How to solve the problem of which map to use, without distortion.
Check out more details at our EuroVis 2018 paper at: https://vis.yalongyang.com/papers/vr-maps-globes.pdf
Four interactive way to present the WORLD: (a) a 3D exocentric globe, where the user’s viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); © an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto a section of a sphere which curves around the user.
Interactive bi-directional transformation between a globe and a map!
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