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During the last few years, gaming technology has improved considerably, yet there’s been no actual revolution capable of completely changing and improving the gaming ecosystem. However, the introduction of Chimaera, a platform meant to allow game developers to build massive multiplayer online game worlds on top of the blockchain network, could change this.

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Chimaera’s main purpose is to have millions of players competing against one another in blockchain-based and decentralised virtual realities that run non-stop, and serverless. Apart from this, the platform’s second purpose is to allow the creation of blockchain assets and game currencies that players can securely trade for profit.

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For any AI people out there. I’d really like to see an AI get dropped into Ocarina of Time, and then Skyrim. The day an AI can be dropped into those, and complete the entire games, and go out and complete all the weird random tasks, it should be pretty close to human level.


AI just beat a top human professional in the game Dota 2, but the technology could help with much bigger strategic problems.

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The film is a tribute to science fiction films of my youth and to those real life pioneers that inspire it.

Completed in six weeks and done entirely in Unreal Engine 4. Mainly done for fun, to see if I could put together a decent looking short film using what’s traditionally a games engine.

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DeepMind’s Professor David Silver describes AlphaGo Zero, the latest evolution of AlphaGo, the first computer program to defeat a world champion at the ancient Chinese game of Go. Zero is even more powerful and is arguably the strongest Go player in history.

Previous versions of AlphaGo initially trained on thousands of human amateur and professional games to learn how to play Go. AlphaGo Zero skips this step and learns to play simply by playing games against itself, starting from completely random play. In doing so, it quickly surpassed human level of play and defeated the previously published champion-defeating version of AlphaGo by 100 games to 0.

If similar techniques can be applied to other structured problems, such as protein folding, reducing energy consumption or searching for revolutionary new materials, the resulting breakthroughs have the potential to positively impact society.

Find out more here: https://deepmind.com/blog/alphago-zero-learning-scratch

The computer that stunned humanity by beating the best mortal players at a strategy board game requiring “intuition” has become even smarter, its creators claim.

Even more startling, the updated version of AlphaGo is entirely self-taught — a major step towards the rise of machines that achieve superhuman abilities “with no human input”, they reported in the science journal Nature.

Dubbed AlphaGo Zero, the Artificial Intelligence (AI) system learnt by itself, within days, to master the ancient Chinese board game known as “Go” — said to be the most complex two-person challenge ever invented.

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Remember AlphaGo, the first artificial intelligence to defeat a grandmaster at Go? Well, the program just got a major upgrade, and it can now teach itself how to dominate the game without any human intervention. But get this: In a tournament that pitted AI against AI, this juiced-up version, called AlphaGo Zero, defeated the regular AlphaGo by a whopping 100 games to 0, signifying a major advance in the field. Hear that? It’s the technological singularity inching ever closer.

A new paper published in Nature today describes how the artificially intelligent system that defeated Go grandmaster Lee Sedol in 2016 got its digital ass kicked by a new-and-improved version of itself. And it didn’t just lose by a little—it couldn’t even muster a single win after playing a hundred games. Incredibly, it took AlphaGo Zero (AGZ) just three days to train itself from scratch and acquire literally thousands of years of human Go knowledge simply by playing itself. The only input it had was what it does to the positions of the black and white pieces on the board. In addition to devising completely new strategies, the new system is also considerably leaner and meaner than the original AlphaGo.

Now, every once in a while the field of AI experiences a “holy shit” moment, and this would appear to be one of those moments. Looking back, other “holy shit” moments include Deep Blue defeating Garry Kasparov at chess in 1997, IBM’s Watson defeating two of the world’s best Jeopardy! champions in 2011, the aforementioned defeat of Lee Sedol in 2016, and most recently, the defeat of four professional no-limit Texas hold’em poker players at the hands of Libratus, an AI developed by computer scientists at Carnegie Mellon University.

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