Archive for the ‘robotics/AI’ category: Page 1528
Nov 27, 2018
Audi is starting to test its âall-electric flying and self-driving carâ
Posted by Klaus Baldauf in categories: drones, robotics/AI
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Audi, Airbus and Italdesign are all working together on an electric âflying taxiâ concept and they are now starting to test the vehicle.
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Nov 27, 2018
Youbionic Combines 3D Printed Bionic Arms with SpotMini the Nightmare Robotic Dog
Posted by Klaus Baldauf in categories: 3D printing, biotech/medical, cyborgs, robotics/AI, transhumanism
Ever since 2014, Italy-based Youbionic, which was founded by Federico Ciccarese and specializes in robotics and bionics, has been working on its 3D printed, robot-controlled, bionic prosthetic hand. The company started taking pre-orders for the bionic prosthetic two years ago, and has since been making improvements and updates to the original model, even coming out with a 3D printed double hand device for the augmented human. Now, Youbionic has released its latest bionic product â the Youbionic One.
Nov 27, 2018
Volvoâs Self-driving Trucks Are Ready to Start Work at a Mine in Norway
Posted by Genevieve Klien in categories: robotics/AI, transportation
Volvo is about to launch its first-ever commercial operation using its driverless truck technology. A deal with a Norwegian mining firm will see six of its autonomous vehicles carry limestone between the mine and a port in an operation aimed at boosting productivity and reliability, as well as safety.
Nov 27, 2018
Opinion: Some months ago, I introduced the idea of quantum computing in this column
Posted by Genevieve Klien in categories: quantum physics, robotics/AI, transportation
All of todayâs computing takes its root from the world of âbitsâ, where a transistor bit, which lies at the heart of any computing chip, can only be in one of two electrical states: on or off. When on, the bit takes on a value of â1â and when off, it takes on a value of â0â, constraining the bit to only one of two (binary) values. All tasks performed by a computer-like device, whether a simple calculator or a sophisticated computer, are constrained by this binary rule.
Eight bits make up what is called a âbyteâ. Today, our computing is based on increasing the number of bytes into kilobytes, megabytes, gigabytes and so on. All computing advances we have had thus far, including artificially intelligent programmes, and driverless cars are ultimately reduced to the binary world of the bit.
This is a natural extension of western thought; for centuries, western philosophy has followed the principles of Aristotelian logic, which is based on the law of identity (A is A), the law of contradiction (A is not non-A), and the law of the excluded middle (A cannot be both A and non-A at the same time, just as non-A cannot be both non-A and A at the same time).
Nov 26, 2018
Amazon opens up its internal machine learning training to everyone
Posted by Nicholi Avery in category: robotics/AI
Nov 26, 2018
Dissolution & Decay: Traits of the Posthuman Gothic
Posted by Steve Nichols in categories: life extension, robotics/AI
The posthuman search for âactualâ eternal life seems the opposite of the argument of this unhelpful book, imo https://thewastedworld.wordpress.com/2018/11/24/dissolution-decay/ https://paper.li/e-1437691924
In closing, I wish to make some final remarks on the purpose of theorising a Posthuman Gothic. Far from being the joyous celebration of vitality, agency, and connection most touted by its proponents, under the Gothic sign the Posthuman takes on a far more ambivalent character. The Gothic looks to a world beyond usâeven without us, or at least not for usâand so without knowing it, the Posthuman and the Gothic are already intertwined. Both look outside the human to the weird amalgamations of body and machine, spirit and dirt, and the eerie influences of systems far greater than we may know. The Posthuman project is twisted up not only in Gothic categories and aesthetics, but Gothic commitments: it displays a mixed fascination with the spectres of the past while looking to a future wrenched free from the decayed laws of the dead.
The Posthuman Gothic stands at a crossroads. On the one hand it sees the deep past emerging into the near future, as circuits of matter, whether technological or earthly, put to rest the myth of the autonomous human subject. On the other, it balances the experience of utter privation and dehumanisation with the escape from human finitude. Two angles arch away from the human, into that liminal space occupied by the Gothic, which keeps one foot grounded in the human, while the other hangs over the precipice. In short, the Posthuman Gothic makes known its haunting by a human past to better cast itself into futures more or less joyous, and more or less terrifying. Here the mixed feelings of the Gothic seep through the framework of the Posthuman. The Posthuman Gothic recognises that âthere is an enjoyment in seeing the familiar and the conventional become outmoded,â and that it is only in the death of the present that other futures may be imagined (Fisher 2016, 13).
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Nov 26, 2018
Elon Musk plans to link brains with machines within the next decade
Posted by Carse Peel in categories: Elon Musk, robotics/AI
Elon Musk promises âmatrixâ system to link human brains with AI computers âprobablyâ within the next decadeâŠ
Elon Musk believes humans must link up with machines in order to fight the inevitable onslaught of artificial intelligence.
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Nov 26, 2018
However Defined, AI is Transforming How Business Gets Done
Posted by Genevieve Klien in categories: business, robotics/AI
AI encompasses of a handful of cutting-edge techniques and methods. Over time, AI-powered solutions will likely enhance virtually all applications and business process.
Nov 26, 2018
Engineers developing a HAL 9000-type AI system for monitoring planetary base stations
Posted by Klaus Baldauf in categories: entertainment, robotics/AI, space
A team of engineers at TRACLabs Inc. in the U.S. is making inroads toward the creation of a planetary base station monitoring system similar in some respects to Hal 9000âthe infamous AI system in the movie 2001: A Space Odyssey. In this case, it is called cognitive architecture for space agents (CASE) and is outlined in a Focus piece by Pete Bonasso, the primary engineer working on the project, in the journal Science Robotics.
Bonasso explains that he has had an interest in creating a real Hal 9000 ever since watching the movie as a college studentâminus the human killing, of course. His system is designed to run a base situated on another planet, such as Mars. It is meant to take care of the more mundane, but critical tasks involved with maintaining a habitable planetary base, such as maintaining oxygen levels and taking care of waste. He notes that such a system needs to know what to do and how to do it, carrying out activities using such hardware as robot arms. To that end, CASE has been designed as a three-layered system. The first is in charge of controlling hardware, such as power systems, life-support, etc.
The second layer is more brainyâit is in charge of running the software that controls the hardware. The third layer is even smarter, responsible for coming up with solutions to problems as they ariseâif damage occurs to a module, for example, it must be sealed off from others modules as quickly as possible. The system also has what Bonasso describes as an ontological systemâits job is to be self-aware so that the system can make judgment calls when comparing data from sensors with what it has learned in the past and with information received from human occupants. To that end, the system will be expected to interact with those humans in ways similar to those portrayed in the movie.