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Archive for the ‘entertainment’ category: Page 3

Oct 24, 2022

Listen to the eerie sounds of a solar storm hitting the Earth’s magnetic field

Posted by in categories: entertainment, particle physics, satellites

Put horror movies and games aside for a few minutes to listen to something truly unsettling this Halloween season. The has released audio of what our planet’s magnetic field sounds like. While it protects us from cosmic radiation and charged particles from solar winds, it turns out that the magnetic field has an unnerving rumble.

You can’t exactly point a microphone at the sky and hear the magnetic field (nor can we see it). Scientists from the Technical University of Denmark collected by the ESA’s three Swarm satellites into sound, representing both the magnetic field and a solar storm.

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Oct 22, 2022

Tentacle robot can gently grasp fragile objects

Posted by in categories: entertainment, information science, robotics/AI

If you’ve ever played the claw game at an arcade, you know how hard it is to grab and hold onto objects using robotics grippers. Imagine how much more nerve-wracking that game would be if, instead of plush stuffed animals, you were trying to grab a fragile piece of endangered coral or a priceless artifact from a sunken ship.

Most of today’s robotic grippers rely on embedded sensors, complex feedback loops, or advanced machine learning algorithms, combined with the skill of the operator, to grasp fragile or irregularly shaped objects. But researchers from the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) have demonstrated an easier way.

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Oct 19, 2022

NASA telescope takes 12-year time-lapse movie of entire sky

Posted by in categories: entertainment, mapping, space travel

Pictures of the sky can show us cosmic wonders; movies can bring them to life. Movies from NASA’s NEOWISE space telescope are revealing motion and change across the sky.

Every six months, NASA’s Near-Earth Object Wide Field Infrared Survey Explorer, or NEOWISE, completes one trip halfway around the Sun, taking images in all directions. Stitched together, those images form an “all-sky” map showing the location and brightness of hundreds of millions of objects. Using 18 all-sky maps produced by the spacecraft (with the 19th and 20th to be released in March 2023), scientists have created what is essentially a time-lapse movie of the sky, revealing changes that span a decade.

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Oct 19, 2022

As turbulence ramps up, Xsolla solutions unlock new strategies for game developers

Posted by in categories: business, climatology, economics, entertainment

This GB Live News is in partnership with VB Lab funded by Xsolla.

Video games have always been resilient, even in an increasingly volatile geopolitical climate. Long-time game players are fiercely loyal, and enthusiastic new gamers keep pouring into the market, says Chris Hewish, president of Xsolla. In the first half of 2022 alone, more than 651 deals were announced or closed, for a value of $107 billion. But in a fiercely competitive market, clouded by less economic certainy, studios and indie developers are exploring an increasing number of ways to reach the audiences.

“Game companies do need to look at how their business models can function in a macroeconomic climate, heading into a recession,” he added. “Capital is going to become tighter. If you have a business model based upon growth over profitability, it’s going to be harder to find fuel for that growth. Readjusting to focus on profitability is probably one of the biggest things game companies can do right now, if they haven’t already, to weather the storm in a macro sense. But the opportunity with players and the number of people playing and spending, that’s still looking good.”

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Oct 15, 2022

Terasem: My interpretation

Posted by in category: entertainment

I have been collaborating with Terasem for many years. Here is my personal interpretation of Terasem.

Oct 15, 2022

Brain cells in a lab dish learn to play Pong — and offer a window onto intelligence

Posted by in categories: computing, entertainment, neuroscience

A dish of living brain cells has learned to play the 1970s arcade game Pong.

About 800,000 cells linked to a computer gradually learned to sense the position of the game’s electronic ball and control a virtual paddle, a team reports in the journal Neuron.

The novel achievement is part of an effort to understand how the brain learns, and how to make computers more intelligent.

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Oct 13, 2022

Meta and Ray-ban are working on new AR glasses

Posted by in categories: augmented reality, entertainment

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.

Meta CEO Mark Zuckerberg said that his company is working with Ray-ban on creating new augmented reality glasses.

This product is coming sometime in the future, and it’s in addition to the existing partnership that Meta and Ray-ban have on Ray-ban Stories glasses. Zuckerberg said that AR glasses will get more sophisticated over time. Rocco Basilico of Luxotica showed off a demo of the new tech. And Ray-ban Stories will get a Spotify update.

Oct 12, 2022

Lab-grown brain cells play video game Pong

Posted by in categories: entertainment, neuroscience

Australian and UK researchers grow brain cells in a lab that have learned to play a 1970s video game.

Oct 12, 2022

Human Brain Cells in a Dish Learn to Play Pong

Posted by in categories: computing, entertainment, neuroscience

Summary: Brain cells grown in a petri dish can perform goal-directed tasks, such as learning to play a game of Pong.

Source: Cortical Labs.

A Melbourne-led team has for the first time shown that 800,000 brain cells living in a dish can perform goal-directed tasks – in this case the simple tennis-like computer game, Pong.

Oct 9, 2022

Starlifting: Starlifting is the process of removing matter from stars, and in this episode we will look at how you would do this and why you would do this

Posted by in category: entertainment

We will see there are a lot of reasons, and that the methods are not very high tech at all.

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