The developer of LUNARK put a lot of time and effort into creating the game.
How to orient yourself in an unfamiliar codebase — and how Claude Code can help you find your footing without losing your judgment.
Margaret is a senior software engineer. Timothy is her junior colleague. They work in a grand Victorian library in London — the kind of place where inherited collections are treated with respect, and where no one pretends to have read something they haven’t. Timothy has arrived today with someone else’s problem.
Episode 6
Microsoft may soon allow PC players to enjoy original Xbox and Xbox 360 games thanks to an official emulator for Windows. While the talk of the town is the upcoming Project Helix, a new report suggests that we might get the classic Xbox experience before the next-gen Xbox platform.
It seems like the company is exploring emulation as a way to improve backwards compatibility across platforms, especially as the company continues to blur the lines between Xbox consoles and Windows PCs.
Over the last decade or so, Microsoft has been slowly pushing toward a unified gaming ecosystem that spans Windows PCs, handhelds, and Xbox consoles. And it seems that emulation could be a new part of this strategy, particularly for games that aren’t easily accessible on modern platforms.
Hintze, A., Adami, C. Promoting cooperation in the public goods game using artificial intelligent agents. npj Complex 3, 3 (2026). https://doi.org/10.1038/s44260-025-00065-9
Scientists have successfully reconstructed videos purely from the brain activity of mice, showing what the mice were seeing, in a new study led by University College London (UCL) researchers. The findings, published in eLife, could help shed light on the intricate workings of how the brain processes visual information and open new avenues for exploring how different species perceive the world.
Over recent years, there has been a growing interest in understanding exactly how the human brain interprets signals from the eye. Images and movies have been played to people in fMRI machines and researchers around the world have tried to decode the brain’s representations of visual information on a pixel level.
Samsung is expanding its 3D gaming ecosystem and HDR10+ pipeline through partnerships with major games like Cyberpunk 2077 and Crimson Desert, alongside new Odyssey monitor technology.
Scientists at the University of Manchester have discovered that placing magnetic films on atomically thin molybdenum disulfide (MoS₂) fundamentally changes how they lose energy, a finding that could bring 2D‑material spintronics a step closer to real devices. The team found that growing a widely used magnetic alloy, permalloy, on ultra‑thin MoS₂ alters the film’s internal crystal structure, changing how and where energy is lost as magnetic spins move. By separating energy losses that occur at the surface of the film from those arising within its internal structure, the researchers provide new design insights for devices that use two‑dimensional (2D) materials to control magnetism more efficiently.
Crucially, the work uses large‑area, manufacturing‑compatible MoS₂, showing that these effects are not confined to laboratory‑scale samples but are relevant for real, scalable spintronic technologies. The study, published in Physical Review Applied, demonstrates that transition‑metal dichalcogenides (TMDs) can alter the fundamental properties of magnetic films. The results highlight the importance of careful comparison with control materials when assessing the impact of 2D layers on magnetic behavior.
Spintronics is an alternative to conventional electronics that uses not only the charge of electrons, but also their spin, to store and process information. This approach underpins emerging technologies for magnetic memory and has potential applications in energy‑efficient, high‑speed computing. A major challenge in spintronics, however, is energy loss: as magnetic spins move, some energy is inevitably dissipated as heat, limiting device speed and efficiency.