Archive for the ‘entertainment’ category: Page 4

Jan 31, 2023

DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!

Posted by in categories: entertainment, physics, robotics/AI

❤️ Check out Weights & Biases and sign up for a free demo here:

📝 The paper “Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals” is available here:

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Jan 29, 2023

Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation

Posted by in categories: biotech/medical, entertainment, neuroscience


Persons with autism spectrum conditions (ASC) often engage in video gaming, one of the most common leisure activity in this population. Escapism, aimed at the avoidance of negative experiences or self-development, is considered as one of the main gaming motivations. Furthermore, escapism is a self-regulatory strategy used while suffering from autistic burnout, consisting of exhaustion, reduced social skills, anhedonia, and withdrawal. The goal of the current study was to determine predictors of escapism in video gaming among adult gamers with ASC. It was hypothesized that two types of escapism – self-suppression and self-expansion – would differentiate gaming motivations, affective outcomes, anhedonia, and autistic burnout rates. A total of 189 persons participated in the study (Mage = 27.52, SDage = 7.25), including 105 females. The results obtained indicated that self-suppression escapism was predicted by introjected regulation, positive and negative affect, and hedonic tone (F = 8.760, p < .001), while self-expansion was predicted by identified and integrated gaming motivations, hedonic tone, and positive affect (F = 23.066, p < .001). PLS-SEM analysis revealed good fit of the model with autistic burnout predicting self-suppression escapism. These results acknowledge the two-dimensional approach to escapism and highlight potential risk factors of self-suppression, especially among persons presenting symptoms of autistic burnout. Future research and clinical application directions are outlined.

Jan 27, 2023

Millions of gamers in China lose access to World of Warcraft

Posted by in categories: entertainment, internet

Blizzard entertainment’s servers were shut down this week after two decades.

Millions of gamers who grew up with stories of achievements in the medieval digital world of Azeroth were in tears after Tuesday night after their access to the World of Warcraft (WoW) game servers was removed in China, CNN.

Sascha Steinbach/Getty.

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Jan 26, 2023

Researchers use Avatar’s motion AI tech to track rare diseases

Posted by in categories: biotech/medical, entertainment, robotics/AI

The technology can detect disorders up to six months earlier than a doctor.

Researchers are using motion capture artificial intelligence technology that brings characters to life in films like Avatar to track the onset of diseases which affect movement, according to a report by the BBC

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Jan 24, 2023

See Viggo Mortensen As Neo In AI’s Imagined 1980s Matrix Movie

Posted by in categories: entertainment, robotics/AI

A new AI program is being used to recreate classic movies, and you can now see Viggo Mortensen as Neo in The Matrix.

Jan 18, 2023

Equilibrium Points in n-Person Games on JSTOR

Posted by in category: entertainment

John F. Nash, Equilibrium Points in n-Person Games, Proceedings of the National Academy of Sciences of the United States of America, Vol. 36, No. 1 (Jan. 15, 1950), pp. 48–49.

Jan 17, 2023

Short Film by ChatGPT: THE CATALYST (Comedy Thriller)

Posted by in category: entertainment

Loosely based on a screenplay written by ChatGPT. This comedy thriller short film is about an unexpected event that occurs during a robbery.

Exclusive and Early Access:

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Jan 17, 2023

02002–02029 (27 years): By 2029 no computer — or “machine intelligence” — will have passed the Turing Test

Posted by in categories: entertainment, robotics/AI

The essence of the Turing Test revolves around whether a computer can successfully impersonate a human. The test is to be put into practice under a set of detailed conditions which rely on human judges being connected with test subjects (a computer and a person) solely via an instant messaging system or its equivalent. That is, the only information which will pass between the parties is text.

To pass the test, a computer would have to be capable of communicating via this medium at least as competently as a person. There is no restriction on the subject matter; anything within the scope of human experience in reality or imagination is fair game. This is a very broad canvas encompassing all of the possibilities of discussion about art, science, personal history, and social relationships. Exploring linkages between the realms is also fair game, allowing for unusual but illustrative analogies and metaphors. It is such a broad canvas, in my view, that it is impossible to foresee when, or even if, a machine intelligence will be able to paint a picture which can fool a human judge.

While it is possible to imagine a machine obtaining a perfect score on the SAT or winning Jeopardy—since these rely on retained facts and the ability to recall them—it seems far less possible that a machine can weave things together in new ways or to have true imagination in a way that matches everything people can do, especially if we have a full appreciation of the creativity people are capable of. This is often overlooked by those computer scientists who correctly point out that it is not impossible for computers to demonstrate creativity. Not impossible, yes. Likely enough to warrant belief in a computer can pass the Turing Test? In my opinion, no. Computers look relatively smarter in theory when those making the estimate judge people to be dumber and more limited than they are.

Jan 9, 2023

Meta researchers create AI that masters Diplomacy, tricking human players

Posted by in categories: entertainment, robotics/AI

On Tuesday, Meta AI announced the development of Cicero, which it claims is the first AI to achieve human-level performance in the strategic board game Diplomacy. It’s a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game.

Even before Deep Blue beat Garry Kasparov at chess in 1997, board games were a useful measure of AI achievement. In 2015, another barrier fell when AlphaGo defeated Go master Lee Sedol. Both of those games follow a relatively clear set of analytical rules (although Go’s rules are typically simplified for computer AI).

Jan 8, 2023

This haptic shirt allows you to feel a video game

Posted by in categories: entertainment, innovation

It’s based on microsensations that together create an immersive experience.

What if you could actually feel all the sensations of a video game? That’s what the OWO haptic shirt displayed at this year’s Electronics Consumer Show (CES) 2023 allows you to do.

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