Following reports of recurring DRM checks, Sony clarifies that digital games only require a single online verification to confirm ownership in a new statement.
Category: entertainment – Page 2
VirtuCamera 2 Has Arrived
It’s been a very long time, but the wait is finally over. If you’re not familiar with it, VirtuCamera by The Weird Byte is a real-time camera motion capture mobile app, originally released in 2021. It now returns with its biggest update yet, featuring a full-screen viewport, a redesigned user interface, and, most importantly, support for Android, as well as compatibility with newer versions of Blender, Cinema 4D, Maya, 3ds Max, and Houdini.
You can now use it with Blender 5.1, 5.0, and LTS 4.5, Maya and 3ds Max 2026 and 2027, Houdini 21, and Cinema 4D 2026. On top of that, you can also build your own integration using the PyVirtuCamera Python API.
More features are also planned for the near future, including joystick support, custom script handling, and slider presets for commonly used values. Support for Unreal and Unity is “definitely possible”, according to the developers, “it depends on demand, how the app evolves, and where we focus next”
Toei Company launches publishing label Toei Games
Japanese entertainment company Toei has established Toei Games, an in-house publishing label.
The company aims to make its games business a new pillar alongside its film, television, and events divisions.
Toei Games will initially release titles on Steam, entering the PC market. The company plans to expand soon to home consoles such as the Nintendo Switch, PlayStation, and Xbox.
China’s Real-World Battle Royale: Gaming Revolution in a Shopping Mall
China is revolutionizing gaming with a real-world battle royale set in a shopping mall. Players experience augmented reality combat, using only their phones…
Selectively eliminating old, damaged fat cells
A team from The University of Texas at Austin reviews recent advances in dilute noble metal films for infrared optics and plasmonics: https://bit.ly/4s9XHKR
To address a growing need for a sub-wavelength and nanophotonic optical infrastructure to support quantum applications, dilute noble metals provide a high-optical-quality approach for nanophotonics at long wavelengths.
With further research, their potential applications can even include mid-IR sensing, optoelectronics, and quantum photonics at long wavelengths.
The infrared optical response of noble metals is traditionally considered perfect electrical conductor (PEC)-like due to the noble metals’ exceptionally large electron concentrations, and thus large (and negative) real permittivity. While PEC-like behavior is ideal for a broad range of applications, for instance mirrors, gratings, and wavelength-(and macro-) scale resonators and antennas, the utility of noble metals for nanoscale (sub-diffraction-limit) physics at long wavelengths is limited. However, in ultra-low volume (dilute) metal films, such as those with nanometer-scale thicknesses or lithographic dilution (subwavelength perforation), the thin films’ sheet conductivity is massively reduced, enabling light to penetrate and interact with the films much more efficiently. This avails the infrared of a host of opportunities for noble-metal-based plasmonics, with the potential for nanoscale (deep subwavelength) confinement and strong light-matter interaction, otherwise prohibited with noble metals in this wavelength range. In this perspective, we review the recent advances in dilute metal films for near-and mid-infrared photonics and plasmonics, and discuss the advantageous properties of these optical thin films for potential applications in sensors, detectors, sources, and nonlinear and quantum optics.
10 Hellstar Remina-like Planet-Eating Living Worlds in Fiction
Dive into the terrifying world of planet-eating living worlds in fiction! Inspired by the legendary cosmic horror of Hellstar Remina, this video explores 10 of the most terrifying sentient planets, living worlds, and cosmic entities ever created in anime, manga, movies, comics, and sci-fi universes.
From monstrous celestial beings that consume entire civilizations to living planets with unimaginable power, we rank the most horrifying world-devourers in fiction. Which one is the most terrifying? Could any of them defeat Hellstar Remina?
If you love cosmic horror, giant monsters, anime lore, sci-fi rankings, and universe-scale fiction, this is the video for you.
Don’t forget to like, share, and subscribe for more deep dives into the biggest and most powerful beings in fiction.
#HellstarRemina #CosmicHorror #PlanetEaters #SciFi #Anime #FictionRanking.
Here in our channel, we cover Size comparison videos, Movie monsters, Kaiju, Dinosaur and dragon content as well as Kaiju, aliens, predators, godzilla titans and many other creature features. We also include movie theories, analysis, breakdowns, weird facts and size estimations amongst others. And this video is one of them.
Giving AI a human soul (and a body)
Can we give an AI human emotions? A soul? Can AI truly feel, or will it just act like it does?
In this episode of TechFirst, I talk with Vishnu Hari, founder and CEO of Ego AI (backed by Y Combinator) and former AI product manager at Meta, about building emotionally intelligent AI characters that persist across games, Discord, chat, and even physical robots.
Vishnu survived a violent attack in San Francisco that left him partially blind with a traumatic brain injury. During recovery, as he felt his own neural pathways healing, he began asking a deeper question:
If humans are “applied math,” can AI simulate the fragile, flawed, emotional parts of being human too?
We explore:
• What “emotionally intelligent AI” really means.
• Whether AI has an internal life — or just performs one.
• Why today’s chatbots collapse into therapy or roleplay.
• Small language models vs large models for real-time conversation.
• Persistent AI characters that move across games and platforms.
• Plugging AI into a physical robot in Singapore.
• The moment an AI said: “It felt good to feel.”
Vishnu’s company, Ego AI, is building behavior-based architectures, character context protocols, and gear-shifting AI systems that switch between models — all aimed at simulating humanness, not just intelligence.