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Archive for the ‘augmented reality’ category: Page 12

May 3, 2023

Neural networks on photonic chips: Harnessing light for ultra-fast and low-power artificial intelligence

Posted by in categories: augmented reality, biological, genetics, robotics/AI

Neural networks are distributed computing structures inspired by the structure of a biological brain and aim to achieve cognitive performance comparable to that of humans but in a much shorter time.

These technologies now form the basis of machine learning and that can perceive the environment and adapt their own behavior by analyzing the effects of previous actions and working autonomously. They are used in many areas of application, such as speech and image recognition and synthesis, autonomous driving and augmented reality systems, bioinformatics, genetic and molecular sequencing, and high-performance computing technologies.

Compared to conventional computing approaches, in order to perform complex functions, neural networks need to be initially “trained” with a large amount of known information that the network then uses to adapt by learning from experience. Training is an extremely energy-intensive process and as computing power increases, the neural networks’ consumption grows very rapidly, doubling every six months or so.

May 1, 2023

4 Reasons Our Future is Decidedly Virtual

Posted by in categories: augmented reality, robotics/AI, virtual reality

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In January, new reports on Apple’s long-awaited augmented reality/virtual reality headset were released. And if what’s in these reports is even partially true, Apple is poised to give the world one of the most jaw-dropping, powerful pieces of technology in history (again) — which is why it was a bit surprising that this news didn’t make more of a splash.

This is the same company that has fans enter lotteries for tickets to corporate keynote addresses! Yet, outside of the usual tech blogs and a few newspaper columns, the future of Apple’s AR/VR device went largely unnoticed.

Apr 28, 2023

Mark Zuckerberg says he is absolutely not abandoning the metaverse as company division loses $4 billion

Posted by in categories: augmented reality, robotics/AI

Meta CEO Mark Zuckerberg says he isn’t abandoning the metaverse, even as the division of the company that manages its virtual and augmented reality projects lost $4 billion in the first quarter.

Recent comments by Zuckerberg and other Meta leaders have suggested that the company is going bullish on AI and switching its strategy away from the metaverse. Top Meta execs are now spending most of their time focused on AI, CTO Andrew Bosworth said earlier this month.

“A narrative has developed that we’re somehow moving away from focusing on the metaverse vision,” Zuckerberg told investors on Wednesday. “So I just want to say upfront that, that’s not accurate. We’ve been focusing on both AI and the Metaverse for years now, and we will continue to focus on both.”

Apr 16, 2023

Mixed Reality Tracking System For Future Pilot Training

Posted by in categories: augmented reality, business, information science, military, space

Vrgineers and Advanced Realtime Tracking demonstrate the combination of XTAL 3 headset and SMARTTRACK3/M in a mixed reality pilot trainer. The partnership between these two technological companies started in 2018. At IT2EC 2023 in Rotterdam, the integrated SMARTTRACK3/M into an F-35-like Classroom Trainer manufactured and delivered to USAF and RAF will be for display. This unique combination of the latest ART infrared all-in-one hardware and Vrgineers algorithms for cockpit motion compensation creates an unseen immersion for every mixed reality training. One of the challenges in next-generation pilot training using virtual technology and motion platforms is the alignment of the pilot’s position in the cockpit. By overcoming this issue, the simulator industry is moving forward to eliminate the disadvantages of simulated training.

“We are continuously working on removing the technological challenges of modern simulators, one of which is caused by front-facing camera position distance from users’ eyes. We are developing advanced algorithms for motion compensation to minimize the shift between virtual and physical scene, making experience realistic. The durability and compact size of SMARTTRACK3/M, which was optimized for using in cockpits, allows us as training device integrator to make it a comprehensive part of a simulation,” says Marek Polcak, CEO of Vrgineers.

“This is the application SMARTTRACK3/M was designed for., We have taken the proven hardware from the SMARTTRACK3 and adapted it to the limited space available. As a result, we have the precision and the reliability of a seasoned system in a form factor fitting to simulator cockpits” says Andreas Werner, business development manager for simulations at ART.

Apr 10, 2023

Age Reversal: 10 Ways It Will Change The World

Posted by in categories: augmented reality, bioengineering, business, genetics, life extension, robotics/AI, transhumanism

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This video explores Age Reversal and 10 ways they will change the world. Watch this next video about digital immortality: https://youtu.be/sZdWN9pbbew.
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Continue reading “Age Reversal: 10 Ways It Will Change The World” »

Apr 10, 2023

Research uncovers alternate mechanism for producing key protein in metastatic prostate cancer

Posted by in categories: augmented reality, biotech/medical

Like the better-known prostate-specific antigen (PSA), prostate-specific membrane antigen (PSMA) is a biomarker that can tell physicians much about a patient’s metastatic prostate cancer. PSMA is a protein on the cell surface of most prostate cancers; scanning for it with positron emission tomography (PET) can indicate where in the body prostate cancer has spread, and it can be targeted with a newly approved radioactive therapy. In 15%–20% of patients with castration-resistant prostate cancer, however, PSMA production stops at advanced stages of the disease.

