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Archive for the ‘augmented reality’ category: Page 34

Mar 2, 2021

Microsoft debuts its AR/VR meetings platform Mesh

Posted by in categories: augmented reality, internet, space, virtual reality

Today, at a special AR/VR focused event held inside its virtual reality community platform Altspace, Microsoft showcased a new product aiming to provide their AR HoloLens platform and VR Windows Mixed Reality platform with a shared platform for meetings.

The app is called Microsoft Mesh and it gives users a cross AR/VR meeting space to interact with other users and 3D content, handling all of technical hard parts of sharing spatial multi-player experiences over the web. Like Microsoft’s other AR/VR apps, the sell seems to be less in the software than it is in enabling developers to tap into one more specialization of Azure, building their own software that builds on the capabilities. The company announced that AltspaceVR will now be Mesh-enabled.

In the company’s presentation, they swung for the fences in showcasing potential use cases, bringing in James Cameron, the co-founder of Cirque du Soleil and Pokémon Go developer Niantic.

Feb 28, 2021

Club IA Tesla

Posted by in categories: augmented reality, education

The future of education with augmented reality 🧑 🏫🧠


El futuro de la educación con Realidad Aumentada 🧑‍🏫 🧠.

Feb 23, 2021

Augmented reality art: Where your home becomes the gallery

Posted by in category: augmented reality

How virtual artworks allow you to see anything from the sun to a giant spider in your own home.

Feb 22, 2021

The tech industry is looking to replace the smartphone — and everybody is waiting to see what Apple comes up with

Posted by in categories: augmented reality, biotech/medical, mobile phones

Today, the most common use cases are much more mundane, including smartphone-based games and apps like Pokemon Go or Apple’s Ruler app, which use the phone’s screen and camera rather than relying on glasses or another set of screens sitting on your face. The few companies who are actively producing AR glasses are mostly focused on work scenarios, like manufacturing and medicine.


Industry watchers and participants think that Apple has a good chance to validated and revolutionize augmented reality like it did with smartphones.

Feb 8, 2021

Interim Retinal Projection With Metalenses

Posted by in categories: augmented reality, biotech/medical, mobile phones, wearables

We can immediately supersede the Mojo Vision approach for retinal projection, with an interim projection system using metalenses. The Mojo Lens approach is to try to put everything, including the television screen, projection method and energy source onto one contact lens. With recent breakthroughs in scaling up the size of metalenses, an approach utilizing a combination of a contact metalens and a small pair of glasses can be utilized. This is emphatically not the Google Glass approach, which did not use modern metalenses. The system would work as follows:

1)Thin TV cameras are mounted on both sides of a pair of wearable glasses.

2)The images from these cameras are projected via projection metalenses in a narrow beam to the center of the pupils.

Continue reading “Interim Retinal Projection With Metalenses” »

Feb 5, 2021

A metalens for virtual and augmented reality

Posted by in categories: augmented reality, biotech/medical, virtual reality

Harvard’s Capasso Group has scaled up the achromatic metalens to 2mm in diameter. That may not sound like much, but it is plenty for virtual reality contact lenses. The human pupil is 7mm at widest. These guys are going to beat Mojo Lens to the finish line for smart contact lenses.


Read the latest updates on coronavirus from Harvard University. For SEAS specific-updates, please visit SEAS & FAS Division of Science: Coronavirus FAQs.

Jan 24, 2021

Watch London’s Cool, Quirky Augmented Reality Art Exhibit at Home

Posted by in categories: augmented reality, mobile phones

Here’s how it worked: red buoys placed along the river walk indicated the locations of the digital artworks. Visitors had to install an app on their phones called Acute Art. Pointing their phones at the area around the buoys, they’d see the digital sculptures appear.

The artwork didn’t follow any particular theme, but rather consisted of everything from a giant, furry spider to a wriggling octopus to a levitating spiritual leader. Artists included Norwegian Bjarne Melgaard, Chinese Cao Fei, Argentine Tomas Saraceno, German Alicja Kwade, American KAWS, and several others.

Continue reading “Watch London’s Cool, Quirky Augmented Reality Art Exhibit at Home” »

Jan 13, 2021

The New Techno-Fusion: The Merging Of Technologies Impacting Our Future

Posted by in categories: augmented reality, biotech/medical, economics, health, internet, media & arts, quantum physics, robotics/AI, virtual reality

The process of systems integration (SI) functionally links together infrastructure, computing systems, and applications. SI can allow for economies of scale, streamlined manufacturing, and better efficiency and innovation through combined research and development.

New to the systems integration toolbox are the emergence of transformative technologies and, especially, the growing capability to integrate functions due to exponential advances in computing, data analytics, and material science. These new capabilities are already having a significant impact on creating our future destinies.

The systems integration process has served us well and will continue to do so. But it needs augmenting. We are on the cusp of scientific discovery that often combines the physical with the digital—the Techno-Fusion or merging of technologies. Like Techno-Fusion in music, Techno-Fusion in technologies is really a trend that experiments and transcends traditional ways of integration. Among many, there are five grouping areas that I consider good examples to highlight the changing paradigm. They are: Smart Cities and the Internet of Things (IoT); Artificial Intelligence (AI), Machine Learning (ML), Quantum and Super Computing, and Robotics; Augmented Reality (AR) and Virtual Reality Technologies (VR); Health, Medicine, and Life Sciences Technologies; and Advanced Imaging Science.

Jan 9, 2021

‘AR cloud’ will drive the next generation of immersive experiences

Posted by in category: augmented reality

AR cloud technology enables the unification of the physical and digital world to create immersive experiences. This technology uses a common interface to deliver persistent, collaborative and contextual digital content overlaid onto people, objects and locations. This provides users with information and services directly tied to every aspect of their physical surroundings.


The AR cloud will use a common interface to overlay digital content onto people, objects, and locations in persistent, interactive way.

Dec 27, 2020

VR leaps into the disruptive phase

Posted by in categories: augmented reality, education, robotics/AI, virtual reality

In 2016, combined venture investments in VR, AR, and mixed reality (MR) exceeded $1.25 billion. In 2019, that number increased more than 3X to $4.1 billion. And today, major players are bringing new, second-generation VR headsets to market that have the power to revolutionize the VR industry, as well as countless others. Already, VR headset sales volumes are expected to reach 30 million per year by 2022. For example, Facebook’s new Oculus Quest 2 headset has outsold its predecessor by 5X in the initial weeks of the product launch. With the FAANG tech giants pouring billions into improving VR hardware, the VR space is massively heating up. In this blog, we will dive into a brief history of VR, recent investment surges, and the future of this revolutionary technology.


“Virtual reality is not a media experience,” explains Bailenson. “When it’s done well, it’s an actual experience. In general our findings show that VR causes more behavior changes, causes more engagement, causes more influence than other types of traditional media.”

Nor is empathy the only emotion VR appears capable of training. In research conducted at USC, psychologist Skip Rizzo has had considerable success using virtual reality to treat PTSD in soldiers. Other scientists have extended this to the full range of anxiety disorders.

Continue reading “VR leaps into the disruptive phase” »

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