recognition and dozens more high-tech applications.

Researchers from Rice and Texas A&M University unveiled Early Bird April 29 in a spotlight paper at ICLR 2020, the International Conference on Learning Representations. A study by lead authors Haoran You and Chaojian Li of Rice’s Efficient and Intelligent Computing (EIC) Lab showed Early Bird could use 10.7 times less energy to train a DNN to the same level of accuracy or better than typical training. EIC Lab director Yingyan Lin led the research along with Rice’s Richard Baraniuk and Texas A&M’s Zhangyang Wang.

May 30, 2020

OpenAI Finds Machine Learning Efficiency Is Outpacing Moore’s Law

Posted by in categories: entertainment, information science, robotics/AI

Eight years ago a machine learning algorithm learned to identify a cat —and it stunned the world. A few years later AI could accurately translate languages and take down world champion Go players. Now, machine learning has begun to excel at complex multiplayer video games like Starcraft and Dota 2 and subtle games like poker. AI, it would appear, is improving fast.

But how fast is fast, and what’s driving the pace? While better computer chips are key, AI research organization OpenAI thinks we should measure the pace of improvement of the actual machine learning algorithms too.

In a blog post and paper —authored by OpenAI’s Danny Hernandez and Tom Brown and published on the arXiv, an open repository for pre-print (or not-yet-peer-reviewed) studies—the researchers say they’ve begun tracking a new measure for machine learning efficiency (that is, doing more with less). Using this measure, they show AI has been getting more efficient at a wicked pace.

May 30, 2020

Disrupting death: Could we really live forever in digital form?

Posted by in categories: holograms, life extension, robotics/AI, virtual reality

We’re getting closer to technologies that let us exist forever in some way — using data to power our existence in VR, robots, chatbots and holograms. Should we do it?

May 30, 2020

This machine is a safe countermeasure to drones

Posted by in categories: drones, robotics/AI

The DroneGun Tactical by Australian-based company DroneShield is like something out of a video game. The rifle-shaped, high-powered antenna “blasts” drones out of the sky with frequency waves.

DroneShield designed the technology to thwart unmanned aerial vehicles (UAV) with explosives or weapons strapped to them. It works by blocking video transmission and GPS information, making it nearly impossible for its pilot to regain control.

“Most modern drones are equipped with a protocol that they come back to their operator when the radio frequency signal is jammed and land when radio frequency and GPS are both jammed,” company spokesman Oleg Vornik told the Daily Mail.