In a new study in the journal Nature Cancer, Dana-Farber Cancer Institute scientists shed new light on the mechanism that raises and lowers PSMA expression in prostate cancer cells. The findings may help physicians select PSMA-targeting therapies for specific patients.

It has long been known that the androgen receptor (AR)—a structure that triggers in response to the hormone androgen—controls the production of PSMA in prostate cancer cells. In the Nature Cancer study, researchers led by Dana-Farber’s Himisha Beltran, MD, and Martin Bakht, Ph.D., found that PSMA expression is lower in liver metastases than in other parts of the body, regardless of expression of the .

Apr 9, 2023

The Quest for Ultimate Reality: Exploring Experiential Nirvana as a Path to Self-Transcendence

Posted by in categories: augmented reality, cyborgs, mobile phones, neuroscience, robotics/AI, singularity, transhumanism, virtual reality

IN THE NEAR FUTURE, we should anticipate certain technological developments that will forever change our world. For instance, today’s text-based ChatGPT will evolve to give rise to personal “conversational AI” assistants installed in smart glasses and contact lenses that will gradually phase out smartphones. Technological advances in fields such as AI, AR/VR, bionics, and cybernetics, will eventually lead to “generative AI”-powered immersive neurotechnology that enables you to create virtual environments and holographic messages directly from your thoughts, with your imagination serving as the “prompt engineer.” What will happen when everyone constantly broadcasts their mind?

#SelfTranscendence #metaverse #ConversationalAI #GenerativeAI #ChatGPT #SimulationSingularity #SyntellectEmergence #GlobalMind #MindUploading #CyberneticImmortality #SimulatedMultiverse #TeleologicalEvolution #ExperientialRealism #ConsciousMind


Can the pursuit of experience lead to true enlightenment? Are we edging towards Experiential Nirvana on a civilizational level despite certain turbulent events?

Continue reading “The Quest for Ultimate Reality: Exploring Experiential Nirvana as a Path to Self-Transcendence” »

Apr 4, 2023

A system that augments mixed reality visualizations using smartphones or tablets

Posted by in categories: augmented reality, computing, education, mobile phones

Mixed reality (MR) and Augmented Reality (AR) technologies merge the real world with computer-generated elements, allowing users to interact with their surroundings in more engaging ways. In recent years, these technologies have enhanced education and specialized training in numerous fields, helping trainees to test their skills or make better sense of abstract concepts and data.

Researchers at University of Calgary have been trying to develop interfaces and systems that could enhanced MR visualizations. In a paper set to be presented at CHI 2023 LBW, they introduced HoloTouch, a system that can augment mixed reality graphics and charts using smartphones as physical proxies.

“To me, this paper was inspired for the most part by a work that I published during my final undergraduate year,” Neil Chulpongsatorn, one of the researchers who carried out the study, told Tech Xplore “They both originated from my interest in mixed reality interactions for data representations.”

Mar 24, 2023

Experts reveal what workplaces will look like in 2050

Posted by in categories: augmented reality, drones, robotics/AI

Holographic receptionists, robots and tea-delivering drones may be part of the workplace in just 30 years, according to new findings.

Employees may soon be spared from carrying out mundane tasks around the office as futuristic technologies blend into our daily lives.

Continue reading “Experts reveal what workplaces will look like in 2050” »

Mar 11, 2023

Ultrathin, wireless palm patch brings touch to virtual reality

Posted by in categories: augmented reality, biotech/medical, cyborgs, robotics/AI, virtual reality

The sense of touch may soon be added to the virtual gaming experience, thanks to an ultrathin wireless patch that sticks to the palm of the hand. The patch simulates tactile sensations by delivering electronic stimuli to different parts of the hand in a way that is individualized to each person’s skin.

Developed by researchers at City University of Hong Kong (CityU) with collaborators and described in the journal Nature Machine Intelligence (“Encoding of tactile information in hand via skin-integrated wireless haptic interface”), the patch has implications beyond virtual gaming, as it could also be used for robotics surgery and in prosthetic sensing and control.

‘Haptic’ gloves, that simulate the sense of touch, already exist but are bulky and wired, hindering the immersive experience in virtual and augmented reality settings. To improve the experience, researchers led by CityU biomedical engineer Yu Xinge developed an advanced, wireless, haptic interface system called ‘WeTac’.

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