Archive for the ‘entertainment’ category: Page 2

Nov 10, 2022

5 ARTHUR C CLARKE 3 laws of prediction 2min

Posted by in category: entertainment

EXCERPT: ‘Prophets of Science Fiction’ hosted by Ridley Scott posits the science-fiction imaginings of the writers of the past are now becoming the science realities of our day. In this episode, Arthur C Clarke presents his 3 laws of prediction.

Nov 8, 2022

This new VR headset will kill you if you die in an online game

Posted by in categories: entertainment, virtual reality

The designer has equipped the headset with explosive charges.

Palmer Luckey, the guy who co-founded the virtual reality (VR) headset-making company Oculus, has now made another VR headset that can kill you if you die in an online game. Luckey’s company was acquired by Facebook, now Meta, and his product is now a critical component of the metaverse that Mark Zuckerberg plans to build the company around.

At the outset, it might seem that Zuckerberg did the right thing by acquiring Oculus. Otherwise, we would not really know what sort of products they would bring to the market.

Continue reading “This new VR headset will kill you if you die in an online game” »

Nov 8, 2022

A Bold Solution To a Quantum Mystery: Does a “Game” Between Observer and Nature Define Existence?

Posted by in categories: entertainment, particle physics, quantum physics

A team of scientists from the University of Sciences and Technology of China has proposed a bold solution for the “measurement problem” in quantum mechanics, suggesting the eventual outcome for states of existence is determined by a “game” between the observer and nature.

For over a century, the quantum realm has imposed an abundance of bizarre obstacles along the road to understanding universal existence.

In the microscopic world of atoms and subatomic particles, nature demonstrates unparalleled strangeness, becoming unpredictable and operating in contrast to how it behaves at the macroscopic scale defined by classical physics.

Continue reading “A Bold Solution To a Quantum Mystery: Does a ‘Game’ Between Observer and Nature Define Existence?” »

Nov 2, 2022

Kids who play 21 hours of video games per week perform better on cognitive tests

Posted by in categories: entertainment, neuroscience

A study of 2,217 kids found that those who played 21 hours of video games per week had greater cognitive abilities than kids who played none.

Oct 31, 2022

Social research and experiments with GPT-3

Posted by in category: entertainment

There have been various papers and articles recently that discuss the ‘personality’ of GPT-3 and seek to identify its biases and perspectives. What I’m writing about today is the opposite of that. Rather than probe GPT-3 for its identity, some researchers are what is possible when GPT-3 is prompted to assume a specific identity and respond as a proxy for that identity, with all its biases.

It turns out that it can simulate another human’s perspective with sufficient fidelity that it can act as a proxy for a diverse population of humans in social experiments and surveys. This is accomplished by inventing a population of participants described by a backstory or a set of attributes including things like gender, race, income, occupation, age, political identity, etc. For each virtual person a prompt (or prompt chain) is created that establishes the identity and asks GPT-3 to effectively act as that person in a response to a question or scenario.

One example is the study “Using Large Language Models to Simulate Multiple Humans” in which four different social experiments are recreated with virtual subjects modeled to mirror the real study’s participants. The experiments were the Ultimatum Game, garden path sentences, risk aversion, and the Milgram Shock experiments. The ultimatum game is a game theory scenario as follows: There is a sum of money and two subjects, let’s say Bob and Carol. Bob must offer Carol a portion of the money. If Carol accepts, then she gets that amount of money and Bob gets the rest. If instead the offer is rejected, neither get any money.

Oct 29, 2022

Fish Basket — Imaginarium (Official Music Video)

Posted by in categories: entertainment, media & arts, robotics/AI

The recipe for the Imaginarium is locked behind the ancient doors. Three brave hunters are sent on a mission to get the three mysterious scrolls needed to open them… but somebody doesn’t like it at all.

Official Music Video for “Imaginarium” by Fish Basket.

Continue reading “Fish Basket — Imaginarium (Official Music Video)” »

Oct 28, 2022

This DIY handheld computer kit helps you fulfill your fantasy console dreams

Posted by in categories: business, computing, entertainment

We live in very interesting times, especially if you happen to be a tinkerer, hobbyist, or what is commonly called a “maker” these days. From affordable palm-sized computer boards like the Raspberry Pi to the almost magical 3D printers, it has never been easier to bring ideas to life or, at the very least, prototype designs quickly before they hit final production. Not everyone might have access to these parts and tools, though, but those same things have also made it easier to create and sell products that bigger companies would never dare make. Those include niche yet popular designs, like this quirky pocket computer kit that you can assemble on your own to become not just a portable game emulator but a real computer you could use for more serious business, like even developing your own retro-style game on the go.

Designer: Clockwork.

Oct 27, 2022

Study explores how visual effects in videogames help players to make sense of game worlds

Posted by in categories: computing, entertainment

Visual effects (VFX) can help to make videogames more engaging and immersive for players. However, they are often also designed to support players, for instance, by pointing them to specific locations or highlighting helpful game features.

Researchers at University of California, Santa Cruz (UCSC) have recently carried out a study investigating the ways in which VFX can help videogame players to make sense of the virtual worlds and environments they are navigating. Their paper, pre-published on arXiv and presented at the IEEE VIS Workshop on Visualization for the Digital Humanities (VIS4DH), could guide the future development of both and data visualization tools.

“Our study mostly builds upon our engagement with two distinct communities: the data visualization research and the videogame communities,” Henry Zhou, one of the researchers who carried out the study, told TechXplore. “The Computational Media department at UCSC has a mixture of scholars interested in both media artifacts. The paper originated from my colleague Angus G. Forbes’ observation of a general minimalist aesthetic as practicing wisdom in the data visualization research community, especially when it comes to visual effects (VFX) and animation.”

Oct 25, 2022

WePC Gaming on TikTok

Posted by in categories: entertainment, military

39.9K Likes, 733 Comments. TikTok video from WePC Gaming (@wepcgaming): “MAX graphics settings in Modern Warfare 2!😯 #modernwarfare2 #modernwarfare2campaign #mw2 #gamingontiktok #gaming”. original sound.

Oct 24, 2022

Disney: The Metaverse, Digital Transformation, And The Future Of Storytelling

Posted by in categories: entertainment, futurism

The Walt Disney Company encompasses theme parks and some of the world’s best-loved entertainment brands. All of this makes it a perfect fit for the much-hyped metaverse, which promises to blend the real and the virtual to create cutting-edge entertainment experiences.

Page 2 of 10512345678Last